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Everything posted by Sarex
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That didn't stop you from 100% agreeing before.
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To be honest I forgot about that claim.
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http://books.google.rs/books?id=i9JJAgAAQBAJ&pg=PA91&lpg=PA91&dq=does+unity+4+feature+real-time+lighting&source=bl&ots=xPhmDv5Zeu&sig=IK2UjtU8wsTLh8wMnJhV9jMYnzY&hl=en&sa=X&ei=yW01U5yZO-n-ygO6_4GIDA&redir_esc=y#v=onepage&q=does%20unity%204%20feature%20real-time%20lighting&f=false Pretty sure it says real-time lighting. I am not downplaying Obsidian's work, I am only saying that PoE is not a big budget game and that there is nothing in it that would justify a big budget. Also while I may have downplayed the work, you are definitely exaggerating it. No, I am not saying it is easy, I am saying that it is easier. There is not that much animation in this game if we compare it to 3d games today. So what? We weren't talking about Obsidian. We were talking about games being harder to make 15 years ago(specifically about the budget for BG). They(Bioware) had to make IE and then remake it afterwards for the IE games we know today. Obsidian hasn't, in any update so far, told us that it was struggling to make Unity do what they want, in fact all I heard from them is praise for it. You are making up tangents to the story in which I haven't participated. If they had infinite computers on their network, they could install infinite copies. The admin computer would hold x number licenses and they could work on the x number of computers at the same time. X being the number of seats they payed for. I am not claiming they need less then they have now, I am claiming that making games is easier today then it was 15 years ago, I am claiming that they have enough money and that there is no reason to worry about it. You are somehow imagining that I am trying to belittle the work Obsidian is doing, which is far from true. The whole point was that it is easier for them to make the game now with the superior tools they have.
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Didn't Bosnia vote no too?
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Yeah I don't know if there will be enough colors to make it work. Joking aside, the endings in ME3 could have worked, if they had more effort put in to them. Story wise they were 3 very different endings, animation/video wise not so much.
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Come on, have a heart, that last part was funny.
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Multiplayer does not equal singleplayer.
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Ah then you're in for a treat...or not. The opinions are polar opposite on this one. Personally I'm waiting for part 4 before I make any judgements.
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Did you watch Rebuild of Evangelion?
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https://www.youtube.com/watch?v=LO2Rx8YlSWY&noredirect=1#t=714 Pretty good.
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I recently finished Ready Player One by Ernest Cline. While the beginning is a little slow it picks up pretty fast. Also if you haven't read this. http://filer.case.edu/dts8/thelastq.htm
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The Ice Golems in IWD2 were a nightmare for me the first time around. I dreaded seeing them.
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Am I the only one who didn't die in the beginning of BG1 or find it that difficult.
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Ok, so it's done in real time, but setting it up is the same. You select the source, type and if it's not static, axis movement, the engine does the rest. You are making it out to more complex then it really is. I was really talking about the amount of animation. PoE is on the low spectrum of quantity of animation in games. Yes but Obsidian didn't make Unity, that is the difference. They are using a made engine which comes with it's own support I would guess. They aren't inventing anything new. So if we were going to compare it I would say that it's even easier then it was in Infinity Engine. Did I not say that it was annual. I just did a little digging, depending on how many animators they have, they are probably using a network license. Meaning they can install infinite amount of copies in the network and depending on how many seats they bought they can use X (number of) computers at the same time. So it's not really just number of computers x annual price = cost. And considering their budget is over 4 million the software is not that large a part of it. The term next-gen is a marketing gimmick. What you are talking about is not called next gen, it's simply advancement in technology, it happens in increments. You can't go and say "well this and this feature in game development is last generation". While it may be "next gen" to the old IE games, it is not "next gen" to the current games that are out there. I don't understand why you are so adamant about this, those "next gen" tools you are harping on about are going to be such a small part of the game and they are there just to add some flavor to the Isometric style.
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What other lighting is there? While I may not animate for games, I do it for models of building/houses. The only difference is that while they use use autodesk's softimage I use autocad then transfer to 3dsmax, lighting is pretty much the same in both. Basically you set the source hit render and the program calculates obstacles and reflections. Now that I think about it lighting is probably done in engine, but from a few google searches I can see that it's pretty much the same, set source and type and you are done. Well nothing is simple to those who don't know how to do it(me included). But compare the amount of animation that you need in PoE and the amount you need in GTA5, then yeah it's simple. They aren't really doing anything new. They are only adding to the old. That is why I said company license, which as far as I know isn't per PC. Even if it was, those are essential tools that they had even before PoE. You said "next gen", that means making a game which has new tech which will utilize newest hardware. I think everyone knows that PoE won't be that. As I said I have no idea were you got it that PoE is going to be pushing the envelope for game tech.
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Make your famous franchise group!
Sarex replied to Randomthom's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sorry to disappoint, but there will be no multi classing. -
As soon as I heard that the art assets were lost and that they weren't touching the sprites and magic effects I was disappointed.
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Area being bigger and higher resolution is due to more processing power, I don't get how you think that is more expensive. I really don't get where you are going with this? I do lightning on my own computer, when I make a video of an animation, for free. Weather, 3d characters and whatever else they will animate isn't that complex and while yes it takes time I think it's harder for them to do the 2d backgrounds and polish them for the final product. Maybe they are pushing the tech with the integration of 2d and 3d, but even then I seriously doubt it cost them that much money to figure it out. How is Unity unfitting and why would they pick it if it was? Yes the Autodesk software they use costs 10k a year(likely more as they need a company license), but that are the tools of the trade which they use for more then PoE. I really have no idea where you heard that this game is going to be current-gen and how you think that correlates with the isometric look.... You do know that the 2d is only a picture when they are done with it and put it in the game as an art asset. Opening a picture, you would agree, is not that power consuming. The only things that are going to tax the system are the animations, lighting and maybe the AI. I really have no idea, where you got all this from. Yeah I agree, they are doing some cool stuff, but all the same I still don't think it adds to this being a game that requires a big (bigger) budget (as if over 4 mill is chump change). The only thing, I think, that can really drive the price tag up is the scope of the game, ie. more areas, bigger maps, etc.
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Yes. Especially considering they are not pushing the envelope with the tech in this game. Plus the software does much more these days. You are thinking about regular games, where developers push the tech and graphics used in the games. This is a blast from the past game and there is not much they can do with isometric that would cost that much money. Other then whatever KS took as their cut, all of the other things are a drop in the sea compared to the D&D royalties they likely had to pay to WotC.