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Posted
Does someone know if it's possible to *really* deactivate the VATS slow-mo, etc? Pre-release, I thought it will be possible to fully deactivate this, but it looks like, this is not possible and you can only switch between cinematic with slow-motion or no cinematic with slow-motion, so regardless what you do, there is always slow-motion. Or there is some bug, because I am pretty sure I have the killcam set to "none" and it keeps showing me how enemies die... in slow-motion.

 

Killcam only works for kills outside of VATS. VATS it's still slo-mo hell.

Posted
Just my opinion, but I don't like the "Wild West" theme in NV.

 

Fallout always was kind of "Wild West" (Sci-Fi Western). If at all, then Fallout 3 broke with it.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted (edited)

Fallout 3 had that too actually, it's just much more subtle. That said, atmosphere-wise, the game is closer to Fallout 2 than Fallout 1, and to be honest, I don't mind that much. Post-apocalypse has been overplayed anyway. EDIT: Course it would be nice if they managed to combine Fallout 1's atmosphere with Fallout 2's creativity, but alas..

Edited by WorstUsernameEver
Posted

This game is sucking me away for anywhere for 6-12 hour play sessions....

 

Having a blast and I love the vast number of dialogue options that skills and attributes contribute to.

Posted
Just my opinion, but I don't like the "Wild West" theme in NV.

 

Fallout always was kind of "Wild West" (Sci-Fi Western). If at all, then Fallout 3 broke with it.

 

Sure, I guess. However that doesn't stop me from disliking that type of atmosphere, also that type of music. Still like the game, though.

Posted
I also tried that color-change mod since I wouldn't mind a little less yellow filter. It's ok, but it goes a little too far in the other direction, imo. Whites/shiny are too bright so you have to turn the Brightness slider way down to not burn out your retinas, which causes color over-contrast, plus night-time very dark . BUT it's a very good try and some may prefer things like that. Maybe I can get used to the bright....

 

Their sample pics are good but here's what I mean by the bright/whites:

(click for full 1920x1080 size)

Brightness slider at default:

falloutNV-013.jpg

 

Brightness slider all the way down:

falloutNV-012.jpg

 

I think it's fine that they change the graphics to something they like, but I disagree that it's more realistic looking.

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

Posted
Just bought over 4k bottle caps worth of ammo from the Gun Runners. Total of over 1000 rounds, divided into several types. I better not need ammo anymore, EVER.

man, I already wasted a couple of thousand... mostly 9 mm, 10 mm and 5.56, I have around 1500 .308 left though

 

- The "cool ****" syndrome is in full swing - much more in the spirit of Fallout 2 than Fallout 1. Guys in suits, working casinos etc etc. All is jolly considering the world ended.

the world has ended but life has to go on :sorcerer:

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted
wow, I want a 5.56 scoped, and with such a badass name! where do I get it?

It's hidden in a

radioactive cave filled with fast, giant rats

off of the beaten path. I will try to find the name of it when I get home tonight. It should be somewhere southwest of that village with the dinosaur building in it, if I remember correctly.

 

---

 

I'm slowly making my way through the main quest line, but there's always a hill or a house or something else pulling me away from the obvious path, so I only made it to dinosaur village just before I had to go to bed last night. I think my character reached level 12 or something. I hope I'm not breaking anything by getting so many levels before even reaching the dinosaur part of the main story.

 

Are you guys wearing armour? I built a pretty clever, very healthy, charismatic dude with excellent perception and godlike agility, but with the strength of a "doughie baby" and **** out of luck. This means I was expecting to use stealth and handguns to kill things before they could kill me, so I chose a strength of 3. But this also means I can't use any armour, I can't carry much stuff (playing with Hardcore on really makes this a nuisance) and for some reason some weapons demand that I have a certain strength to use them. I understand the game mechanic logic behind that decision, but I don't like it (it would have made more sense to tie it to agility and/or perception instead). Since I don't use VATS, I have almost no use for my 9 in agility either. I was hoping it would affect my movement speed and my aim outside of VATS, but all it seems to do so far is give me lots and lots of action points.

 

So.. I am playing a naked, sleep depraved, constantly dehydrated dude that's skulking in the shadows with a sniper rifle in my glowing, radiated hands. I love it.

 

Oh, and let me just mention that I love the Hardcore mode. Not only does it have me drinking from toilets (!), I actually have to use Rad-X, RadAway, hunt for resources, make my own food, etc. I love how I'm also always on the lookout for those precious bottles of Purified Water (they're like gold to me). I never bothered with those things in Fallout 3, but in Fallout: New Vegas they're an absolute necessity. I am actually trying to survive in the wasteland now! Except for the Stimpacks, they're as plentiful as ever.

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted
Too many quests make you walk really far through maze like hallways, back again, and then back again, and then back again...

 

Agreeing with you on this. The local map is also totally useless, but since it was a FO3 carryover, I wasn't expecting better. Some quests just seem to highlight this limitation a bit too much. For some reason I really like the load screen roulette wheel, so that hasn't quite gotten on my nerves yet.

