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v3.0.0 is now available on the Beta Branch

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#1
Cdiaz

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GOG Beta Update: GoG is now live! Apologies for the inconveniences this may have caused as we sorted out this issue.

 

 

 

Hello everyone!
 
We have just placed our 3.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Below are the initial patch notes for this release noting the new features and some of the more prominent bugs that have been fixed. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
 

Beta Patch notes for v3.0.0.0012

  • Consumed ship resources are now display correctly
  • 5 more Galawain mutations added.
    • Spoiler

 
Beta Patch notes for v3.0.0.0010
 
New Features & Updates

  • New Berath's Blessings - New Berath's Blessings have been added into the game:
    • Loaded Pockets - NPC pockets are filled with more and rarer items.
    • Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
    • Discount Craftsman - Crafting and enchanting costs are reduced.
    • Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
  • New Ranger Abilities - There are now 5 new Ranger abilities added to the game:
    • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
    • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
    • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
    • Bonded Fury - (3 Bond), Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
    • Heart Seeker - (4 Bond), Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
  • Crystal Eater Empress Megaboss - Megabosses make their debut with the first to make their way into the game; The Crystal Eater Empress! Test your mettle against one the toughest fights within the game. 
    • Spoiler
  • Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events and text! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
  • Eothas and Galawain's Challenge - Two New  exciting Challenges will be coming in with this patch from Eothas and Galawain:
    • Eothas- Players must complete the game within a set game time or be met with a Game Over
    • Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
      • Spoiler
  • New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
    • Spoiler
  • Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
  • Resolved Major Issues
    • Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
    • AI Options for Ghost Animal Companions now work as expected.
    • Many older saves that were not working previously due to conversation bundles now load as expected.
    • Various frame-rate fixes for players that experience drops during extended play.
    • The Enchanting Menu does not display when the Crafting Menu is opened.
      • Spoiler
    Fixes
    • Many typos from our typo megathread have been addressed.
    • Full Attacks from fireams in offhand no longer have a 0 recovery time.
    • Portraits display correct images when playing the game in Linux.
    • TEMP text no longer displays for Magran's Challenge.
    • Menus no longer overlap in Ship Combat.
    • Adventurers in towns now show the correct data.
    • Mod Manager displays correctly in the Options Menu.
    • All Pets use the correct model that is expected
    • Director Castol has had his conversation fixed for typos.
    • The Producer's Sword shows up correctly for Mac Users.
    • The default text box displays in the selected language at launch.
    • Combat Log displays in the language selected when changed in game.
    • Alcoholic Beverages no longer display missing strings.
    • Ikiuq Crew member now displays his correct model in game.
    • Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
    • Orlans ears display correctly when wearing the Acorn Helm.
    • The main menu can no longer be opened during SI conversations that would break Trial of Iron saves.
    • The conversation window is no longer obscured if opened with the ESC button during a dialog.
    • All interface layouts now display the UI notifications correctly.
    • Druid Shift forms no longer crash the game when inventory items are moved.
    • Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
    • The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
    • Spiritual Weapon VFX now properly aligns with the model.
    • Rods now deal the correct type of damage when attacking with them.
    • Crew member models no longer spawn at the same point simultaneously.
    • Attacking destructibles from stealth now properly removes stealth from the attacker.
    • Auto-Attack As Default Action toggle has been implemented to AI Behavior.
      • Spoiler

  • Achilles, dunehunter, AndreaColombo and 12 others like this

#2
InsaneCommander

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Wow. Nice update! New Berath's Blessings, more ranger abilities.

 

Galawain's Challenge is really interesting. Eothas' might not be my thing though.

 

Good luck to all the arachnophobic players. ;)


  • TaurusManUK likes this

#3
Cyrus_Blackfeather

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I hope there are other ways to upgrade items to Mythic - maybe by killing the super bosses. 


  • AndreaColombo, Jajo and RuralBuddha like this

#4
dunehunter

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Does the hunter claws bonus canceled if u use it between different races?

