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Lioness

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Everything posted by Lioness

  1. Songsmith Roska. I am having the same issue getting Roska to spawm. Never had Eder in the team past level 3. Cleared that area long time ago. Looked everywhre for Roska...
  2. Yeah I think it the cases were Mrs Webb says screw the factions I will invite you myslef should be re-assessed by the devs. It is a horrible workaround but what if you kill everyone from the two factions you are allied to too ? Then for sure all will hate you and you can get a Webb invitation.
  3. Just go into the building where you first see her and do the quest(line) for the guy in there... she will reappear and become recruitable at some point in that questline.
  4. By default, there is some sort of an 'auto-attack closest hostile with equipped weapon' AI behavior. This is not triggered at start of combat, (which is good, mind you) but only if current target dies or otherwise becomes untargetable When you start running into encounters where enemies keep using confusion/charm etc... this really becomes a pain. "AI" controlled companions can just pile on poor charmed fellow companion instead of picking a proper enemy.
  5. The characters in my team pick a hostile and auto-attack it when their original target dies or whatever. It would be nice if the list of hostiles to pick a target from did not include my charmed/confused companions. I would rather the AI controlled companion stayed idle if the only targets it could pick were temporarily hostile friendlies (or neutrals ?) I don't mind the micro-managing but preventing this is an added hassle,.. beside it is immersion breaking when the enemies are dead and 5 of the team pile one the poor companion who is temporarily hostile.
  6. I don't know if this has been answered above but you can get rid of companions thus: 1/ You can talk to them (select the speech bubble icon, in their active ability) and tell them to bugger off. You should be able to rehire them at a later stage at stronghold or the first tavern you encounter 2/ In the stronghold, once acquired, either through the stronghold interface ('H') or when leaving the stronghold map. 3/ If you hire a new companion when your party is full.
  7. After trying different things and approches to avoid the first floor getting hostile what ended up working for me was simply leaving Azo alive by chosing the "We'll see option"
  8. Here is another thread discussing same bug: http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/ Consensus there is it is not supposed to happen,...
  9. Same here. Pretty bad bug I dont know if it breaks the main quest but certainly killing all those animancers and guards on the first floor that turn hostile completely screw over defiance bay rep
  10. It is all pretty much in the subject but to reporduce 1/ Place an item of food in the quickslot from the inventory menu. 2/ Exit the inventory menu and activate the food from quickslot 3/ As soon as animation starts, go back to menu, Remove food from quickslot. (You can place it in another character´s quickslot and repeat from 2/.) 4/ Any number of characters who did this will get the food buff icon but the food is still in the inventory or has passed to another character. You can literally have your cake and eat it. (I am of course aware that this was expected behaviour if one starts with a stack of food, and expect it to decrease by one, but this issue is with a single item of food)
  11. Isn't the system they have en Xenonauts equivalent to the one in PoE but less confusing. In Xenonauts, you can only heal in the field 1/2 of the damage taken, the other 1/2 damage can only be healed by resting in the base (preferably in a hospital bed). Isn't the PoE system roughly equivalent to that except with a different ratio, and unnecessarily complicating it by adding another pool ? Sorry if this has been brought up many times before, but what I am thinking about is a system with one pool only, but 20% (for example) of the damage can only be healed by resting.
  12. Well the obvious response us that not all quests are worth the same amount of xp. Some quests may only give a very small amount of XP, while others will give a lot. 1. Well I haven't seen any MMO-type quests by which you just go talk to someone in the Inn 50 feet away to finish a 'quest', or to kill 5 spiders. 2. It will all even out, even if some quests are faster than others eventually one will eventually end up doing them all. 3. Some particularly long quests can just be worth 2x or even 3x I am still not convinced we need a almost continuum of quest XP reward as it stands now. XP points make sense with combat XP or a whole lot of fetch quests, not with the quest types I have seen in the Beta.
  13. Chanter Druid Priest Cipher Paladin Wizard Synergies and buffs oriented. Alternatively 6 Rangers with different pets.
  14. If it is just XP per quests why have XP at all ? Might as well get a level every N quests. Say I am level 5and I need 6 quests to get to level 6. I have done 3, I am now at 3/6. Much clearer than an obscure 5(?) digit number that just jumps ahead by 4 digit numbers increments for every quest.
  15. The 8 companions for 11 classes has been bothering me too. I was thinking keeping the 8 companions, with background etc... but maybe the player could pick between two classes when they join. Like one can be Paladin or Priest, one could be Fighter or Barbarian, Ranger or Druid and so on. I obviously don't know anything about the background stories, quests etc... but if close to 100% of it is independent of the class choice, it could be doable.
