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v3.0.0 is now available on the Beta Branch

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GOG Beta Update: GoG is now live! Apologies for the inconveniences this may have caused as we sorted out this issue.

 


 

Hello everyone!
 
We have just placed our 3.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Below are the initial patch notes for this release noting the new features and some of the more prominent bugs that have been fixed. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.


Beta Patch notes for v3.0.0.0012

  • Consumed ship resources are now display correctly
  • 5 more Galawain mutations added.
    • Accelerated - Attacks much faster
      Bullish - Attacks interrupt and knock back
      Hardened - Additional AR and Max HP
      Prowling - Invisible (until attacks) and re-invisible if scoring a kill
      Volatile - Explodes when defeated



Beta Patch notes for v3.0.0.0010
 
New Features & Updates

  • New Berath's Blessings - New Berath's Blessings have been added into the game:
    • Loaded Pockets - NPC pockets are filled with more and rarer items.
    • Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
    • Discount Craftsman - Crafting and enchanting costs are reduced.
    • Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
  • New Ranger Abilities - There are now 5 new Ranger abilities added to the game:
    • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
    • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
    • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
    • Bonded Fury - (3 Bond), Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
    • Heart Seeker - (4 Bond), Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
  • Crystal Eater Empress Megaboss - Megabosses make their debut with the first to make their way into the game; The Crystal Eater Empress! Test your mettle against one the toughest fights within the game. 
    • Located to the West of Ondra's Mortar

  • Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events and text! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
  • Eothas and Galawain's Challenge - Two New  exciting Challenges will be coming in with this patch from Eothas and Galawain:
    • Eothas- Players must complete the game within a set game time or be met with a Game Over
    • Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
      • Vengeful - Gain stacking Power Level when a friendly is killed
        Exalted - Gain Permanent Tier 3 Inspiration (random)
        Unstoppable - Cannot be interrupted / Immune to Afflictions
        Reflecting - Reflect damage back as Raw
        Vampiric - Heal from damage dealt

  • New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
    • You can find the new pet in the Pet Seller in Periki's Outlook.

  • Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
  • Resolved Major Issues
    • Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
    • AI Options for Ghost Animal Companions now work as expected.
    • Many older saves that were not working previously due to conversation bundles now load as expected.
    • Various frame-rate fixes for players that experience drops during extended play.
    • The Enchanting Menu does not display when the Crafting Menu is opened.
      • Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
        The Ukaizo Guardian now spawns correctly when it should.
        All abilities now work as expected in the Behavior Editor.
        End Game Slides now work as expected when on the Atsura slide.

    Fixes
    • Many typos from our typo megathread have been addressed.
    • Full Attacks from fireams in offhand no longer have a 0 recovery time.
    • Portraits display correct images when playing the game in Linux.
    • TEMP text no longer displays for Magran's Challenge.
    • Menus no longer overlap in Ship Combat.
    • Adventurers in towns now show the correct data.
    • Mod Manager displays correctly in the Options Menu.
    • All Pets use the correct model that is expected
    • Director Castol has had his conversation fixed for typos.
    • The Producer's Sword shows up correctly for Mac Users.
    • The default text box displays in the selected language at launch.
    • Combat Log displays in the language selected when changed in game.
    • Alcoholic Beverages no longer display missing strings.
    • Ikiuq Crew member now displays his correct model in game.
    • Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
    • Orlans ears display correctly when wearing the Acorn Helm.
    • The main menu can no longer be opened during SI conversations that would break Trial of Iron saves.
    • The conversation window is no longer obscured if opened with the ESC button during a dialog.
    • All interface layouts now display the UI notifications correctly.
    • Druid Shift forms no longer crash the game when inventory items are moved.
    • Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
    • The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
    • Spiritual Weapon VFX now properly aligns with the model.
    • Rods now deal the correct type of damage when attacking with them.
    • Crew member models no longer spawn at the same point simultaneously.
    • Attacking destructibles from stealth now properly removes stealth from the attacker.
    • Auto-Attack As Default Action toggle has been implemented to AI Behavior.
      • Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
        All abilities will now work when using Whispers of the Endless Paths
        Lover's Embrace no longer contains typos in its stat block
        Ball and Chain's "Irrepressible" effect does not activate on resisted effects.
        Players can no longer kill the Bardatto family and make peace afterwards
        Belda now holds her pistol correctly during the Bardatto Vault quest line.
        Cadhu Scath Shield now displays the right texture on the inner side.
        Uto's model reflects the correct eye is missing as mentioned in his conversation.
        The Armor Invoice from Rowen no longer has a will keyword incorrectly.
        The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
        Combat does not immediately start in the Balefire Beacon.
        Chloe pet's name matches its stat block.
        Xaurip Wildgards no longer get stuck when casting Wicked Briars

  • Like 15

I like big bugs and I cannot lie...