#5
dunehunter

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I hope there are other ways to upgrade items to Mythic - maybe by killing the super bosses.


I wonder is soulbound weapon is even worse with this change.
  • Haplok, AndreaColombo and smzh369 like this

#6
misterjimmy

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Will be there new abilities for the other classes ? I think there still some low-tier and mid-tier classes need more buff.


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#7
draego

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I may have to restart my multi ranger  to single  ;( will see where these abilities are.


Edited by draego, 19 September 2018 - 05:11 PM.


#8
Enoch

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Full Attacks from fireams in offhand no longer have a 0 recovery time.

 

This one seems like a big deal for some builds.  I've been away for a bit-- was this something folks were expecting?



#9
Dr. Hieronymous Alloy

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Random encounters still bugged?



#10
InsaneCommander

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Full Attacks from fireams in offhand no longer have a 0 recovery time.

 

This one seems like a big deal for some builds.  I've been away for a bit-- was this something folks were expecting?

 

I think there was an exploit with a gun in offhand that allowed you to keep attacking without any recovery or reload time.

 

Edit: there is a video here.


Edited by InsaneCommander, 19 September 2018 - 05:34 PM.


#11
Teclis23

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  • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

Good to have new abilities but rangers allready have so many talents that increase accuracy surely they could have done something different here. This is gaming at its worst here


  • nstgc and smzh369 like this

#12
dunehunter

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  • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

Good to have new abilities but rangers allready have so many talents that increase accuracy surely they could have done something different here. This is gaming at its worst here

 

 

I don't like this ability either, it doesn't catch my eyes as u said, rangers have already a lot acc bonus. The rest two ability feels good tho.


  • nstgc and Teclis23 like this

#13
Teclis23

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  • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

Good to have new abilities but rangers allready have so many talents that increase accuracy surely they could have done something different here. This is gaming at its worst here

 

 

I don't like this ability either, it doesn't catch my eyes as u said, rangers have already a lot acc bonus. The rest two ability feels good tho.

 

I just checked on the BETA. They are upgrades form the accuracy talent so you have to pick the accuracy talent no mater what



#14
dunehunter

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  • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

Good to have new abilities but rangers allready have so many talents that increase accuracy surely they could have done something different here. This is gaming at its worst here

 

 

I don't like this ability either, it doesn't catch my eyes as u said, rangers have already a lot acc bonus. The rest two ability feels good tho.

 

I just checked on the BETA. They are upgrades form the accuracy talent so you have to pick the accuracy talent no mater what

 

 

I mean the bonded fury and heart seeker.



#15
house2fly

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One early bit of feedback I have is that the killcam should autopause the game, or at least there should be an option for it. The sudden zoom-in can be a bit jarring and I don't want to lose my bearings while fighting a boss


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#16
Teclis23

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“The Ukaizo Guardian now spawns correctly when it should.”

I love how this was buried in fine print under a spoiler tab lol

#17
house2fly

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It makes sense they'd spoiler it since it's the final boss. Hey, I wonder if it got the White March boss music too?


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#18
Skie Nightfall

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Mythic quality? Seriously :w00t:
That's too much qualities, kinda devalues the idea imo.



#19
AndreaColombo

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Mythic already existed in the first game, though. It kind of makes sense to have it on a selected few items.

Kinda need all soulbound to be able to upgrade to legendary, though.

EDIT: Eothas’s challenge is very thematically appropriate, and Galawain’s makes me want to be able to use the challenges with Blessings and mods (and without Expert mode) even more!

Curious about the mega boss and kill camera feature, and I love the new Berath’s Blessings.


Good fixes too—glad to see more typos addressed to boot :) Looking forward to feedback on the random encounters bug.

Edited by AndreaColombo, 19 September 2018 - 10:18 PM.

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#20
Haplok

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Hmm, love for the ranger, nice! 

 

Stacking even MORE accuracy? Ranger will really be a crit machine now. Plus optional defensive bonus, great for melee!


Edited by Haplok, 19 September 2018 - 10:32 PM.





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