Kronos Posted September 7, 2014 Share Posted September 7, 2014 (edited) Okay, I thought about this and many people have loads and loads of positive and negative comments to make based on their experience with the Beta. I've put it into perspective that in most areas of the game there is a healthy debate where people are disagreeing with each other. The developers won't be able to implement sweeping changes before release but they will be able to implement a healthy amount change and I'm sure they are paying some notice to the discussions. It'd be nice if there was a topic where people could share the "ONE" area of the game that if enhanced would make the game more enjoyable to them personally. Please don't comment on the suggestions of others and just share your own personal suggestion politely without saying why your suggestion is better than somebody else's. NB: try to elaborate a little bit on your point by saying how that area of the game doesn't currently satisfy you and how it could be enhanced, as briefly as possible of course. Here goes: I'd like the 2D art assets area to be beefed up as it currently feels a little light and the character/item screens don't look very attractive; mainly item pencil sketches to be implemented, and character/inventory screens beautified with 2D paper dolls. This for me brings an element of nostalgia to POE and reminds me of the old IE games; it would certainly make me feel happier. Edited September 7, 2014 by Kronos Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted September 7, 2014 Share Posted September 7, 2014 Perfecting its status a "spiritual successor of the IE games". *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
Sedrefilos Posted September 7, 2014 Share Posted September 7, 2014 (edited) Better pc models and use them as pc icon as an alternative to portraits. (The game already feels a lot as a spiritiual successor to IE games. Heck, even Dragon Age felt as a spiritual successor to Baldur's Gate for me). Edited September 7, 2014 by Sedrefilos Link to comment Share on other sites More sharing options...
Shadenuat Posted September 7, 2014 Share Posted September 7, 2014 1 feat/2 levels 8 Link to comment Share on other sites More sharing options...
Kronos Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) Perfecting its status a "spiritual successor of the IE games". Edited September 7, 2014 by Kronos Link to comment Share on other sites More sharing options...
PrimeJunta Posted September 7, 2014 Share Posted September 7, 2014 Combat. 1 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted September 7, 2014 Share Posted September 7, 2014 I was being pretty serious! Well, one area it is, then. Surprisingly, perhaps, but I'll go for exploration and encounter design, including its reward incentives. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
BlueLion Posted September 7, 2014 Share Posted September 7, 2014 Combat readability. Link to comment Share on other sites More sharing options...
Sloul Posted September 7, 2014 Share Posted September 7, 2014 Character creation: - feats. perks etc. - some change to stats: Might: melee damages Resolve: concentration and heal Dexterity: accuracy (which would be/feel critical for range) Perception: maybe some %crits?? With some meaningful tiers to them. For instance if you get one stat to 20, you get a neat perk àla Arcanum. - Having more say on your starting skills for some classes: druid, priest etc. I don't think every priest is just as good as any other priest in one spell or one category of spell. - and a shop ending character creation where you can buy your starting equipment. 1 Link to comment Share on other sites More sharing options...
Kronos Posted September 7, 2014 Author Share Posted September 7, 2014 bump Link to comment Share on other sites More sharing options...
Monte Carlo Posted September 7, 2014 Share Posted September 7, 2014 Combat feedback and pacing. 1 Link to comment Share on other sites More sharing options...
Suen Posted September 7, 2014 Share Posted September 7, 2014 Swaying grass I've come to burn your kingdom down Link to comment Share on other sites More sharing options...
Karkarov Posted September 7, 2014 Share Posted September 7, 2014 Mechanical improvements to the combat, mostly lots of small light touch ups. Runner up: Far more detailed and accurate character panels/item descriptions. Honorable Mention: Seriously tone back the poison/dot effects. Either make dots only effect stamina not health (preferred change), halve their damage, or halve their duration. Link to comment Share on other sites More sharing options...
Uomoz Posted September 7, 2014 Share Posted September 7, 2014 Combat feedback. Link to comment Share on other sites More sharing options...
Sensuki Posted September 7, 2014 Share Posted September 7, 2014 (edited) Pretty much everything to do with combat, although exploration and UI would be up there too. Edited September 7, 2014 by Sensuki 3 Link to comment Share on other sites More sharing options...
Kronos Posted September 7, 2014 Author Share Posted September 7, 2014 Bump Link to comment Share on other sites More sharing options...
Malekith Posted September 7, 2014 Share Posted September 7, 2014 UI and combat feel. More IE/RTS, less NWN2 (that includes combat kinaesthetics, feedback, animations and spell effects) Link to comment Share on other sites More sharing options...
redneckdevil Posted September 7, 2014 Share Posted September 7, 2014 (edited) Dangit, misread the title. Thought it was the single thing that makes u the happiest in poe Edited September 7, 2014 by redneckdevil Link to comment Share on other sites More sharing options...
leninghola Posted September 7, 2014 Share Posted September 7, 2014 Combat mechanics/feedback. Link to comment Share on other sites More sharing options...
PK htiw klaw eriF Posted September 7, 2014 Share Posted September 7, 2014 Combat. As it is, combat is pretty wonky and DoTs are horrendously overpowered. 1 "Well, let me fix that for more signature bait." - majestic "I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus "if you behave we will let you visit the adoption event" - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco Link to comment Share on other sites More sharing options...
Seari Posted September 7, 2014 Share Posted September 7, 2014 Better pc models and use them as pc icon as an alternative to portraits. (The game already feels a lot as a spiritiual successor to IE games. Heck, even Dragon Age felt as a spiritual successor to Baldur's Gate for me). Oi, don't compare that piece of **** to Baldur's Gate. 2 Link to comment Share on other sites More sharing options...
Shevek Posted September 8, 2014 Share Posted September 8, 2014 Toss up for me between Combat Feedback and Combat XP. I would say feedback is more important as it is almost universally agreed that that is an area of need. Link to comment Share on other sites More sharing options...
PK htiw klaw eriF Posted September 8, 2014 Share Posted September 8, 2014 Better pc models and use them as pc icon as an alternative to portraits. (The game already feels a lot as a spiritiual successor to IE games. Heck, even Dragon Age felt as a spiritual successor to Baldur's Gate for me). Oi, don't compare that piece of **** to Baldur's Gate. Baldur's Gate was pretty bad. Play BGT without any AI mods(which is a waste of time, tbh) and the difference in quality going from BG to BG2 is pretty startling. Currently playing BGT-BWP with SCS right now and without the enhanced AI and encounters, the BG section would be pretty boring. 1 "Well, let me fix that for more signature bait." - majestic "I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus "if you behave we will let you visit the adoption event" - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco Link to comment Share on other sites More sharing options...
Qiushui Posted September 8, 2014 Share Posted September 8, 2014 Reactive fish AI. But seriously - Larger, more seamless, more functional, more aesthetically thematic UI, especially item pop-up windows and main screen control buttons (camping etc). It could be almost a straight rip-off of BG/IWD and I would be much happier than I am now. 1 Link to comment Share on other sites More sharing options...
Tartantyco Posted September 8, 2014 Share Posted September 8, 2014 Baldur's Gate was pretty bad. Play BGT without any AI mods(which is a waste of time, tbh) and the difference in quality going from BG to BG2 is pretty startling. I'm afraid we're going to have to put you down, old boy. 1 "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth] Link to comment Share on other sites More sharing options...
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