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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. Based on my choices in the trials I received two motes of hostility and one mote of conviction. I am not sure what the significance is, but I think if I list my results we'll figure it out. After giving the motes to the shackled soul, I was simply attacked in the final battle. I was not offered the opportunity to get Naxiva to help me with the dragon like I could with the other two. Perhaps with 3x conviction there would be a different outcome? For the record, the choices that led to my motes were As accused: Attack the court (combat) As inquisitor: Speak some heresy (no combat) As witness: Speak some heresy (combat)
  2. Story mode should still allow you to get Vatnir right away, even if it means nerfing The Messenger even more on that particular setting. BTW, are people trying it with level scaling?
  3. I didn't try to go there with a noobsquad or anything, nor was I uninvited, but it seems to me that to recruit Vatnir you need to defeat the Messenger. Which is probably a very tall order early in the game.
  4. 'sides, challenges won't work with mods anyway
  5. Have you tried loading a save? I opted out of beta this morning because probably silly reasons, but I did it anyway. Then I loaded the save I intend to use for the DLC to make sure it was intact and working and the game was giving me all my achievements and blessing points again. Including ones I hadn't qualified for in that particular save, so any save should do.
  6. Rauatai, Old Vailia, Deadfire Archipelago and Aedyr allow the Slave background. Lots of the new blood are liberated slaves.
  7. I play on PotD. I have a fetish for mass paladins, so there's a lot of Lay on Hands available. Also at least one is multiclassed to a chanter (=herald) so there's Exalted Endurance + Ancient Memory going around constantly healing the group. It's a pretty popular multiclass, I think. Tanky and healy. I use no priests, no druids and no scrolls either. Though the latter only because I don't need to. My parties tend to be based on outlasting and while priests and druids can help with that they run out of steam too fast for my liking.
  8. You don't need a priest, and what's more, I don't even want a priest in my parties. So I'm not just saying you'll be fine without one, from my perspective you're better off without one I don't think they completely suck or anything, but with five slots I have no room for one, not even as a multiclass.
  9. It doesn't sound like you're doing anything wrong. What happens to your phrases, are they consumed in the process?
  10. I've been gaming for two decades and like to think I've figured out what I want out of an RPG. I seem to have depleted the selection that fits my criteria, however. I'm posting here hoping to be proven wrong. Without further ado... Likes - Medieval. Swords, spells. Not modern, not post-apocalyptic, not sci-fi. Arcanum=too modern. - Not a total dungeon crawler like Diablo, but I still want to focus mostly on combat rather than choosing among myriad responses in dialogue. - Single player. And not the "Well, I guess that would be technically possible, but..." kind of single player. - Controlling a small party of heroes in top-down view. - Isometric if the alternative is lego graphics 3D. Actually, isometric regardless. Dislikes - Complete RTS aspects. I don't mind - I even like - the stronghold of PoE1 for example, but I don't want to manage income, buildings and little minions in real-time. - Turn-based combat, though it's not a definite no. - Lack of scaling for spellcasters. I want to throw bigger fireballs, not just more fireballs. - Ported games. I have bad experience with games that weren't designed for PC firsthand, for example I tend to feel there's a lot of functionality needlessly missing because the game wasn't originally made to be played with a keyboard available. All the games I feel I should mention here: Pillars of Eternity: Interesting party combat and it's isometric! <3 Baldur's Gate: Let's just say I have fond memories of it. Today if I fire it up I realize I'd rather play PoE instead because I feel it's the game's spiritual successor. But I could say that despite its age, I do not take issue with its graphics. Icewind Dale: Like BG but not as good since it's a bit too dungy-crawly. Warcraft III: The Frozen Throne orc campaign: A small squad of heroes with a few abilities each. It's really enjoyable; would crowdfund spiritual successor immediately. And believe me, I've exhausted the selection of custom WC3 maps on the internet. Heroes of Might and Magic IV: Somewhat like this when I run around with a team of only seven heroes and utilize magic cleverly to win battles. Now for the games I'd rather not touch... NWN: the painfully evident square grid, unattractive 3D and perhaps just third edition combat rules don't do it at all for me. Sword Coast Legends: I dubbed this game Dungeons and Diablo because it came with too many absurdities like "teach your wizard to wear heavy armor so they have more options available to them for stacking crazy cooldown reduction so you can perma-CC monsters". Tyranny: I binged hard on this for a few months but the story didn't really do it for me (Kyros is childish; doesn't get what they want = EDICT!!!1), minmaxing was a little too annoying to pull off and bugs didn't get fixed fast enough for my liking. DOS 2: Picked it up very recently but combat feels too slow for me and I have big time issues with the camera, even after modding it. I want y'all to know I have on many occasions tried to solve this myself. I am certainly not asking out of laziness. ^^ P.S. I've long been curious about the arguments for and against isometric as opposed to 3D from a game developer perspective. Because there are too many 3D RPG's that look like total trash and a pannable camera doesn't redeem them.
