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Sedrefilos

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Everything posted by Sedrefilos

  1. Oh man - I really hope Obsidian won't go overboard with the ship management and pirate theme :D
  2. Noooo - wish to Firaxis for a new Pirates game instead! :D
  3. Yeah or resize it. And not need for the image to be in the pool just import it from wherever it is when creating character. I don't think it's something difficult to implement. It's very annoying as it is now.
  4. WM was how base game should have been from the start. Pretty sure we're gonne get the same treatent in the sequel if not better.
  5. And assuming every scene takes place near the coast or the cannons have infinite range and shoot smart missiles I was joking in my post, obviously
  6. I'd like to see portable cannons with poison projectiles that do splash damage. EDIT: that can be dual-wielded.
  7. Who cares about objects when you start a new game anyway? As if there are not going to be new ones. The important thing is player transfer and returning companions. Transfering itemts is meh, imo, aside the part that you'd way overpowered. I don't even remeber what items I had at the end
  8. Reputation-unlocked merchants with nice items would be nice.
  9. But not poor in your pockets apparently Can I have them since you're not gonna play them? :D
  10. Why everybody hopes this'll be a new Pirates game? I don't want a Pirates game, I want a Pillars game
  11. I didn't finish Pillars either when I got to Twin Elms. After that, I finished it, because the end was after Twin Elms. So I didn't finish it before I did.
  12. I hope the game won't go overboard with pirates. It's not a pirate game, it's a fantasy game taking place in an archpelago were there are some pirates. There is one faction and I guess there will be minor other groups as standard enemies to beat. I don't want to play "Pillars of Eternity - Pirate Version".
  13. I wonder what percentage of spells and abilities they are changing overall. has anyone seen that answered on the twitch live feeds? I think they mention something "about half of them" in a Q&A?
  14. Well, everybody has difficulties with getting into some games. I, for once, cannot get into Torment: ToN. I sit infront of my pc, thinking to fire it up and then I think how unfun the game is and I leave it alone. And the other day I tried to get into The Witness, but I couldn't fit. It was just too small.
  15. To be honest, big (though not Anime-huge) weapons have a functionality in isometric games: you can see them easier from distance.
  16. Pillars' weapons were the less exaggerated weapons of any fantasy game I've ever played (that had good enough graphics to show details on weapons). Only Battle Brothers "beats" it. No I don't think Pillars weapons were toofancy. Just about right.
  17. Well, saying that resting for 8 hours heals your entire body is silly, is as silly as being ok with you getting blasted with fireballs and hammered repetedly with all sorts of weapons and you still sustain for so much You can't have one-way realism in games heh. That said, I like the idea of injuries in levels nad maybe differt ways to treat each would. Also maybe a wound can reach irriversible level where you get permenent debuffs if youcan't treat it soon enough. But all these are a whole thing on their own, like a seperate management thing and it may be tiresome quick, especially in a combat-heavy game such as Pillars... I don't know. I still hope the devs have made the right choice here.
  18. I like DA:O system best: survive the encounter or game over. Helth is then refilled. If any companion fell during combat, suffers injuries. If not this, I prefer the Pillars 1 system over the new one proposed, but only by the sound of it. I must see it in action first. It might be better than the old one in the end.
  19. Only in Dragon Age Origins. They had some real nce animations there and it look like a real combat. I paused from times to times and moved/zoomed the camera at angles to take screenshots etc. Low budget games, yeah, not so good. Just good engough to "feel" like real combat when you look from afar.
  20. On the other hand... who's gonna sit and write dialogues in gibberish? It sounds sad... :D "Hey, Will, I need you to write 1000 dialogue lines in gibberish. Only it must be consistent gibberish, you know? Like a real language but not real. Ok, you're briefed, get to work".
  21. I think Tyranny suffered because of shortness. There was no city, just the lord's palace, not much world exploration just go to point X solve the situation, go to point Y solve the problem there and so on. It was mostly a military simulator than an adventure and it couldn't have been one if it was that short. Of course a short rpg could have good mechanics etc but won't have enough time for them to unravel and shine.
  22. It is somekind of interesting idea, though it could be tiresome to have to decrypt most of the dialogue. After all, everybody speaks the common language Maybe only the part that side info could be revealed when you evesdrop people speaking their language but not the entire game! On the other hand, I am sure everybody would take the skill, like the "scan thought" skill in Torment:ToN. I picked it up at no time since it gives me insight about everyone's motivations and thoughts. It's gonna be a no-brainer.
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