Purudaya Posted July 27, 2018 Posted July 27, 2018 (edited) https://steamcommunity.com/games/560130/announcements/detail/1721949565416612105Aside from the 2 god challenges, there don't seem to be any significant balance/gameplay improvements outside of bug fixes. You'd think the differences would be at least as significant as previous patches given that this was supposed to be a major version iteration, but so far this reminds me more of a bughunt + free minor dlc than a serious gameplay patch. That's by no means a bad thing and maybe I've been spoiled by previous patches and improvements, but I'm really hoping we'll see some more class and PotD tuning before August 2. Edited July 27, 2018 by Purudaya 2
zilbest Posted July 27, 2018 Posted July 27, 2018 I agree this more like 1.5 rather than 2.0. although, I don't think there will be more additional changes besides the paid contents... So sad... I was hoping there will be so much more.
cokane Posted July 27, 2018 Posted July 27, 2018 Hmm... disappointed with those initial Magran's Fires challenge ideas. The old inclusions are fine, of course. But the new ones? Seems more and more that the designers aren't interested in creating a combat system that has strategic/tactical depth. And so instead we get some twitchy gameplay challenge? I don't think that's what people are looking for in these kinds of RPG's. It's not what these kinds of games do well. If I want that, I'll play something like Dark Souls, which is built around that. 3
Purudaya Posted July 27, 2018 Author Posted July 27, 2018 (edited) Yeah, Berath's challenge is ok but the Magran one is basically just about optimizing party AI and automating fights as much as possible. A rest-limiting challenge would be nice (once every 24 hours, restricted locations, etc). So would a reduced XP challenge or something... but I know for a fact that I'm not going to voluntarily take the WP out of RTWP. It's just not that kind of game. And where are the "balance improvements" that the patch notes make reference to? Self immolation is still a suicide button, single class ciphers and assassins still need help, weapon styles are still unbalanced, and PotD's difficulty still drops off a cliff after around level 12. Also, I just tested 2.0 and enemies are still becoming unkillable/untargetable in combat, a bug that has been plaguing this game since launch. I'm still a fan of Deadfire and am sure it's going to be truly stellar once it reaches its final state, but I'd like to start my second playthrough already. Edited July 27, 2018 by Purudaya 5
AndreaColombo Posted July 27, 2018 Posted July 27, 2018 Has the new item enchantment UI made it in for 2.0? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Purudaya Posted July 27, 2018 Author Posted July 27, 2018 Has the new item enchantment UI made it in for 2.0? It doesn't appear so. The ability to view your character's ability tree outside of level up doesn't seem to have made it either. Granted, it's just the beta, but release is a week away and I doubt they're going to drop new UI features between now and then.
AndreaColombo Posted July 27, 2018 Posted July 27, 2018 ^ Brandon did mention the ability tree one in the stream, though; said it’s being actively looked into for a future update. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Boeroer Posted July 27, 2018 Posted July 27, 2018 I don't get that one. The UI is there (you can most likely open it with the console). Can't they just add a simple button to the char sheet that opens it? Also: why can't I see my [current engagements/max engagement slots] in the char sheet or somewhere else? 16 Deadfire Community Patch: Nexus Mods
fgalkin Posted July 27, 2018 Posted July 27, 2018 I think any changes they're making will be part of the upcoming DLCs. This seems to be mostly focused on bugfixes and the like
Takkik Posted July 27, 2018 Posted July 27, 2018 Outside of bugfixes nothing exciting. I would love if they could extend the keyword tags to all abilities (even martial ones) and add more items that boost them for builds. Waiting for more infos on trinkets and if they really change anything. None of the new challenges appeal to me, not my playstyle. Was hoping for some rest stuff ext... but realtime only or the 6sec dead stuff not for me. 1
Manveru123 Posted July 27, 2018 Posted July 27, 2018 A patch that doesn't break any builds becuz baluns!? Sign me up! I hope they continue this trend in the future.
M4xw0lf Posted July 27, 2018 Posted July 27, 2018 A patch that doesn't break any builds becuz baluns!? Sign me up! I hope they continue this trend in the future. But not before baluns is achieved.
mant2si Posted July 27, 2018 Posted July 27, 2018 (edited) I suppose that they working only on DLC balance and don't interesting in re-balancing existed things :DThey can't re-balance existed stuff in new DLC, so no class re-balancing coming in near future, maybe after 2 - 3 months ... pretty sad, but at least they gave us some basic modding supportThe challenges (beside Berath) also look very strange, removing pause from CRPG :D Maybe will be better make game start after 5 million "Skip Intro" button clicks - this will be real challenge Edited July 27, 2018 by mant2si Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Tigranes Posted July 27, 2018 Posted July 27, 2018 Magran's Challenge looks totally useless. It's not wacky fun, it's not tactical, and it's something you could really really easily do already (e.g. map the pause button to something obscure). It's a bit of a joke. I don't necessarily need massive rebalancing every patch, so for me it's ok as long as this isn't the end of patching. 4 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
GuyNice Posted July 27, 2018 Posted July 27, 2018 (edited) And where are the "balance improvements" that the patch notes make reference to? Self immolation is still a suicide button, single class ciphers and assassins still need help, weapon styles are still unbalanced, and PotD's difficulty still drops off a cliff after around level 12. I'm especially disappointed by the lack of balancing and PotD tuning, I've been putting off finishing my 2 concurrent playthroughs and haven't touched the game in over a month. It's just as you said, after hitting level 12 or so practically every fight is a blowout. No tactics needed, AI just wipes out the encounter in seconds. That's around half the game on the highest difficulty offering little to no challenge. No point in playing. This should be addressed before or at least along any major DLC release. Edited July 27, 2018 by GuyNice 2
Manveru123 Posted July 27, 2018 Posted July 27, 2018 A patch that doesn't break any builds becuz baluns!? Sign me up! I hope they continue this trend in the future. But not before baluns is achieved. So like.. never?
