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Everything posted by Sarex
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Common pitfalls of CRPG games to avoid
Sarex replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
His point was that he wants less magical items, my point was that it is a bad idea. Quantity is neither here or there. There was some cool stuff that you could only buy from merchants, but that is beside the point that he and I where talking about. -
Common pitfalls of CRPG games to avoid
Sarex replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I disagree on this, very much so. It would make for a really boring game. Variety is good thing, as can be seen from BG2 which is the more popular game. -
Hopes on female armors design
Sarex replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No one said we won't like it, but it isn't what was "promised".- 148 replies
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Hopes on female armors design
Sarex replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
She loses a big chunk of her charisma if she puts it on.- 148 replies
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Hopes on female armors design
Sarex replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It must be, because they said so and we all know that no one lies on the internet.- 148 replies
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Great game, the sequels not so much.
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Europa Universalis IV, here goes nothing.
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Class and Race of your main toon. Poll.
Sarex replied to Lioness's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Paladin as always. Probably human, maybe godlike if it's similar to Aasimars -
I want more Dishonored.
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Finished "The Banner Saga", pretty fun game with an interesting setting and story.
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Has to be Warcraft 3 and PoP cut scenes. They where so jaw dropping at the time, that I couldn't wait to get to them.
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I think the plot/character development was very nicely done. It was the strongest in the series in my opinion.
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That would be interesting, connecting reputation to talking your way out of fights. It would provide a mechanics (you need some work put in to it for it to work), a choice (not every reputation would work on everyone) and a way to balance it (gaining a reputation could be harder on higher difficulty). I like it, kudos. I think Josh mentioned that the party is gonna work like in IWD2, that means that you can change the party leader and that everyone in the party can specialize a different skill, so there is no need to pool resources apart from something like stealth.
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Because talking and stealth ties in to combat, thus they are part of it. Stealth mechanics I can even see being balanced and being hard to pull of on higher difficulties. But as for talking it simply doesn't work and here is why. When you play the game you usually have one character in whom you max out persuasion (for me it was always on my paladin (group leader)), so if one character has max values on that skill no matter how high the difficulty he will have enough skill points to chose that dialog option. So that leaves us with the mechanics of it, which will always be just clicking the dialog option. So we come to the xp, which we surprisingly agree on, reducing the xp rewards on talking and stealth is one way to balance it.
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Yeah, that facepalm thing wasn't very nice to say. It was pretty late when I read your post, so my filters were thin, apologies. Ok, first I want to address red part. Dude, you wrote your own answer. When you increase the difficulty you expect the game to be harder, the whole game, especially on path of the damned mode. As for the metaphor, "If I'm in a store, with $10, and each individual item in the store costs $10, then I have the ability to buy "any" item in the store. Doesn't mean $10 lets me clean the store out.", 10$ you have = 10 skill points in persuasion, items in stores = fights, 10$ price sticker = how many points you need to circumvent a fight. So if you have 10 skill points, you can circumvent any fight in the store that has a cost of 10 skill points and because they all cost 10 skill points you can get past all of them. Now I know what you meant to say, but this metaphor in the context of the discussion is, as you can see, wrong.
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Facepalm... Dude, do you even read what you write. What does anything you wrote in there have to do with what we were discussing? The basic question was, how is sneaking and talking going to scale with difficulty. What difference does it make how many fights are going to be "skipable"? Oh and let's not forget the metaphor that somehow hasn't got anything to do with what you wrote above. Reading your post is a unique experience to say the least.
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Spot on. Also how did this turn out being about getting a rewarded or not, the whole point of my question was how are they going to make skipping the combat hard in path of the damned mode. I swear, talking to you people is like talking to politicians, they will talk about anything and everything except what is being discussed.
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I was relating to my experience in IWD2, in HoF there where no better weapons/armor being dropped by non npc enemies. So when they said PotD is a spiritual successor of HoF I was connecting the dots, you where just making stuff up. Also didn't I already say that when playing in this difficulty non + items are trash (past early game) and not worth the trouble?
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Now you are just talking out of your ass, how do you know that those different type of enemies will come with better loot. You are just making stuff up now to support you theories. My BG gold hoard came from selling non generic items, I collected generic weapons and armors only in the beginning of the game.
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There were never more enemies, they were just strong as ****. Path of the damned will replace ordinary enemies with a more dangerous type of enemies, I don't think that the numbers will increase. Yeah usually non npc enemies don't drop valuable items, also there are no trash mobs/fights in path of the damned (or at least there shouldn't be if they plan on it being a spiritual successor to HoF).