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Which did you enjoy more, Poe or Poe2?


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215 replies to this topic

#21
xzar_monty

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I like, when you can get high end level gear, in the beginning, if you know the game. And you can level up very quickly.

 

Couldn't think of a better way to demonstrate how differently people approach these games. Here's a metagamer whose intention is powergaming, plain and simple. I couldn't think of a more displeasing way to play -- if the intention is to be as powerful as possible, why not simply rig stuff in your favor? And if the intention is to metagame, why play at all? I mean, you've already ruined all the surprises the story may have, so why bother?

 

Again: no blame or criticism intended in any of this. I think it's just lovely that our approaches to the same game are so diametrically opposite.


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#22
Boeroer

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What was that playtime, 2, 3k hrs? :p


PoE: ~4800
Deadfire: ~2100 (including open beta)

But a lot of that is idle time (don't know how much) because I tend to leave the game running in the background when I have errands to run. Sometimes I forget to switch off the computer over night and so on. Anyway - since I don't think that I will play Deadfire a lot more now I guess it shows that I seem to have liked PoE roughly 2.3 times more than Deadfire. ;)
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#23
abaris

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I enjoyed POE Deadfire, especially the exploring and ship combat, but after replaying POE, I have to say it's the much richer game. Both in terms of original story as well as DLCs.


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#24
Wormerine

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PoE became a chore and I thought the White Marches were a completely mess of pacing (I think the second one got a 4/10 on Gamespot!).

Ha! Actually, now when you mention it White March is my favourite piece of content in the whole PoE frenchise so far. Pacing is excellent, combat is satisfying by being challenging but not frustrating. It provides just enough freedom while still providing strong narrative with revelation that is foreshadowed throughout the adventure. I think the balance of dark themes, adventure and humor is perfect - something that wasn't achieved in neither of base games.

Durgans battery is an excellent dungeon, and Ondra's sanctum was brilliant. Deadfire topped it in term of gameplay complexity, but I thought it is still the most interesting location in the series.
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#25
Verde

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That's crazy Boeroer lol but I guess there is idle time

Edited by Verde, 12 March 2019 - 04:33 AM.


#26
Verde

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PoE became a chore and I thought the White Marches were a completely mess of pacing (I think the second one got a 4/10 on Gamespot!).

Ha! Actually, now when you mention it White March is my favourite piece of content in the whole PoE frenchise so far. Pacing is excellent, combat is satisfying by being challenging but not frustrating. It provides just enough freedom while still providing strong narrative with revelation that is foreshadowed throughout the adventure. I think the balance of dark themes, adventure and humor is perfect - something that wasn't achieved in neither of base games.

Durgans battery is an excellent dungeon, and Ondra's sanctum was brilliant. Deadfire topped it in term of gameplay complexity, but I thought it is still the most interesting location in the series.
I wouldn't call a fight every few feet excellent pacing ;)

Edited by Verde, 12 March 2019 - 04:44 AM.

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#27
daven

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Deadfire.



#28
Daidre

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POE1 by huge margin, especially with White March. I was so excited on Deadfire release by all new class options and multi classes but game was huge disappointment for me. I was designing one build after another but there is no content to throw at them - no proper dungeon crawling, no attrition and difficulty was still pathetic casual-friendly last time I played it in August with BoW. 

 

I have more than 1k hours logged in POE 1, but thought of getting through Neketaka again with all walls of text and tiny portions of actual gameplay here and there completely killed my desire to play Deadfire even with new DLC content.

 

Writing is another pet peeves of mine. I liked most of companions in POE but I never expected to see anyone so obnoxious like Xoti or Teheku in Obsidian game. This two just do not shut up about how special they are and everyone else are stuck like broken record on 1-2 topics they only speak about (for example Pallegina and Vallian Republics). 

 

I played POE on and off for years but I skipped Deadfire right to Pathfinder: Kingmaker which is head above everything I hoped to see one day from Obsidian (and got text ship battles and 4 hours long main plot).


Edited by Daidre, 12 March 2019 - 05:46 AM.


#29
xzar_monty

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I also agree that the White March content is really very good, although somewhat marred by the fact that the Durgan's Battery part of it is ever so slightly reminiscent of Moria. I mean, the parallels just about couldn't be more obvious.

 

Given how good Tolkien was and how poor nearly all post-Tolkien fantasy is, I'd really go out of my way to avoid parallels that are too obvious.



#30
xzar_monty

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I played POE on and off for years but I skipped Deadfire right to Pathfinder: Kingmaker which is head above everything I hoped to see one day from Obsidian (and got text ship battles and 4 hours long main plot).

 

Wow! I mean, nothing against P:K, but are you seriously saying the writing in that game isn't all cliche? There's nothing original in it that I have seen, and even the acting is all cliche. What's more, I believe this whole "we're nothing but cliche, every single one of us" is completely intentional, i.e. there was never even any attempt at proper writing, it's pulp and it's meant to be pulp.