  11. Well... you see... I don't think the moderators will appreciate an honest answer... but it was entirely consensual and mostly her ideas...
  12. It might not be easy for archers. Don't shoot the messenger!
  13. No risk of that. You can murder and pillage everything outside his actual sanctum and it won't affect his dialogue.
  14. So, uh... I was soul blading it up but it seemed to me that Soul Annihilation couldn't compete with Disintegration barring cases like low deflection + high fortitude or just wanting to dump more focus into damage. Y'all saying it stands a chance?
  15. Yeah. If you're say a fighter/priest you can cast two level 1 priest spells. If you're a druid/priest you can cast two level 1 priest spells and two level 1 druid spells. You can, however, not transfer power between your classes and give up your druid spells to cast four level 1 priest spells.
  16. It's not entirely easy to answer this without knowing what [multi]class you're playing. But yeah, for druids/wizards/priests, the numbers under each level on the actionbar represents how many casts you have left of each level, and it's per encounter. The numbers will also be colored to match the class; blue for priests, green for druids, don't know the wizard color. If you view your selection of a given level for a class like cipher or chanter, there will be a number under each ability representing focus or phrase cost. Ciphers and chanters can use their abilities as many times as they can get focus/phrases to power them. If you take some screenshots and circle the numbers that confuse you I'm certain we can explain them in no time.
  17. This is exactly how cool synergy does not happen. I play SA on a tank in a group with lots of healing going around. Usually I don't need to heal him but if it's a nasty fight, one LoH will be more than enough. My gripe with the ability is rather the 4 zeal cost. Would not use if I didn't have access to Brilliant.
  18. This is a funny issue well known in the "no rest" community. Having Marihi craft you weapons is what we call "forced rests"; the game will always clear your buffs here and you should get these events overwith before you pile on the precious stuff, or avoid them altogether. Searching burial sites, old battlefields or shipwrecks (anything in the you spent x hours searching category) will also clear your buffs, but if you save and load before doing it, that doesn't happen. So it's pretty hard to provide a save for it. I don't think we know what makes it so. The reload makes the issue go away, but it doesn't stay away as the ritual has to be repeated for the next loot node you encounter. I will do some simple testing when I get the chance but I'm not currently playing the game. What I had in mind was: 1) Get any kind of buff that goes away upon rest, it could be from a very simple food item like an egg 2) Find two loot nodes that you can scavenge back to back 3) Save and reload 4) Search the first node, confirm that your buffs are still on (they should be) 5) Search the second node without a save-reload between, confirm that your buffs are still on (don't know if they will be) 6) If your buffs were still on after 5, try to repeat the whole test from step 1 but get in a fight between 4 and 5 Edit: Test conducted, combat isn't to blame.
  19. You do realize that if you solve everything by buffing players it means you'll have to buff monsters a ****ton too? While nerfs aren't popular, if you have a chair with one leg longer than the others, it's far smoother to shorten that leg than to lengthen the other three and raise the table
  20. So would I, but I'm not gonna get used to it if it's not intended ^^
  21. All of that is working fine here... Inventory, character sheet, journal, map, ship interface, options. All working with hotkeys. Sometimes this stuff breaks for me because the game thinks I have a modifier key (ctrl/shift/alt) down or it thinks the game isn't the active window, in which case a double-tab will fix it. I have both (Magran + Berath) challenges active, BTW.
  22. I have been keeping off the Snowcap for several days so I'm pretty sure I'm not just imagining that the game is responding to changes on the speed slider. Both when it's changed with hotkeys and with the cursor.
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