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Sarex

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Everything posted by Sarex

  1. So much photoshop in this thread, underneath all that make up and digital editing you could hide an alien. Other then that, hawt as hell. XD
  2. It could have been a visual novel and not suffered for it. The combat mechanics didn't add anything to the game, in fact they detracted from it.
  3. Face palm, I'm dumb. edit: there you go, I wanted to keep the paladin but not enough boob-plate for me sadly.
  4. Referring to more that just the one post. Also it's hard to talk to you when you selectively read through a thread like always. I even quote the parts that you need to read to understand what I'm saying, but somehow you seem skip them. We went from he wasn't discussing BG, to he didn't specify a hard limit, to he didn't mean what he said, it was just a metaphor. Always a fun ride with you Lephys, it's like going down a rabbit (troll?) hole. I am not familiar with that term.
  5. Try and get the guy who did Bastion. That would be so awesome.
  6. It's more like this, "The game should have one magical item and your PC should stick with it". So it's not even 5, according to him 1 is the magic number.
  7. You've concluded that on your own did you. XD
  8. Whaaa... ...aaat?!? Well that sure as **** is how he described it. You either have 2 or 3 magic items or it's just too much to be "magical"...
  9. You have no idea how hard I am laughing right now. This coming from you is rich.
  10. He is intentionally being vague. In his first post he tells us how he doesn't like when every item has magic properties in a game and pretty much describes BG2 among other games, in a later post he says how BG1 did it right and ToB did it horribly, as quoted above (so in fact he was the first one to reference the BG series (and like usuall Lephys, you should read the whole thread)). So when I asked him to confirm what he was saying, he comes up with this "That just means I like BG1 more in respect of quantity, usability and atmosphere". Also where did I reject any other argument? edit: I don't know how I could misunderstand what he said in the quote, you can either have a system where you have only a few magical items a la BG1 or you can have a **** ton of magical items like you have in BG2. He expressed his preference for the former and dislike for the latter in his posts, or did I misunderstand that?
  11. So you do like how BG2 handled loot? Don't **** foot around it and answer straight up.
  12. Hi neighbor. Could be, or at least they like obsidian more.
  13. Cough...Tolkien...Cough... Serbia btw.
  14. HERESY!!!
  15. Easy way to sort this problem, ask TrashMan. As for Diablo, Borderlands, and World of Warcraft, why are you even mentioning them? How are they connected to this argument, are they CRPGs? Now that is a strawman argument. Also to illustrate my point because you obviously need pictures, here you go: BG1: http://mikesrpgcenter.com/bgate/melee.html http://mikesrpgcenter.com/bgate/armor.html http://mikesrpgcenter.com/bgate/ranged.html http://mikesrpgcenter.com/bgate/wands.html vs BG2: http://mikesrpgcenter.com/bgate2/armor http://mikesrpgcenter.com/bgate2/weapons.html http://mikesrpgcenter.com/bgate2/wands.html
  16. I am trying very hard to stay polite, because I am positive that you can't be that limited of understanding. TrashMan said and I quote "I found BG1 to be almost right.". Now we know that BG1 and BG2 are polar opposite on the loot scale. If you need proof for this I have links with pictures and everything. So that means, and pay careful attention here because this is the important part, that he thinks that BG1 handled the loot a lot better. Also I only replied to other peoples strawmans, so I really don't see any attempts on my part.
  17. My top 10 based on their list is: 1)Icewind Dale 2 2)Baldur's Gate 2 3)K.O.T.O.R. 2 4)K.O.T.O.R. 5)Dragon Age 6)Baldur's Gate 7)Mass Effect 8)Deus Ex: Human Revolution 9)Neverwinter Nights 2 10)Planscape: Torment
  18. So does that mean that we should model the magic system around LoTR too. That means almost no wizards, and magic being used rarely, ie. no fireballs and flashy stuff. In LoTR magic is used rarely because every time you use it there are consequences to it, while in PoE magic is flung around constantly. For every world there is a chosen setting, so I don't really see a problem in there being lots of magical items in PoE.
  19. Yeah he has a point, but I think that is more on a long term scale, I was addressing the resent influx of RPGs.
  20. It's mostly because of the kickstarter.
  21. That is exactly how it was in BG2, so I don't see what the big deal is.
  22. Dude, you are intentionally being obtuse. Fine, let's do it like this. TrashMan did you like how loot was handled in BG2? Ok, so it was bad design, going overboard, whatever you want to call it, PoE is going to be a low level game so it isn't going to be a problem. So you missed the point of the discussion, like many other things. Majority of the people who played the BG series at least imported from BG2>ToB. But ok you have proven me wrong, they didn't all start at a very very high level, some started at a very high level. Doesn't change the fact that you still need high level gear on your enemies. But again this is besides the point, PoE is going to be a low level game. Good thing this is a "spiritual successor" of the IE games, and the enemies aren't going to scale. So I will say it again, TrashMan was talking about not wanting the end game loot being magical, not just the quantity of the loot, I responded that it would be a bad idea. BG2 hit the sweet spot with the loot, what it failed at was that so much of the end game loot were swords, IWD2 did this much better.
  23. Let me help you with that. If he likes BG1 loot variety, then he dislikes BG2 loot variety. Do you understand now? Throne of Bhaal is a high level expansion, no one went in to it below lvl 20. That is a problem you run in to when your enemies and you are that high of a level. They need weapons that can harm you and that means they need to be magical(or + weapons). I don't think that any of the IE games were ever in danger of being on a Diablo level loot wise, simply because there weren't any item sets and there wasn't any need to hunt down the items to complete said set. I agree I also didn't sell those items, or any of the items I forged, but that doesn't stop PoE from having loot variety.
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