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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. It has the same icon as a neutral merchant ship on the world map, but it's named after its captain. Just look for a captain whatever.
  2. Totes this. I should have had more poll options to account for whether the bridge was your first area or not.
  3. I made this mistake, and I'm reading scattered stories on Discord from people who made this mistake. What is the mistake? If you've completed the Waidwen section of Beast of Winter, you'll know the puzzle with tinkering with his sundial to collect his soul fragments. Relevant to this topic, if you turn it to dusk when you're standing near him, a portal will open. You're supposed to enter this portal. I didn't enter the portal. I was convinced that this portal was only there to help people who couldn't figure out that in order to exit the area, you need to turn the sundial back to dawn and use the normal entrance. I was stuck on this puzzle for forty minutes making no progress - to be clear, I didn't spend forty in total on the quest, I spent forty AVOIDING THE OBVIOUS PORTAL - just fine-combing the bridge, looking everywhere for secrets, trying to blow up doors by detonating gunpowder barrels. I even left the whole area and checked the sunbeams in the main HUB. Only after forty minutes of fruitless search did I actually try to enter that portal. Obviously this has led to a real-life crisis where I question everything I "know" and wish for a child's innocent curiosity again ;_;
  4. Only those on your ship are paid. Which means, if you are super-cheap, you take your crew off duty while you're in Neketaka. I believe their pay is 1 pire per star they have.
  5. I'm not a fan of your idea because it's a return to PoE1 where you have limited access to resting except you don't really, unless you're in the final dungeon. You can technically always double back to your favorite inn unless you can't return the way you came or there's actual urgency. I think what I suggested was actually the BG/IWD rest system except with resting bonuses being possible
  6. 0) I haven't been checking but considering my mercs that I recruit at the same level always have pretty much identical experience I would assume yes 1) If you want to sink rather than board, yeah. But there are people who can play the broadside game with just a sloop (starting ship) or dhow. 2) You get less loot, but "important" loot will always conveniently float 3) If you wanna sink, cannonball the hull. If you wanna board, board (manually). Other options suck 4) Maybe you're not at an ideal range for your cannons. Using 1 turn on halting before firing also improves accuracy.
  7. Any solution needs to deal with the opposite problem too; the "no rest" tactic, which means a party can permanently run around with all the immoral joys of Vailia (Luminous Bathhouse and Luminous Adra Potion buffs), a food buff of choice whose scarcity is no issue since you only need to eat it once, all wardstones so you can run into any sigil zero ****s given, plus the Watcher gets +2 all attributes (Alchemic _______), +2 Religion and +50% healing done (Dawnstar Blessing), +2 Resolve and +10 Accuracy (Nature's Resolve), and an inn/courtesan bonus of choice. Oh and, some people managed to stack food buffs on top of each other. To address both problems I would: - Keep injuries - Reinstitute fatigue - Have no resting limitation, just more or less favorable forms of rest - Banish "per rest" to Ondra's darkest depths - Make the Hand Occult focus exclusively on causing "accidents" for people trying to explore said darkest depths
  8. As I understand it: the Wheel is a natural process that predates the Engwithans, but they altered it so that their gods could draw energy from it. I am guessing that Eothas destroying the machine means the Wheel breaks rather than just reverting to its original state. https://pillarsofeternity.gamepedia.com/Od_Nua could be a good read.
  9. There's a third option - you can convince her to let you take her phylactery out of Rymrgand's realm. I loaded my pre-dragon hard save to check. Seems you need to have 13+ arcana and 11+ diplomacy to do it. May be other ways.
  10. Yeah, I don't know if there's a good way to do it. But did you try walking up the tower at dusk? Dawn -> go to Waidwen -> turn to dusk -> go to the top of the tower by walking over the shattering scenery rather than opening the door If there's a spellbook there you should be able to wrap it up.
  11. Yeah, the mobs that attack you after the intro carry the key to the tower. I even looted two of them. You can, however, go from Waiden to the top of the tower at dusk, but I don't know if the quest item will be there (a spellbook of sorts in some container). One way to loot that corpse would be if you could get something else killed nearby and AoE loot.
  12. If you can't even see the traps to attempt to disarm them, then it's perception you need. I had no trap problems other than one tripwire that my mechanic insisted could only be disarmed by walking straight across it and tinkering from the other side.
  13. The game will let you quick skip to Harbinger's Watch after you've concluded your business with Rymrgand, but that's about it.
  14. I hard saved and explored three different ways to solve that situation, yeah you can convince her to attack Rymrgand, and the highest skill check I remember was a... 13? Shrug.
  15. Yeah, someone already figured that out I think summon zerging The Messenger sounds like a terrible idea though if you're just hoping to chip her to death. Chances are your minions won't choose to attack her to begin with, and that if they do they can't cause nearly as much damage as they're offering her as healing through drains.
  16. I didn't try this but if the dragon doesn't move and it cannot heal outside of draining, there's a very easy-cheesy-dragon-squeezy-give-vatnir-pleasy solution: BRAND ENEMY It's a paladin T3 talent. It deals fire damage forever. It cannot miss. There are other permanent DoT's in the game, but this is the only I know of that can't even miss. Just throw this on the dragon and run far away enough that you won't auto-aggro its minions but close enough that combat doesn't end because you fled, and just tab out while it dies a slow, inevitable death that would make Ryrmgand proud except you used heat instead of cold. P.S. This thread should have been posted in the strategy forum. Edit: Just tested, it really is that easy, she's ticking down as I'm typing this and nothing is coming to attack my party. Although it doesn't seem intended that she cannot move, so enjoy it while it lasts. I don't even think it's possible to reset her so you don't even need to worry about finding the right distance, just run to the brewmaster or w/e. Edit again: I showered and she ticked out while I was gone. However, after killing her you still need to kill her minions, and they don't have a summon duration. The luminous revenants are slow and can be kited, so it's only the risen champion (drag him away from the zombies, they'll tire of chasing) who might be challenging and he might not even be there on lower difficulties - this was 20 upscaled PotD. Another ability that will work is Gouging Strike, rogue T3. This is a permanent DoT too with the upside of doing raw damage so it will work on everything, but with the downside that you need to land the attack (arquebus modal recommended ^^). Both Brand Enemy and Gouging Strike are T3 talents as I said so they are available really early in the game.
  17. Yeah, I have the sword. It's just the water was already drained when I entered so I never realized there was a puzzle.
  18. Yeah, attacking the ship seems to be a waste unless you just want to fight a tough boarding battle. Even so you could get more or less the same by just docking for trade and starting a ruckus belowdecks. Plus way way way way way way way way way way better loot.
  19. I think it's intended. Did you only just kill her? Because not long after killing her you'll probably find it makes sense due to what happens next.
  20. More painful than the rest of Deadfire but I wasn't sweating or reloading to beat it.
  21. That whole area is about playing at watershaping, so you're gonna need to be more specific. Overall I didn't find it a very tricky puzzle (easier than the Wael dungeon puzzle on the black isle) - most if not all toggles are purely helpful, as in they clear an area without also obstructing another. Just take portals and see if they lead to a new toggle... But if you want the one held by a statue I think you need to enter the Sunken Crown from the south (it'll be south when you zone in) and exit to the northwest and hit the toggle. Might be the game considers the puzzle beaten when you've talked to the king so it just solves the rest.
  22. While I didn't note specific locations, there's overall a metric ****ton of sapphires to be looted in the Beast of Winter areas.
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