AndreaColombo Posted September 5, 2018 Posted September 5, 2018 (edited) A common complaint I've seen, and with which I'd tend to agree, is that caster classes don't have many passive talents to choose from. This especially hurts caster/caster multiclass combinations, but is also a general limitation casters face. On the other hand, it is also true that caster classes are generally starved for ability points more than melee classes—and especially so Druids and Priests, who don't get to increase their spell counts via grimoires. Whatever the case, with The Forgotten Sanctum being worked on, I believe this is our chance to request additional passive talents for caster classes. A few ideas: A talent that increases AoE size. An upgrade to the above that reduces the size of the friendly-fire AoE while leaving the overall AoE unchanged (this would probably be very popular.) A talent that increases the duration of beneficial effects on allies. A talent that increases the duration of negative effects on enemies. The latter two could be rolled into the same talent but the magnitude should be relatively low to avoid making it too good. Perhaps it could then have an upgrade to increase the magnitude. A talent to increase spell damage. A series of talents to increase accuracy with a specific subset of spells (based on school, keyword, theme, what have you.) An upgrade to Far Casting and Rapid Casting to increase the effects further. We also need a baleful version of Salvation of Time: A spell to increase the duration of existing afflictions/negative effects on enemies. Thoughts? What talents would you like to see for casters? Edited September 5, 2018 by AndreaColombo 13 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
IndiraLightfoot Posted September 5, 2018 Posted September 5, 2018 I'd love to see this implemented, along with the addition of a few class-unique passive talents at mid-high levels for all classes. 4 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Elric Galad Posted September 5, 2018 Posted September 5, 2018 I think Martial with Passive and Caster without many Passives is a defining trait for classes. Pure Casters have a lot of active abilities and a lots of cast per encounter. They can't have everything. Furthermore, Casters probably don't need further buff. And Wizard fast self-buff play a bit the role of passive for them. But Baleful version of Salvation of time is a very good idea ^^ 2
InsaneCommander Posted September 5, 2018 Posted September 5, 2018 Yes, please! Have you seen the mod with Wizard subclasses that specializes in AoE or damage? Well, this would be even better. You would spend ability points and specialize in any way you want. Have better penetration, accuracy and damage with fire. Or increase AoE and duration but without specialization, etc... 2
PK htiw klaw eriF Posted September 5, 2018 Posted September 5, 2018 Cool ideas, but I think the talents need to be universal so if you're playing a caster/caster multiclass your talent point increases the AoE of both classes spells. 2 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Elric Galad Posted September 5, 2018 Posted September 5, 2018 But well, a single distinctive PL VIII passive could be nice to distinguish a bit more Single Class Casters )
PK htiw klaw eriF Posted September 5, 2018 Posted September 5, 2018 But well, a single distinctive PL VIII passive could be nice to distinguish a bit more Single Class Casters ) I wouldn't object to that, but as is multiclass casters are starved for points and there isn't synergy between subclasses so any talent would need to accommodate both classes to be worth spending a point on. 3 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
uuuhhii Posted September 6, 2018 Posted September 6, 2018 was hoping for more upgrade spell like chanter cipher and druid should have some upgrade like it 1
Teclis23 Posted September 6, 2018 Posted September 6, 2018 I think Martial with Passive and Caster without many Passives is a defining trait for classes. Pure Casters have a lot of active abilities and a lots of cast per encounter. They can't have everything. Furthermore, Casters probably don't need further buff. And Wizard fast self-buff play a bit the role of passive for them. But Baleful version of Salvation of time is a very good idea ^^ Druids need a big buff IMO In there current state they are just like a really weak wizard
Ancelor Posted September 6, 2018 Posted September 6, 2018 I'd like to see some talents that diversify caster playstyle. E.g. give Priest a talent that buffs favored weapons like in POE1 or give Druid a talent that enables equipment bonuses in spritshift, or something along those lines 1