 

I like the game. But it's basically the equivalent of the Batman TV series, the campy one with Adam West & co.



#31
Daidre

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In P:K it starts as cliché but does have interesting turns and subverting in later chapters. But in Deadfire you can see everything person is right in introduction dialog for most companions. There is no surprises and very little character development.

Plus, reading Deadfire dialogues I can't stop noticing how try-hard writer was to make character look cool/snarky/cute. Take any POE 2 party member and he always has at least 2 of this 3 qualities.



#32
Boeroer

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Edér has none of that. :o

Nor have Konstanten or Rekke I think.

Edited by Boeroer, 12 March 2019 - 06:02 AM.


#33
Daidre

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Eder is definitely snarky and endlessly cute with his animal-loving thing. He is still my favorite person in all POE. Pity that Aloth is suddenly duty-obsessed in Deadfire.

 

I do not count sidekicks because they are barely more then character concepts.



#34
xzar_monty

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In P:K it starts as cliché but does have interesting turns and subverting in later chapters. But in Deadfire you can see everything person is right in introduction dialog for most companions. There is no surprises and very little character development.

Plus, reading Deadfire dialogues I can't stop noticing how try-hard writer was to make character look cool/snarky/cute. Take any POE 2 party member and he always has at least 2 of this 3 qualities.

 

I don't agree with that. Eder and Aloth are old friends of the Watcher, so they don't really count in this regard (ditto Pallegina, but I can't say anything about her since I've never had her). Serafen and Maia Rua contain some pretty decent character development, for example.

 

Also, there's nothing cool/snarky/cute about Eder or Konstanten, for example. Could you be a bit more specific about the try-hard quality you refer to? I don't see it, to be honest, and I'd like to understand you better. I think pretty much all the characters are written quite well. Serafen even has a few genuinely creative interjections, which was a surprise.



#35
Verde

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The only char I find super cringey is Xoti. And I wish there was ton more dialogue with companions. I almost feel like creating custom party members makes the game more enjoyable even from a story perspective bc you can just use your imagination and you wont be let down when your companions are silent for most of the end game :x.

Edited by Verde, 12 March 2019 - 06:27 AM.


#36
Daidre

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What development Serafen and Maya have? They both go though similar "maybe Principi/Ruatai is not perfect" moment in last quest dialogue but they never had a chance to show it beside end slides. Their reactions never change - both still massively disapprove PC for any bad word about their faction. 

Could you be a bit more specific about the try-hard quality you refer to?

 

I still shudder from disgust remembering Xoti abusing hem of my Watcher shirt or Tekehu with "look into his big black (fish!) eyes".

Maya with best of the best sniper comes to mind too.

 

I have less issues with quality of writing for others but huge problem with quantity.


Edited by Daidre, 12 March 2019 - 06:53 AM.


#37
daven

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Xoti is pretty terrible.


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#38
MaxQuest

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Deadfire in my opinion has a really lot of improvements over PoE1 and I liked both a lot.

But if speaking about enjoyment... I would answer that subjectively I enjoyed PoE1 more back then, than Deadfire now.
At the same time I don't really know if this would hold true, if I played PoE1 after Deadfire.

P.S. If I tried to pinpoint what exactly I liked more about PoE1... it would probably be:
- longer critical path
- less fanatical Pallegina
- (might be wrong here but had a sensation that) companions had deeper writing about them and more dialogue options
- grimer/darker atmosphere. And gods being rather mysterios, without that incompetent vibe
- stronger crowd-control and debuffing
- enemies having more crowd control and nasty stuff themselves (shades, cean gwlas, druids, those monks...)
- enemies mostly relying on their abilities/defenses and less on inflated health pools

Edited by MaxQuest, 12 March 2019 - 06:59 AM.

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#39
bugarup

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First, Deadfire. Second, I always feel like I'm communicating with a sentient being from the parallel dimension whenever someone puts Kingmaker's writing over, well, anything of Obsidian's (or Troika's, Bioware's and even that janitor's who writes for Bethesda). Because...how?  :shrugz: It is blandly adequate at its best and at its worst (looking at you, Ophelia and Ragnarok) it's like written by someone who never actually bothered to read anything in the first place.  

 

 

Also Tekehu has plenty of development, Serafen is  :wub:, even somewhat bland Maia has more personality than all P:K's cardboard cutouts stashed together, the NPCs are, like, from entirely different league (like, Atsura or Tayn versus This Whatsisname Cleric and That Dude With a Sword), the gods are better, the paladins are incomparably better, fight me irl.  :bat:  


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#40
wingedchocolatecake

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I would say that I slightly prefer PoE I. It just felt much more like a compact story, whereas Deadfire is a huge, sprawling mass of a game with a lot of exploration. I think PoE I had better writing snd the companions had more depth and feel to them. Mechanically speaking, Deadfire is much better in almost all aspects.


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