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RedSocialKnight

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Everything posted by RedSocialKnight

  1. Approximately 362,000 owners on Steam, 14.5% of whom are backers. After dropping out of the daily top 25 sellers for a while, the game is now back on the chart at #21. It's hard to guess how that compares with other platforms. 14.5% of 362,000 is 52,500 -- suggesting that about 1/3 of the 77,000 backers got their copy somewhere else (tho some may never have picked up their copies), which in turn suggests robust sales outside of Steam, likely for a total of a bit more than 500K. All that's just speculation, tho.
  2. Yes, sexual passion in the Greek classics usually happens between a husband and his wife.
  3. I do feel that some of the voice-acting for minor characters is a little sub-par. All of the companions are well-done -- no criticism of Durance, Sagani et al -- but some NPCs have the sound of a session worker standing in a booth reading a script for the first time as it's recorded, bringing a reasonably professional tone to the lines but without much sense of the setting or character. I don't have a strong opinion on the total amount of voice-acting, but I think that if you can't afford the time of an actor to learn the characters as characters rather than as lines in a script, then
  4. He's posting actively to his Instagram. He is in fact on vacation -- 30 days of biking. Apparently I am a bigger stalker than OP. Bike voyeurs go here. Cant EDIT: please don't make things personal (any more than this thread already is) between members.
  5. This happens to almost every NPC ally in the stronghold fights -- if they get hit by friendly fire they switch sides. You probably just noticed it for the first time with Korgrak because he's so big. It's irritating, as it's nigh-impossible to completely shield them as they go heedlessly traipsing about the battlefield. The only way to turn a red circle blue again is to use Dominate effects. I haven't tested whether the switch lasts beyond the spell's effect for NPCs that started out friendly or if they'll automatically go red again. On the other hand, it doesn't really matter beca
  6. My idea for a fix (which is also a fix for the currently necessary-but-boring Survival skill) would be to replace camping supplies with food -- and the level of food you could prepare would be dependent on Survival. Food would restore health (to a greater or lesser extent according to ingredients and skill) rather than just providing buffs, but it would also provide buffs until the next time you camped -- much as inns do now. Ingredients would be common in the wilderness but rare in dungeons, and the ones you'd find in dungeons would be grubs, fungus and the like -- which could be cook
  7. Oh. That actually doesn't sound any better. Personally, I would favor having nothing beyond quickslots as personal inventory, but the whole stash freely available anytime you're out of combat. A kind of goofy idea that I would enjoy would be to access the stash through a literal mule you would acquire early in the adventure (perhaps ridden by a Sancho Panza-esque character).
  8. Aw, man! I bet that would've been great. Is there a link to a description? I've never seen this system mentioned before. (Yes, the stash irritated me too.)
  9. I found Grimoire Slam very helpful, as he often had to sneak up to the front line to get in place for a Fan of Flame. I was irritated to realize that the spell slot talents I chose became irrelevant at 9th and 12th level. [Kaiki, I liked the post above for the sake of your sig -- congrats!]
  10. I can't see how it's any harder to avoid excess sparkles in 2D than in 3D. For one thing, DAO suffered from exactly the same problem.
  11. Aw dang it, I just came in to post this dumb graphic, and the other two thread got locked right then. Anyway:
  12. I played on Hard and never used a potion. I used food once, for my first dragon fight -- hard to tell how much difference it really made. I did occasionally use scrolls -- it was cool for Aloth to have access to druid spells like Moonwell. Of course I enchanted all my gear, and I quite liked that system even though it was irritating that you could **** up unique weapons by putting the wrong enchantments on them. I don't think they did think it was necessary or even a core feature. It was a stretch goal.
  13. Yeah, I went to Azo to tell him everything was going to be okay and found I had no option with him that didn't lead to combat. That quest should have resolved a bit more flexibly.
  14. I didn't even realize there was a possibility of the gods taking revenge, and I'm sort of sorry to have missed it. I did all four of the gods' quests, but I didn't promise any of them anything, I just told all four of them that I'd have to think about it. The souls still opened the way for me on Burial Isle (it didn't specify which of the the gods was providing the souls). In the epilogue, no mention was made of any revenge at all from the three gods I didn't please. Seems kind of cheap to have a revenge plot and then make it something that's so easily avoided.
  15. I was surprised to see how few players on Steam had completed the Explorer achievement -- which just requires visiting every map. I don't feel like I skipped anything -- went all the way to the bottom of the Endless Paths etc. Is there a complete list of maps somewhere so I can see what I missed?
  16. I don't really understand how he's supposed to be qualified to take over the Leaden Key anyway. He's just one of their lackeys and dupes who found out the truth about the organization by chance -- why would they accept him as their new boss?
  17. Kids today -- they're no damn good! Why, when I was their age ... [grumble grumble hacking cough] Eh? Where was I? Oh yes, I was talking about my enlarged prostate. Gets me up three times a night!
  18. Hopefully it'll do the reverse -- kick off a wave of CRPGs that don't feel beholden to the weird, arbitrary rulesets of D&D.
  19. Just curious about exactly how Steamspy works -- looking at the site today, it seems that the number of "owners" for PoE actually peaked on 4/12 before declining slightly and then rebounding over the next few days. How does that work? Why would the number of owners ever decrease? If numbers were revised for greater accuracy, wouldn't they be revised retroactively?
  20. Re: mechanics -- nine is not enough for the late game traps, so whoever pumps this should pump it exclusively.
  21. I found the game started to lag about three quarters of the way through as well. I'm now on the bottom levels of Od Nua and really enjoying the combat again.
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