omgFIREBALLS
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[1.2.2] Searching gravesites strips you of buffs
omgFIREBALLS replied to deogo's question in Patch Beta Bugs and Support
This is a funny issue well known in the "no rest" community. Having Marihi craft you weapons is what we call "forced rests"; the game will always clear your buffs here and you should get these events overwith before you pile on the precious stuff, or avoid them altogether. Searching burial sites, old battlefields or shipwrecks (anything in the you spent x hours searching category) will also clear your buffs, but if you save and load before doing it, that doesn't happen. So it's pretty hard to provide a save for it. I don't think we know what makes it so. The reload makes the issue go away, but it doesn't stay away as the ritual has to be repeated for the next loot node you encounter. I will do some simple testing when I get the chance but I'm not currently playing the game. What I had in mind was: 1) Get any kind of buff that goes away upon rest, it could be from a very simple food item like an egg 2) Find two loot nodes that you can scavenge back to back 3) Save and reload 4) Search the first node, confirm that your buffs are still on (they should be) 5) Search the second node without a save-reload between, confirm that your buffs are still on (don't know if they will be) 6) If your buffs were still on after 5, try to repeat the whole test from step 1 but get in a fight between 4 and 5 Edit: Test conducted, combat isn't to blame. -
2.0 Challenges: Combine with Berath's Blessings?
omgFIREBALLS replied to omgFIREBALLS's question in Patch Beta Bugs and Support
So would I, but I'm not gonna get used to it if it's not intended ^^ -
All of that is working fine here... Inventory, character sheet, journal, map, ship interface, options. All working with hotkeys. Sometimes this stuff breaks for me because the game thinks I have a modifier key (ctrl/shift/alt) down or it thinks the game isn't the active window, in which case a double-tab will fix it. I have both (Magran + Berath) challenges active, BTW.
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2.0 Challenges: Combine with Berath's Blessings?
omgFIREBALLS replied to omgFIREBALLS's question in Patch Beta Bugs and Support
Yeah, I had to ask around to learn it myself. -
2.0 Challenges: Combine with Berath's Blessings?
omgFIREBALLS posted a question in Patch Beta Bugs and Support
I'm going to assume the answer is no, because it'd obviously make the challenges easier and it doesn't seem intended in the UI that you should be able to. However, I found a way to do that anyway. 1) Click New Game. 2) Select the blessings you want. 2b) Possibly need to also set it to PotD and scaling, all, only upwards, I did those out of habit. 3) Cancel! The game, like the North, remembers (your choices of blessings). You can see this if you click New Game again. 4) Click the imp head to start a challenge game instead, and it will start with the blessings you chose. P.S. Even though I didn't actually leave my cabin yet I am certain it has actually started challenge games for me (with the blessings), since I cannot pause and there's a challenge icon by the saves. P.P.S. Even if a fix might take a while I would love to know ASAP if the intent is that challenges and blessings should be combinable or not. -
Pathfinder Kingmaker is bigger then Deadfire
omgFIREBALLS replied to no1fanboy's topic in Computer and Console
Quite right... I avoid EA almost out of principle. We need more principled gamers. With my principles, of course. Also this and this, while we're at it. -
Pathfinder Kingmaker is bigger then Deadfire
omgFIREBALLS replied to no1fanboy's topic in Computer and Console
Don't you have enough Deadfire bashing threads?- 1094 replies
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Scaling will not fix that. Mobs will gain stats but not abilities. As a veteran, I find only the early game is difficult, but then I outpower enemies and scaling can't keep them threatening. But if you're new to the game and play at a high difficulty with scaling from the get go, your max level cheat will probably not be enough to keep you out of big trouble. Lack of game familiarity will likely make you pick skills/abilities you later regret and you won't know how to manage your economy or where to find the equipment to supplement your builds. All in all I think you should just play on normal difficulty without level cheating for your first playthrough.
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Really liking the inspiration/affliction system and I don't want any situations where I cannot get a buff I like because I got a less important buff in some way I couldn't really avoid. For example it's an aura I can't help but being in range of or it's a tiny bonus effect added to some buff whose primary effect is awesome.
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I was thinking of the Twitter poll Obsidian posted before release, as an indicator of how the history creator would look. As I recall, Berath was a more popular choice there than all the others combined. Are we talking about the same poll? I mean, I can totally see people changing their minds knowing what the rewards are. Edit: Also, all my characters feel like Caed Nua is a damn nice place to call home and I'd better make sure the Dyrwood prospers so that I could prosper with it. Half my Watchers were happy to take any chance at solving Twin Elms quests with violence.
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Pledging to all the gods is not peaceful and kind. They have different wills and you cannot satisfy them all. Not only is it irresponsible to make impossible promises and they will take revenge on innocents if you betray them, they also don't all want peaceful and kind things to begin with. Rymrgand, Ondra and Skaen want you to destroy the souls of the Hollowborn. Galawain, Magran and Abydon want you to feed them to the rest of the Dyrwood. Berath wants you to return them to her Wheel to be reborn (which is the most popular choice and also what normally happens to souls). Peaceful and kind would be supporting Hylea, who wants you to return the souls to their intended bodies. There is a Benevolent Soul premade history already
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As a general rule. In regular interactions, it's always Watcher's skill plus Party Assist. In scripted interactions you can sometimes choose a party member for the task (for example identifying an animal), and then it's that character's skill plus Party Assist. Other times everyone in the whole party needs to pass a check, and I believe PA is still active then. There are allegedly a few cases where PA isn't active. I don't know which they are. Even when it says Watcher-only check in a scripted interaction I still seem to get PA. For picking a lock or disarming a trap it's whoever you send at it whose skill that counts, again with PA included. I hope I didn't say anything incorrect now.