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v3.0.0 is now available on the Beta Branch

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#41
L4wlight

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Quick Test:

  • Hunter's Claw is a melee range ability (!)
  • accuracy/ damage buff seems to be global and effects everything (even spells)
  • works against kith

Picture:

QUWSop1.png


Edited by L4wlight, 20 September 2018 - 03:26 AM.

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#42
dam

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  • New Ranger Abilities - There are now 5 new Ranger abilities added to the game:
    • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
    • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
    • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.

 

 

Meh... I don't know.

 

Am I the only one concerned about this ?

 

This feels like some kind of band-aid really, trying to pump up Ranger damage while also giving them some "nice" abilities.

Thing is, these will feel mandatory in the game, and what do all mandatory things do ?

They get boring, is what they do.

 

Besides, they hardly add to mechanics and tactics do they ?

Really, these new... abilities... just do not work for me.



#43
nostalchic

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It looks like the Vela bug has been re-introduced with this beta patch. She's stopped appearing for me with an imported save.

 

Edit: Actually she appears on the ship but not on the beach strangely enough.


Edited by nostalchic, 20 September 2018 - 03:24 AM.


#44
Teclis23

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Quick Test:

  • Hunter's Claw is a melee range ability (!)
  • accuracy/ damage buff seems to be global and effects everything (even spells)
  • works against kith
Picture:
QUWSop1.png
I think melee refers to both ranged and hand to hand?

And to add extra stacking damage do you have to keep using this ability or can you just autoattack?

Edited by Teclis23, 20 September 2018 - 03:48 AM.


#45
L4wlight

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I think melee refers to both ranged and hand to hand

No. It does not work with ranged weapons like most fighter- and some monk abilities.



#46
Haplok

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Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack? My initial understanding of this ability was different, that each hit (regarles of attack ability/autoattack) after the first "marking" would add stacks. So without resource regeneration effects, you can apply max 5-6 stacks (and do nothing else)? Then its not so great, unless you build your party for it (include a high level Cipher for Brilliant)...

 

Although you could maybe maximize its effects with an aoe melee weapon?

 

Edit: Silly me.... Forgot that resources regenerate between encounters. So you actually only need multiple enemy groups. Still, that means that it's not as awesome, as it takes several encounters to maximize stacks... and you may not encounter that many of one race.


Edited by Haplok, 20 September 2018 - 05:30 AM.


#47
Aramintai

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Does that fix crew's money "eating" bug? The one where money randomly disappears?



#48
Teclis23

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Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack? My initial understanding of this ability was different, that each hit (regarles of attack ability/autoattack) after the first "marking" would add stacks. So without resource regeneration effects, you can apply max 5-6 stacks (and do nothing else)? Then its not so great, unless you build your party for it (include a high level Cipher for Brilliant)...

Although you could maybe maximize its effects with an aoe melee weapon?

So you have to keep using this talent to add stacks? You cant add stacks with just normal attacks?

Really? Wtf

That is a complete waste of time no? You have to waste 2 level up choices and then basicaly all your bond for probably 4 or 5 fights to get the max stack. And then it only works on one race? And gets wiped when u rest

Am i reading this correctly?

Edited by Teclis23, 20 September 2018 - 05:24 AM.

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#49
Anelikital

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Very cool patch, thank you Obsidian  :dancing:



#50
Teclis23

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Yep i went and checked it in the game

Its official. Hunters claw (and fang) are 100% the most stupid and underwhelming talents that have been introduced into the game.


They are completely useless. 100 completely frickin useless. I am
Just gob smacked at the stupidity of introducing something as crappy and underpowered as this.

I just cant believe it

Using all your bond every fight for a very small benefit against only one race with only melee attacks is just not practical

And the other stupid thing is that rangers dont need anymore accuracey. They allready have so many ways to increase it

Edited by Teclis23, 20 September 2018 - 05:59 AM.

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#51
Night Stalker

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Does that fix crew's money "eating" bug? The one where money randomly disappears?

 

 

They claimed that this was fixed in 2.5, but I haven't checked.



#52
L4wlight

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Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack?

2 stacks for dual-wielding... didn't tested it with aoe weapons though...



#53
soulriss

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Does it happen only to me, or is the Guardian of Ukaizo fight still bugged? I have just checked with one of my old saves, and the guardian still does not appear or does not even say anything; although I am attacked by Engwithan titans (before the patch, this was not happening). Anyone having similar problem?



#54
InsaneCommander

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Mythic quality? Seriously :w00t:
That's too much qualities, kinda devalues the idea imo.


You won't have many Mythic items, so they will feel rare and special.

Edited by InsaneCommander, 20 September 2018 - 07:50 AM.


#55
house2fly

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There'll presumably be one per megaboss for a total of 5, plus one from Berath's Blessings and any the paid DLC might include. Does mean soulbounds will lag, maybe each soulbound could start a quality level above what it does now to even it out. Or maybe add another level of progression for them all?

#56
AndreaColombo

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I sure hope future mega bosses will have different drops from ingredients to enchant to Mythic quality. That would really cheapen Mythic items which, by the way, won’t be all that useful once no more mega bosses are left to fight. Rest of the enemies can be dealt with using Superb or Legendary gear.

I do think soulbound items should upgrade to Legendary though.

Edited by AndreaColombo, 20 September 2018 - 08:21 AM.

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#57
house2fly

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There's not really even much need for legendary, Mythic is just a cool extra enchantment for weapons

#58
misterjimmy

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  • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

 

This abilities is just useless since it's will clears all stacks when resting. 



#59
house2fly

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Just don't rest
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#60
AndreaColombo

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So, has anybody tried the Kill Camera feature yet?






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