The first thing that I noticed was the buff to armor, it felt a bit strange at first. For example a skeleton (not wearing armor) had an armor level of 11. Anyway in the end I like this change.
My problems are with the new fights, some of them feels great, some feels empty and 2 of them are impossible.
Let’s start with the good ones. I love what you guys did to the first cave. The useless constructor got some new friends and the locket chest has an exploding gift. I love it, feels great and a lot harder but fair. Other good changes was the beatle fight in the dig site and the boar/wurm fight also in the dig site.
Some fights din’t receive love at all or seems easier. For example the fight in the adra pool. There was only 1 wurm and a single imp.
Now here is the problem, when playing in the hardest difficulty with level scaling up on. It is impossible to kill the looters in Maje. I love the mage but there are just too many. Eder just gets one shoted. Tune it down please. And there is a game breaking fight. The one with the drake at the dig site. This fight is impossible, 1 drake 3 wurms 4 panthers 2 board, etc... What the **** is this? And at level 4.... Again companions just get one shoted.
Yes I can spend 1k and build my own guys, however, I want to experience the companions mission. To bad they suck stats wise...
Please try to balance this 2 fights. I can’t continue at the moment. I enjoy hard gameplay but this is just a no go. Harder then the end boss prior to the patch...
Question
Cylion
The first thing that I noticed was the buff to armor, it felt a bit strange at first. For example a skeleton (not wearing armor) had an armor level of 11. Anyway in the end I like this change.
My problems are with the new fights, some of them feels great, some feels empty and 2 of them are impossible.
Let’s start with the good ones. I love what you guys did to the first cave. The useless constructor got some new friends and the locket chest has an exploding gift. I love it, feels great and a lot harder but fair. Other good changes was the beatle fight in the dig site and the boar/wurm fight also in the dig site.
Some fights din’t receive love at all or seems easier. For example the fight in the adra pool. There was only 1 wurm and a single imp.
Now here is the problem, when playing in the hardest difficulty with level scaling up on. It is impossible to kill the looters in Maje. I love the mage but there are just too many. Eder just gets one shoted. Tune it down please. And there is a game breaking fight. The one with the drake at the dig site. This fight is impossible, 1 drake 3 wurms 4 panthers 2 board, etc... What the **** is this? And at level 4.... Again companions just get one shoted.
Yes I can spend 1k and build my own guys, however, I want to experience the companions mission. To bad they suck stats wise...
Please try to balance this 2 fights. I can’t continue at the moment. I enjoy hard gameplay but this is just a no go. Harder then the end boss prior to the patch...
Edited by Cylion21 answers to this question
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