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Riddles in Project Eternity  

158 members have voted

  1. 1. Should there be Riddles in Project Eternity?

    • Yes! Just like the ones in BG2
      141
    • No! They're pointless, people will just look up the answers on gamefaqs
      17


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Posted (edited)

Some of my fondest memories of BG2 were the riddles in the game and it was fun figuring them out. Anyone else with me on this?

Edited by dknight99
  • Like 4

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Posted

Good thing I studied the Prisoner's Dilemma in college.

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Posted

I hope they're decently challenging though.

 

It's boring if they're obvious.

 

If people want to ruin the experience for themselves by googling the answer that's kinda their own problem.

Posted

Riddles are fine, as long as they are not mandatory.

 

Putting them in optional side quests is great fun, but if players are forced to solve a puzzle/riddle in order to advance the main plot, it may lead to frustration.

  • Like 1
Posted

A challenging quest for me would be color coordinating an outfit for a ball. "What do you mean, green pantaloons and a pink shirt don't match?!"

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Posted

Well, although I enjoyed the puzzles in BG2, they were ridiculously easy compared to a few older games with puzzles. Getting to choose from a list did that I think. Not that I am advocating having to write the answer, but I am not sure what use a puzzle which is too easy, have.

Posted

Sure, put the riddles in. I found the ones in BG2 to be very easy, but that's also because you only had about eight options to answer. Most of them didn't make any sense whatsoever, so then you just had to pick out of a couple that did make sense. For me, it was more about the flavor than the difficulty.

Posted

"People can look the solution up online" is not an argument otherwise point'n'click adventures wouldn't be made anymore.

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Posted

I'm with evdk on that. Folks will look up the answers. Sure. :Cant's shrug an bemused smile icon: I will say, however, I'd rather have the riddles like Fallout 2. lol Seriously, though, I think good riddles are part of the BG/IWD/PS:T tradition. Bring 'em on!

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Posted

Betrayal at Krondor had a fair few stumpers on the puzzle boxes, always refreshing to go to bed with a nice brain tickler to ruminate on. They were a mix of world lore and general knowledge, encouraging you to pay attention to the setting and its minutiae.

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Posted

I remeebr them all. All of them.

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Posted

A definite yes! Thinking, riddling and puzzling are indispensible parts of adventuring!

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Posted

Yes b/c it is a traditional feature of the IE games which PE is clearly stated to have evolved from. I would be very surprised if they don't make and appearance.

 

Aside: I remember getting stuck of a few of them though my brain generally didn't work that when when I was playing at 1 o'clock in the morning....great times!

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Posted (edited)

They're pointless, people will just look up the answers on gamefaqs

 

I pity the people who do. There is great satisfaction in completing such riddles on your own, even if it takes a while. I found it an important part of the overall game experience in the InfinityEngine games.

 

Although I will agree that most riddles should be contained to a single area, in order to not be annoying.

Edited by anek

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