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So MegaBoss is just big spider with big numbers ? I spawn him via console and was disappointed. Did someone try to fight him in his natural habitat ?

the spider has incredibly high defenses, so high that the average player won't be able to land a hit on it. The arena where you fight it spawns normal spiders infinitely, and killing one of them reduces the big spider's defenses by 1. So you have to kill enough little spiders to get the big spider's defenses down to a level where you can take it out, but you can't just run around ignoring the big spider because it has very powerful petrify attacks and the ability to inflict permadeath on party members. It's an interesting setup and pretty tense

 

This is cool. Can't wait to fight it and see what they come up for the other megabosses.


sign.jpg

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Two small pieces of feedback:

 

1, regarding the megaboss: would it be possible to slow down the animation of the boss itself just a tiny bit? Just a minor niggle but it seems to move a bit too fast for its size; slightly slower movement would accentuate how big it is (eg Shadow Of The Colossus, which takes this to an extreme)

 

2, regarding the Mythic upgrade: it's really cool that you can only see it when you actually have an Adra Stone in your inventory, but the UI looks a little incomplete without it:

 

ByVMm.jpg

 

I wonder if it would be possible to make it so the quality section expands to fill that box without Mythic there?

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There's no quest to kill it. The patch includes a "guide to the deadfire" book which will presumably be added to lootlists, and contains a tongue-in-cheek warning like "STAY AWAY from the unkillable monster which lives at these exact co-ordinates".

 

Killing the megaboss gives you...

the spider's mandibles as an equippable trinket with a cool ability, and an Adra Stone which allows access to Mythic quality for unique weapons or armour

 

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are we to expect new or updates in the existing abilities for other classes too?

 

Good question.

 

Also, considering that Wizards have extra spells from grimoires, are there any plans to give something to Druids and Priests?


sign.jpg

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Is anyone else having trouble with music synching properly? The "Caravan" theme from Pillars 1 keeps overlapping other tracks like the world map theme.

 

(Also wanted to add the new combat track is stellar.)

 

Yes, several bugs with new music system is present


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It would be great if we could use god challenges with mods.

 

Maybe obsidian could make it so that you can use them but you only get the achievements if you play with all requirements met (no mods, expert, PotD)

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Maybe they should hold off on the music stuff until the next patch. White March boss music is plenty for me

 

Yes. Full music tracks and night music feels great, but lack some testing. Sometimes tracks don't change properly, sometimes tracks overlap each other, sometimes crossfades beetween tracks is too long (up to 20-30 sec.)

Edited by Phenomenum
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Anyway, I'm complaining but to be fair I don't really care.

If the ability isn't strong enough it might be buffed.

If I don't like how it works, I can simply avoid it.

 

Ranger has a lot of nice low level goodies such as this wonderful disenchanting shot (uncle Keldorn would be proud).

 

Ranger needed a couple more Tier 8 & 9 and that what the patch gave them. So that's perfect I am quite happy.

Not just ranger, There are many classes need more 8 & 9 tier abilities.

But then it won't be such a no brainer to multi Rogues and Ciphers :/

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Anyway, I'm complaining but to be fair I don't really care.

If the ability isn't strong enough it might be buffed.

If I don't like how it works, I can simply avoid it.

 

Ranger has a lot of nice low level goodies such as this wonderful disenchanting shot (uncle Keldorn would be proud).

 

Ranger needed a couple more Tier 8 & 9 and that what the patch gave them. So that's perfect I am quite happy.

Not just ranger, There are many classes need more 8 & 9 tier abilities.
But then it won't be such a no brainer to multi Rogues and Ciphers :/

Single class cipher is fine, I think u mean paladin.

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Single Ascendant sure. Rogue is a no brainer.

 

Yeah I've been rolling single Pallys need to switch it up.

Edited by Verde

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There was a lot good paladin ability in the first game, Coordinating Attack, Righteous Soul, Deprive the Unworthy in the first game, yet they replace them with stupid revive passives, it’s not very exciting.

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PLEASE HELP!

 

I am playing on Mac and today I went to load the game and my most recent save files have 'Missing DLC' where the 'Load' button usually is ;(  I then downloaded the latest Mac update and updated POA2 but it hasn't resolved the issue... I bought this game on iTunes and have downloaded all the free in-app purchases but nothing more.

 

I am not clueless when it comes to computers but I either can I figure out more than what I have done to try to fix this. Google is no help as most people who sound like they have experienced anything similar seem to use Steam.

 

Hoping someone can please provide a very simple solution  ;(

 

Thanks!

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PLEASE HELP!

 

I am playing on Mac and today I went to load the game and my most recent save files have 'Missing DLC' where the 'Load' button usually is ;(  I then downloaded the latest Mac update and updated POA2 but it hasn't resolved the issue... I bought this game on iTunes and have downloaded all the free in-app purchases but nothing more.

 

I am not clueless when it comes to computers but I either can I figure out more than what I have done to try to fix this. Google is no help as most people who sound like they have experienced anything similar seem to use Steam.

 

Hoping someone can please provide a very simple solution  ;(

 

Thanks!

It might be that the update is expecting Seeker, Slayer, Survivor but that is released tomorrow?  I play through Steam myself, and I noticed the DLC icon for it up since the patch beta update that I am using - did you try opting in or out of the Beta Patch? 

 

The other thing is the technical support forum is the better place for quick answers :) [wait this is the technical suppot!!] but I would create a new post here:

 

https://forums.obsidian.net/forum/132-patch-beta-bugs-and-support/

 

or here:

 

https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/

Edited by aaronghowell

“How do you 'accidentally' kill a nobleman in his own mansion?"

"With a knife in the chest. Or, rather, a pair of knives in the chest...”

The Final Empire, Mistborn Trilogy

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Yeah not finding info on when the patch drops...does it drop right when the DLC is released or prior?

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