Manveru123 Posted July 27, 2018 Posted July 27, 2018 And where are the "balance improvements" that the patch notes make reference to? Self immolation is still a suicide button, single class ciphers and assassins still need help, weapon styles are still unbalanced, and PotD's difficulty still drops off a cliff after around level 12. I'm especially disappointed by the lack of balancing and PotD tuning, I've been putting off finishing my 2 concurrent playthroughs and haven't touched the game in over a month. It's just as you said, after hitting level 12 or so practically every fight is a blowout. No tactics needed, AI just wipes out the encounter in seconds. That's around half the game on the highest difficulty offering little to no challenge. No point in playing. This should be addressed before or at least along any major DLC release. You are free to install Deadly Deadfire anytime you want to. Single-class Ciphers are extremely strong after the recent buff patch. Self immolation surprised the hell out of me, but it is actually fun to design a build around surviving the activation of this ability :D
juanval Posted July 27, 2018 Posted July 27, 2018 I'll resume playing in december with the 3 DLC released. I hope until then they fix the lack of difficulty at medium-high levels. It would be nice that at least one dev could drop some words here in the forums about their balance plans. 1
Takkik Posted July 27, 2018 Posted July 27, 2018 I find their DLC plan a bit weird. I mean we aren't in a MMO were you have month of leveling. People who already bought the game have finished it (multiple time possible) or have put it aside waiting for bug fix and balance. The second categorie like futur buyer will certainly wait now full release of all DLC to enjoy a 'full' game experience. When we consider overall difficulty problem, why release new content that isn't destined to 20+ characters? In white march, if you're going to new content too early game become really easy because of the new loot, i'm afraid BoW will have same problem. I think creating high end difficult new content perhaps more interesting to keep the player base interested? People who want more story content... will certainly wait for all content to be released to experience full story. Level scaling? it fail to create interesting challenge. You need more tailored challenge/encounters, not just raw power. It's really where I find open world & power leveling don't work well together. Auto leveling & leveling 'cancel' each other. Why not just design a game around abilities & gears where the raw power increase is 'tamed' and it's the new tactical options of abilities that help you to win challenges. Now, perhaps like for white march the dlc will have some new high level encounters/area included. 1
Boeroer Posted July 27, 2018 Posted July 27, 2018 Sacred Immolation isn't that bad: if I use Voidward, cast Sacred Immolation and then put Greater Lay on Hands on me I barely lose 88 health after all (at lvl 20 - no special healing bonuses). Singing Her Courage Thick as Steel also helps a lot. With Brisk Recitation it will take away 10 damage of each pulse away. Then my paladin only loses 47 health. With Courage, Physiker's Belt and Practiced Healer I lose 30 health overall. Other damage reductions that mention "incoming weapon damage" (like on Nerian's Ward) don't work against the self damage. Maybe others that don't use that restriction work? Deadfire Community Patch: Nexus Mods
baldurs_gate_2 Posted July 27, 2018 Posted July 27, 2018 Cannot flee from combat. Does that mean, no smokecloud anymore? Or, sometimes when combat starts and the enemies don't see you anymore, it stops somehow (like that ambush fight in dunnage).
Alhoon Posted July 27, 2018 Posted July 27, 2018 Magran's Challenge looks totally useless. It's not wacky fun, it's not tactical, and it's something you could really really easily do already (e.g. map the pause button to something obscure). It's a bit of a joke. Magran's Challenges are for bragging rights, just like the difficult achievements were in Pillars 1. If you just remap pause key that doesn't give you any bragging rights.
dunehunter Posted July 27, 2018 Posted July 27, 2018 (edited) Sacred Immolation isn't that bad: if I use Voidward, cast Sacred Immolation and then put Greater Lay on Hands on me I barely lose 88 health after all (at lvl 20 - no special healing bonuses). Singing Her Courage Thick as Steel also helps a lot. With Brisk Recitation it will take away 10 damage of each pulse away. Then my paladin only loses 47 health. With Courage, Physiker's Belt and Practiced Healer I lose 30 health overall. Other damage reductions that mention "incoming weapon damage" (like on Nerian's Ward) don't work against the self damage. Maybe others that don't use that restriction work? If my character wanna suicide, he has better way than suicide immolation. Edited July 27, 2018 by dunehunter
Verde Posted July 27, 2018 Posted July 27, 2018 Does it fix dialogue and quest issues? If not I'm holding out for longer.
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