Everything posted by Sarex
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No more GM sucker punches, and the gameplay challenges thereof
To be honest it would have to be something ridiculously over the top. Kangaxx would have been a sucker punch for me if you just entered the room and he was there without dialog or a quest (collecting the body parts), but he wasn't. You had to collect all the body parts some of which were in the middle of a hard quests, you knew that when you put the body together nothing nice was going to happen. I can only hope that PoE will have a fight like that. What people don't seem to understand is that games have to be unfair to be challenging, AI's are dumb and I don't see them getting smarter anytime soon.
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No more GM sucker punches, and the gameplay challenges thereof
I don't think that would be possible, but to answer your hypothetical, no it wouldn't I would just need to find another way to kill them. I would probably use spell turning+spell shield+spell immunity and set most of my characters to ranged attack.
- Dragon Age: Inquisition
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What are you playing now
Icewind Dale 1. Damn the intro song is annoying as hell. IWD2 has such a better soundtrack.
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Please make your expansion's story fit within the main one
Some people here can't take a joke it seems. What else is new, heh...
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Regarding Paradox Interactive, DRM's and GoG
Wish you the best of luck guys and I hope this partnership helps the game sell.
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No more GM sucker punches, and the gameplay challenges thereof
Tbh I never noticed it, I just now found out that is the case from you. But even if it did work as intended I would just spam summons and kill them, rest and repeat. Plus my paladin had Carsomyr which helped immensely.
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No more GM sucker punches, and the gameplay challenges thereof
Damn you are right, I mixed it up with this http://mikesrpgcenter.com/bgate2/maps/ar0205.html(talk about reusing areas http://mikesrpgcenter.com/bgate2/maps/ar2101.html). You could bypass the whole thing with mass invisibility. As for the summons, they are a lesser cheese to me then the shield of the Baldurian, but I guess it is a kind of reward for investing in to the shield early game without previous knowledge.
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No more GM sucker punches, and the gameplay challenges thereof
@Cubiq It is really no ones fault that you are bad at the game, auto-pause on encounter is there for a reason, use it. The beholder lair is not a sucker punch, it's just you being unprepared. As for me not remembering every single dialogue in the game, well so what, you had the game installed and still had to go back and check it, and by the look of things you are still in the underdark area. You can wine and be rude all you want, I showed you that you can avoid the conflict, that you don't know how to use the features of the game is no ones fault but your own. On my first play through I didn't even have the shield of Baldurian, I just summoned elementals and let them aggro the Beholders. As for the first room it's not that bad, especially if you auto-pause. Not to mention that you can cast mass invisibility and just go to the main chamber and kill the Boss Beholder, thus avoiding most of the conflict if you want, but who would want to miss all that xp.
- Global Implications of the Ukraine Crisis
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Global Implications of the Ukraine Crisis
I don't know if anyone has been following Obama's interviews on the issue of Crimea, but in one of his recent ones he states that Kosovo and Crimea are two different cases and right afters tells how Kosovo had a referendum, which is a straight up lie. https://www.youtube.com/watch?v=GfO-cXnx0uE
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No more GM sucker punches, and the gameplay challenges thereof
He gives you general info about the area and you should follow his info, instead you explored and payed the price. I personally never had the issues you encountered, nor have I heard anyone complain about the Beholder area, in fact I have heard people complain about the Illithid more. Also if you used auto-pause you could have easily backtracked out of the area. I don't think you really get what a sucker punch is. That is the price of non-linearity and speeding through without information.
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No more GM sucker punches, and the gameplay challenges thereof
No it isn't, you first meet the merchant who you can question about the Underdark, then you meet and fight the Drow and only then can you go past and to the south east part of the Underdark. Also I don't know about you but players usually explore the whole map before going further. So no, it's not luck, it's just you speeding through the game without reading the dialogue and exploring the whole map. A sucker punch would have been if you had to go there, no one forced you to go off map.
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Global Implications of the Ukraine Crisis
Ah, so he is accurate, but Zoraptor, 213374U and sorophx aren't? I haven't seen anything so far that would make them seem like Russian apologists, in fact if anyone has seen the situation objectively, it's them. While you and the rest of your cronies insist on painting the picture black and white, while also making the Russians out to be the villains of the world.
- Global Implications of the Ukraine Crisis
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No more GM sucker punches, and the gameplay challenges thereof
No it's not genius Well if you read the quest when it was given to you, you would have seen that you have 3 choices Illithid to the east, Beholders to the south and the mushrooms to the west. You were forewarned, genius!
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No more GM sucker punches, and the gameplay challenges thereof
It's called the "Beholder Lair" ffs.
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Josh Sawyer on dealing with grognards
Cast Iron Skin and you can tank indefinitely.
- Global Implications of the Ukraine Crisis
- KaineParker's Hopefully Attractive Women Thread Episode IV: A New Grope
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Josh Sawyer on dealing with grognards
And IE games you couldn't?
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Another Icewind Dale kickstarter?
Yes it had Cera Sumat and you know what the best thing was. If you imported you characters in to the HoF mode you could get an even stronger version of it and you dual wield 2 Holy Avenges.
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Another Icewind Dale kickstarter?
Are you saying those game are the same as IWD? IWD is pretty much the same as BG, other then it being linear. I don't think there is anything in BG that you couldn't/didn't do in IWD.
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Making it different
Sadly all journalist are useless, the whole profession has become a joke. But hey let's not derail the thread.
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Please make your expansion's story fit within the main one
Point taken, but the last sentence is what worries me. What I gathered from the Obsidian interviews is that they want to make this in to a successful franchise. Now did they mean that they want it to find a healthy market(beyond kickstarter), or simply satisfying the people who kickstarted it so they can go another round (sequel/exp). I guess it's a question of if they have ambition to make a big studio out of Obsidian or if they are fine with getting paychecks for making games they love(?).