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Everything posted by Skipperro
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+1. I'm waiting to test native linux build too.
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In the first video presentation of PoE Josh said, that there will be animated background like trees and grass, and we've even saw it working. I was surprised too, that in BB backgrounds are static. I don't mind if it will be static or not, it's a minor feature, but if it was already confirmed, that they will be animated - I expect to have them.
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All of them. In BG I had no problem identyfing race from the main screen. In PoE I have problem not only to identify race, but to see characters at all.
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I've played a lot with spell-casting characters in IE games and I've loved it, but there was something that have always annoyed me - spells per day. It was just unnatural, that high-level mage have forgotten magic missile spell after casting it 4 times, but can still use fireball. That's why my favourite mod was Spell Refresh - it restores spells after a few minutes. I was really glad to hear when Josh said, that there will be some "per encounter" or even "free to spam" spells after reaching certain level. Please, implement this feature as a feat and I'll be happy
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Oh yes, please implement it. I like the whole idea, but I would also like seeing some regeneration of spell points. After all, Josh said in one of the videos, that after certain level wizard will have the ability to cast some spells per encounter or without any limit. Alternatively I would like to see some feats that lowers spell point cost by 1, than 2, than 3 ect. so after reaching certain level wizard can cast lvl 1 spells freely and level 2 spells cost only 1 point ect. It would be perfect. Good job!
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I didn't voted because as long as somebody fixes combat issues to be more playable, I don't really care what kind of mechanics solve this problem. You may be right, that this system needs combat rounds, maybe some other tweaks will work just as fine or better or maybe there is a possibility to solve combat problems in multiple ways. I won't pretend, that I'm game designer or that I know how to fix PoE combat. All I know is, that I've enjoyed combat in Baldur's Gate(s) and Icewind Dale(s) but PoE combat right now is exhausting and unsatisfying.
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There is a lot of good things, but combat is still chaotic, hard to control and overall unsatisfying.
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This Backer Beta is created only to test some mechanics. There is very little content like story, quests, ect. But even if the hole game will be like eastern map, I would not say it's bad. After all, to reach dungeon you can either cut your way through the beetles or take a southern path along the river and have no encounters along your way. To reach the ogre you have kill 4 spiders, two outside and two inside the cave. Is it too much? I don't think so.
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I do have the same feeling. Attributes have simply too weak effect. Character with might at 18 does not ilflict much more damage as a character with might 10. I've imagined that might 10 = typical farmer and might 18 or 19 = strongman, big old smith that could knock out a typical farmer with just one punch in a tavern brawl. Right now, in PoE BB 301 strongman should have might around 30 to be able to compete with a farmer. Perception work similar. Hero with eagle's eye is only a little better in archery than nearly blind one. I would double or even triple the effects of all attributes.
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How to Fix the Attribute Design in Pillars of Eternity
Skipperro replied to Sensuki's topic in Backer Beta Discussion
Perfect! Especially perception. I'm loving it! For me personally it would be even better if all the bonuses from stats ware multiplied by 2. -
Lets talk about Crafting / Enchanting
Skipperro replied to Fiebras's topic in Backer Beta Discussion
I tend to disagree about NPC Enchanter. I've always was a fan of an idea, that your character can always make something, a sword, potion or spell, that is superior to NPC wares in some fields. Might be cheaper, might do more damage, might be more customized or simply allowing to create complete custom-gear, with the magic effects you need, by yourself. Ultima Online crafting an enchanting is my favourite system.- 20 replies
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- crafting
- enchanting
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About stamina/health and an idea how to fix it
Skipperro replied to Zwiebelchen's topic in Backer Beta Discussion
IMHO - great idea -
You've let you pig running around in dungeon? It's not a bug, it's hard life.
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Sensuki's Suggestions #012: Non-Terrible Main HUD [Mockup]
Skipperro replied to Sensuki's topic in Backer Beta Discussion
I would be glad if combat log font would be smaller. All of the other fonts are smaller and with such a big font in log you can only see 1-2 lines or enlarge it. -
I was hoping too, to see wizard with at least some basic spells or abilities as "per encounter" in this beta. Knows someone from what lvl spells begins to be per encounter?
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Soul Ignition and 2 lvl paralyze spell are both so powerful, you can do the whole Backer Beta almost solo with cipher.
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More information on items and Spells
Skipperro replied to wickermoon's topic in Backer Beta Discussion
I don't like that I'm not allowed to see spells statistic such as damage and duration before I actually "buy" this spell. There is also no info about casting range and speed. How do I make a choice when I don't see the numbers? -
[BUG] Paralyzed enemies are floating towards caster
Skipperro posted a question in Backer Beta Bugs and Support
[Description of the issue] Paralyzed enemies are floating towards caster. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Create cipher character 2) Cast 2 lvl spell that paralyzes the target (forget the name, sorry) 3) The enemy won't attack you but will move towards you without walk animation. After getting close to you it will stand still and wait for paralyze effect to wear off. [Expected behaviour] Enemy should drop in place without movement or at least stand still. -
Huge frame rate drop in dungeon
Skipperro replied to Justinian's question in Backer Beta Bugs and Support
I can confirm that. Everything is exactly as you've written. AMD 8320 @ 4,4 GHz 8 GB RAM GTX 660 Linux Mint 17 64-bit -
[Description of the issue] Hiring a new adventurer always generates lvl. 1 hero, no matter what level was chosen. The cost of hiring is higher. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Hire lvl 4 adventurer 2) Create a character 3) Enjoy your lvl 1 companion with 0 exp for 4000 copper. [Expected behaviour] Higher level companion should be generated,
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For me they are not always working. Sometimes the settings are simply ignored. I could not manage to get auto-pause when combat begins to work.
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Game runs at very high speed
Skipperro replied to Morthill's question in Backer Beta Bugs and Support
Have you accidentally pressed D key? D is for Double Time and S is for Half Time. -
Loading wrong savegame when 'Continue'ing from main menu
Skipperro replied to Hybridsalmon's question in Backer Beta Bugs and Support
For me Load and Save doesn't work at all.