Bill Gates' Son Posted September 6, 2018 Posted September 6, 2018 (edited) i want more melee talants for casters who don't multiclass. Caster had access to a lot of these abilities back in PoE1 even though some of them weren't that optimal. Edited September 6, 2018 by Bill Gates' Son 2
Manveru123 Posted September 6, 2018 Posted September 6, 2018 I agree. But. The problem is that pure casters are already very strong. If you give them passives that further improve their abilities, you will drown in QQ flood. 4
JFutral Posted September 6, 2018 Posted September 6, 2018 i want more melee talants for casters who don't multiclass. Caster had access to a lot of these abilities back in PoE1 even though some of them weren't that optimal. Huh. And I want a spell caster that doesn't run out of spells and has to resort to physical weapons to continue to do damage, because they're a, you know, spell caster. In PoE1 that was a way to have a pseudo multi-class without really having multi-class. Now you have multi-class. Joe
tinysalamander Posted September 6, 2018 Posted September 6, 2018 An upgrade to Far Casting and Rapid Casting to increase the effects further. I'd rather suggest we move away from talent trees and if those 2 aren't up to the task they should improve with character level. Pillars of Bugothas
AndreaColombo Posted September 6, 2018 Author Posted September 6, 2018 How do you envision the move away from talent trees? Could you elaborate more on your idea? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
hilfazer Posted September 6, 2018 Posted September 6, 2018 An upgrade to Far Casting and Rapid Casting to increase the effects further. I'd rather suggest we move away from talent trees and if those 2 aren't up to the task they should improve with character level. AFAIK Wizards and Priest have no talents in trees, every talent is standalone. Druids have degenerated trees for Wildstrikes. Other classes have more trees but still most of their abilities are standalone. Do you want trees to be completely gone? Vancian =/= per rest.
Elric Galad Posted September 6, 2018 Posted September 6, 2018 Druid shall get more trees.Druid shall be the best class for trees. 1
rjshae Posted September 6, 2018 Posted September 6, 2018 A passive talent that just increases AoE is going to be taken by every caster because it's very powerful. I think it should be modal and involve a trade-off. 1 "It has just been discovered that research causes cancer in rats."
InsaneCommander Posted September 6, 2018 Posted September 6, 2018 A passive talent that just increases AoE is going to be taken by every caster because it's very powerful. I think it should be modal and involve a trade-off. A very good point.
InsaneCommander Posted September 6, 2018 Posted September 6, 2018 I still want the treeshifter druid. 4
tinysalamander Posted September 7, 2018 Posted September 7, 2018 (edited) How do you envision the move away from talent trees? Could you elaborate more on your idea? As I'm seeing it, since talent points is a limited resource making the player choose what is essentially the same talent multiple times is just not fun (although it can be mechanically effective). What needs to be done is to evaluate whether a given talent is good enough choice (more or less) throught the time you can select it till max level. If it isn't you don't create Greater/Better X talent, you make it so that this X talent scales at some fixed point(s) where appropriate. Although, I suppose, as hilfazer mentioned it's more like lines in PoE2. D&D and its descendants seem to like feat trees for some reason. I don't, though. Edited September 7, 2018 by tinysalamander Pillars of Bugothas
TheisEjsing Posted September 7, 2018 Posted September 7, 2018 (edited) You'd like a passive aggressive wizard, wouldn't you!!! Edited September 7, 2018 by TheisEjsing
AndreaColombo Posted October 16, 2018 Author Posted October 16, 2018 Let’s hear it for new caster passives! But more importantly, let’s hear it for the baleful version of Salvation of Time (Damnation of Time?) that extends debuff durations on enemies! 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Elric Galad Posted October 16, 2018 Posted October 16, 2018 But more importantly, let’s hear it for the baleful version of Salvation of Time (Damnation of Time?) that extends debuff durations on enemies! Your wish has been more or less granted. The new Ranger Heart Seeker Tier 3 Constitution Debuff basically does this (more conveniently than perishing strike). (of course, you have to apply Enfeeble before debuff, not after like a baleful Salvation of Time would do)
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