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted
I'm slowly making my way through the main quest line, but there's always a hill or a house or something else pulling me away from the obvious path, so I only made it to dinosaur village just before I had to go to bed last night. I think my character reached level 12 or something. I hope I'm not breaking anything by getting so many levels before even reaching the dinosaur part of the main story.

man, I'm lvl 23 and I haven't even been to the Strip yet :sorcerer: there's so much to do! I tried going to the Black Mountain, and it was hell. it's swarming with super mutant masters and superior nightkin, not to mention centaurs and a constant 1-2 rads per second. reminds me of the Military Base, I bet this Tabitha character is Melchior's lost child and has pet deathclaws. not to mention I want inside the Enclave hidden bunker before I go anywhere near the endgame

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

I just realized that I wish they had removed Stimpacks altogether from the game in Hardcore mode and only let those Super Stimpacks be. I mean, I probably have 100 Stimpacks now (They don't seem to have any weight? Is that a bug?), but only perhaps 10 Super Stimpacks.

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

I think just less stimpaks overall would've done it for me. Still, I think the most positive trait of Hardcore mode is that it makes me fight rather differently than in F3 with the healing over time. There have been moments where I've been forced to momentarily retreat, find cover and try to get my HPs up. In F3, I would've just stood there, soaked up the damage and spammed stimpaks as needed.

 

I really hope there will be some mods that just tweak the Hardcore mode/abundance of supplies slightly. I don't need an overhaul, I think it's pretty damn close to feeling *right*. Just a few nudges here and there, a tweak or two and it would be really sweet.

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

Posted
don't mean to derail or anything, but what's so good about F3, that it's better than NV?

Quite a few things in fact.

It had far less bugs for one.

I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area.

 

Bugs are always a questionable thing to focus on. FO3 has a reputation for being excessively buggy (I had virtually no issues), and FONV is following up that reputation (again, I have had virtually no issues as well).

I disagree.

 

Some industry quality standards are in place for open world games and players have every right to judge games accordingly.

I also had few minor issues with Fallout 3 but New Vegas turned out to be quite another story.

 

Even without having my saves deleted/corrupted the sheer amount of console lock-ups was simply un-excusable. I seriously doubt a casual player could be expected to put up with that problem.

 

But even worse is that for every severe technical issue the game has a dozen minor ones.

In Fallout 3 I never needed to open up GECK so I could try to distinguish between bugs and terrible quest design.

Fallout 3 also never showed me incorrect ending slide.

Posted

ugh, what the hell is "magical companion ammo"? :sorcerer:

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

Not a single crash, only one "bug" (a guy wading through a roof) for me.

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

The faction stuff with

Yes Man

towards the end is pretty good, overall. I'm digging the Great Khans' quest and Still in the Dark had some very good moments. The fetch stuff was a bit annoying (plenty of that in Fallout 3 too) but at least there's usually more stuff to do in those locations, so it really comes down to 'I'll do that location quest AND grab that item while I do that'. Can't say I'm impressed by the explanation behind the Khans survival from Fallout 2, as in.. there is none. I guess the Chosen One canonically didn't obliterate them?

Posted

Darion's guys were the New Khans, not the Great Khans. I suppose the latter come from a raider detachment that survived Vault Dweller's rampage by the virtue of being away when it happened.

 

I managed to devise a way to play it, which bases on alt-tabbing every few minutes or at the first sign of problems, to force the game to reinitialize the renderer each time. Ugly, but works.

Posted

I'm still being blown away by how many quests open up in this game when you get to Vegas, it's almost too much to deal with and I haven't even been into the casinos yet.

 

I've got to say that the strip itself is a bit of a visual let down, reminds me of VTM:Bloodlines, a bit of suspension of disbelief is required but I imagine this will lessen once I've started to pick up quests there, I'm loving the areas around Vegas though, Freeside and Westside are very well done and feel like how you'd expect a ghetto to feel.

 

Still no bugs to speak of, just the usual Gamebryo hilarity, enemies getting stuck in walls, The King's dog getting stuck between his legs and juddering back and forth like a bestial sexbot :p

 

 

Which reminds me of the quest to find a robot whore for the Atomic Wrangler, god damn I wanted to reprogram Victor and sell that chirpy cowpoke into anal slavery, wonder if that's an option after he becomes less essential to the MQ.

 

 

 

Also, does anyone else reckon that all these walled off bits on the sides of the map are being reserved for DLC? There's a good 25-35% of emptiness out there, considering that the ending is supposedly final and we probably won't be getting a Broken Steel type DLC it makes sense.

Posted
Darion's guys were the New Khans, not the Great Khans.

 

Yeah but they were also specified to be the only survivors of the Vault Dweller's assault. I wouldn't have any problem with that if not for the fact that you could easily change the Khans with any other band of raiders you can come up with and nothing would change as far as the story goes. I dig the aesthetic but to bring them back seemed a little unnecessary. Nothing too bothersome though.

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