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YaK

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Everything posted by YaK

  1. Is it planned some sort of "merging" on GoG? I practically posses all the stuff contained in the Definitive Edition, but for GoG i have *just* "Pillars of Eternity".
  2. Well, also adding the proper entries in musicbrainz or freedb for the Deluxe edition will do, or just having a proper tracklist, i was not asking for more work from your side, it's a minor thing.
  3. In the End, i bought again the ADDON for Pillars II to have the "PoE Deluxe Orginal Soundtrack" (53 tracks), no matter i already had the "Original Soundtrack" (26 track). Now it comes to my hears there was the ULTIMATE soundtrack with more music? OH, COME ON! Why all this mess and confusion? That's a bit... depressing. Also, is it possible to have a proper track list of the Deluxe OST? It's unproperly tagged (many tag are just cut or not completed).
  4. I am really happy to join the others in saying you've done a majestic job in fetching both the OSTs, wonderful indeed. Since i missed the opportunity to have White March OST with the current Fig campaign for PoE II, i hope it will soon be available to buy in a manner or the other, it's a bit odd that as a backer of the first game + exp, i could not have access to it :/ Of course, it's not your fault, so i really thank you for your efforts.
  5. If you're on Steam or GogGalaxy you could verifiy the gamefiles and download only the missing ones!
  6. Thanks. I'm a bit uncomfortable in knowing she bear a grudge just against me, despite i'm quite a cat person. Maybe i've just used the wrong words, luckily enough, i can autosave me out of this embarassing situation. (Well, i'm stopping this foolinesh right now )
  7. Hi, I'm on 3.02.1008, GoG Galaxy Version, fresh installed/verified. As i enter in Galawain's Maw, Sul attack the other lions of her pride. She's got a really bad temper, always eager to start a catfight , i start wondering Oernos would have been a better, calmer choice. https://www.dropbox.com/s/ym3o3eyjplg1fks/sul.jpg?dl=0 Contrary to the 3.01 bug, other NPC are fine, not entering combat. HOW TO REPRODUCE: Load the attached savegame and Enter Galawain's Maw. WORKAROUND: Reloading the autosave seem to fix the problem. Savegame file, DxDiag.txt and Output_log.txt
  8. It's Claude Garmont's EB Garamond (more info: http://www.georgduffner.at/ebgaramond/index.html) You can download that family font here: https://bitbucket.org/georgd/eb-garamond/downloads . It's open source as long as you follow the SIL open source licence terms.
  9. For me it was about 4.5 Gb (GoG Galaxy). It's the same problem with Unity patching, everytime makes me cry :/
  10. Oh, i assume it's a problem with the address size of the counters, it seems the need another bit
  11. I'd like to point out three things: I usually go to tavern just to look for architecture, npc, rest bonus and read dialogue. There is another quest there, At the mercy of tribes. Also the Raedric's one, could start in another way: there is chance that a dead Army attack your keep, then the Steward will inform you and start the Champion of Berath Quest. Anyway, i agree on some other fair point you make.
  12. I have two hypothesis: «Brrrr, it's so damn cold outside! Thanks Magran we have this fireplace, it's so warm an coz- OUCH!» Did you kwno that strange things happen in the cellar? There are traps, there are people playing dice and there is also a secret relationship between the dice player and one of the guy playing upstairs at orlan's face. Since he's really into knives i bet thirty silver fenning he's also into bdsm.
  13. Same here. Stopped before 2.0x branch. Resuming with 3.00 and 3.01. Wish i had waited a couple more weeks, 3.02 it's really promising.
  14. Hello there! In my aimless efforts digging throught the savegame files i start to understand what are the entries in *.lvl files (they are pretty readable indeed), mobileobjects' entries are still quite. The "Why" it's another story That said, i look at the .csv generated throught "AuditSaveGame" in the console and have some questions. Currently i am in my Stronghold Great Hall, and in it's lvl data i find: Spear_Xaurip_Champion(Clone) AR_0604_Stronghold_Great_Hall 1982f062-a53a-425d-bd26-a5e003bfd16c Spear_Xaurip_Champion(Clone) AR_0604_Stronghold_Great_Hall f7981e14-f276-4356-8db8-
  15. Hi all. Since when i start playing (way before of 2.01), i've always experienced very sloooooow loadings when zoning or loading a save game, as many others, it seems. For example, using the save in this archive (the one in the Barracks), after starting the game: Loading a save in AR_0602_Brighthollow_Lower: 1 m 50 s Exiting to AR_0601_Stronghold_Exterior: 1 m 30 s Going to AR_0604_Stronghold_Great_Hall: 1 m 08 s Entering in AR_0606_Stronghold_Barracks: 29 s My system specs are quite low (it's an old desktop) but since the game runs
  16. Hi all, As the title says, the auto-pause at Combat start, also if properly checked in the game settings, doesn't work during Caed Nua Encounters, it's a minor thing but considering that 1-2 seconds of delay during the transitioning from loading screen to current game and the odd disposition of party memembers after a zoning, it could piss off a bit at a low level. Have a nice day!
  17. Hi, Dana. This bug is already reported and hopefully fixed in 3.02. As a workaround, you could reloadi the autosave just as you entere in the Maw.
  18. Blueberries. A ton of them, NO! Wait! Two tons!

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