  16. Initialize engine version: 4.5.1f3 (73cd57f80e3e) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1106] Renderer: NVIDIA GeForce GTX 570 Vendor: NVIDIA VRAM: 1233 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless) Loading D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless) Loading D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless) Loading D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain - Completed reload, in 0.050 seconds desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\System.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1783) UnloadTime: 2.837417 ms Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/gui.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/missions.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/missions.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/objectives.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/objectives.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/characters.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/items.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/abilities.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/tutorial.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/tutorial.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/achievements.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/achievements.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/areanotifications.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/areanotifications.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/interactables.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/credits.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/credits.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/recipes.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/factions.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/loadingtips.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/loadingtips.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/itemmods.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/maps.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/characterprogression.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/characterprogression.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/afflictions.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/backercontent.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/backercontent.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/cyclopedia.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data/localized/en/text/game/stronghold.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/stronghold.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/backstory.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 11 shaders 28 combinations 0.006s Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/quests/00_dyrford_hendyna.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/quests/00_dyrford_ulterior_motives.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/quests/prot2_harond.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load D:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/quests/prot2_rumbald.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 4525. Total: 4.571910 ms (FindLiveObjects: 0.087838 ms CreateObjectMapping: 0.246812 ms MarkObjects: 3.466511 ms DeleteObjects: 0.036186 ms) 5 data files parsed! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless) NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/loadingtips.stringtable ID 2 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating in game global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/abilities.stringtable ID 185 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/abilities.stringtable ID 184 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Resized Bestiary kills tracker from 0 to 71. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Level 'Prototype_Interior_01' (-1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build Settings... (Filename: Line: 269) Could not find string for Table text/game/maps.stringtable ID 3 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 4 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 5 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 6 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 7 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 8 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 9 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 36 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 10 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 11 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 12 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 14 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 15 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 13 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 20 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 16 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 21 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 17 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 23 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 24 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 25 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 31 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 33 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 34 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 30 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 35 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not find string for Table text/game/maps.stringtable ID 37 Package 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 5.090278 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 67328. Total: 63.934982 ms (FindLiveObjects: 3.705282 ms CreateObjectMapping: 5.342967 ms MarkObjects: 52.504284 ms DeleteObjects: 1.844290 ms) Companion_BB_Wizard(Clone) doesn't have the specified bone (secondaryWeapon) for Weapon Attachment. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Companion_BB_Wizard(Clone) doesn't have the specified bone (primaryScabbard) for Weapon Attachment. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Companion_BB_Wizard(Clone) doesn't have the specified bone (primaryWeapon) for Weapon Attachment. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PresetProgression Error: Progression Table Name is not filled out. Companion_BB_Wizard(Clone). (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0) Unloading 8463 unused Assets to reduce memory usage. Loaded Objects now: 120427. Total: 139.274078 ms (FindLiveObjects: 6.477439 ms CreateObjectMapping: 14.972061 ms MarkObjects: 98.142967 ms DeleteObjects: 18.983231 ms) Companion_BB_Wizard(Clone)_4 attempting to requip weapon Grimoire_BB_01(Clone) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Companion_BB_Wizard(Clone)_4 attempting to requip weapon Rod_Fine(Clone) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Companion_BB_Wizard(Clone)_4 attempting to requip weapon Sword_Fine(Clone) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unable to sync up status effects with Food_Grain(Clone). Owner not yet set! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unable to sync up status effects with Potion_of_Minor_Recovery(Clone). Owner not yet set! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unable to sync up status effects with Food_Fruit(Clone). Owner not yet set! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  17. See screenshot for respective issues. I have not looked through all the forum for these issues but I did not see them in the "known issue" thread. 1/ The circles are offset See screenshot *00001,jpg Notice that the characters are not standing inside their circles, especially noticable with the leftmost character, BB Wizard is a few feet from his. When targeting enemies, the circles are misleading, to target the enemy one needs to target their "sprite" not the circle. Also same offset is noticed with interactable objects (doors, crates) when highlighted with tab. The outline and the object itself dont overlap. 2/ So I noticed my main character, and only her, stopped taking any kind of damage. The explanation lies in *00003.jpg. Notice the resistances.
  18. What I planned was at the first playthrough stick with an Adventurer party (custom made characters, IWD style) and leave Companions, including interactions and their side quests (?), to a second playthrough. Assuming of course, the game gets to a stage where I'd want to play through it at all
  19. Nope, you're still a big old drama queen. As is the OP in this case. Here's from another drama queen then: Between now and December they can fix bugs,.. but I doubt they can patch some fun into the combat experience. It was a tedious, frustrating clickfest and this is from someone who played the hell out of IWD2 and Fallout tactics.
  20. I am quite disppointed by the combat, this from someone who played the heck out of the Icewind Dales and Fallout:Tactics, so this should be right up my alley. Pages upon pages have been written about it, I wont rehash it here, but the bottom line is it is unfun. This masks whaterver other impressions I have.
  21. I think it is one of the best suggestions I have seen on the forum so far!
  22. Might be adding to the confusion more than anything else but what I did is hire a sixth member to the party right off the bat, before leaving the village, a "BB Chanter". Sure he is under-levelled compared to the other BBs, but that's a 20% increase in the team size.
  23. I like the PoE attribute concept, the implementation on the other hand does need tweaking and balancing... but Obsidian were the first to say that.
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