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Everything posted by Sedrefilos
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The only historical situation I know of using harpoons in battle was the Roman pilum. It was not a harpoon harpoon but it worked like one. It was more of a javelin type. You throw it towards your opponent, your opponent blocks it with their shield, the pilum sticks in the shield (because it was designed that way) and renders it useless (oponent has to toss their shield). This could be a cool way to use javelins in Pillars, although it will wear off soon. Now if you use a harpoon as a spear or something, you risk losing the weapon because it'll grip in the opponents whatever part. It's not a good idea. The only way I can see it happening is by specific opponents, such as ogres, shooting harpoons with huge crossbows or something, hiting you and pulling you towards them. Neat. Of course this is a fantasy setting and they could just make a unique spear shaped as harpoon, name it "Harpoon of the Deep Ocean" and just pretend it is a normal spear; harpoon shape is for the shows and the marine theme.
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I'll just jump in to give my opinion about the (huge) difference between spears and harpoons because it is such an important subject. I must say, harpoons and spears are two completely different things. The harpoon is a harpoon wheres the spear is a spear. You can't use the one as the other. It's like comparing a knife to a cleaver. I mean come on the one is one thing the other is another. They are just not the same if you know what I mean. And I mean it, mind you. Just to be clear. Bottom line, harpoon is a spear, spear is a harpoon. Ok? Don't mix them up.
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OP, what will change for you if you learn now the release date of a game planned for realease next year? They said Q1 2018, experience says Q2 '18 at least. I'm sure they're not sure either. Wanna plan something around it? Something that important that can be cancelled by the release of a video game?
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Simple RPG math
Sedrefilos replied to Stepout's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ha! It's also Phoenix Point. Equally excited myself -
Fantasy games are all about the variety. Mounted combat would add new tactics, new weapons, and new combinations of opponents. That would have been exciting in an action game. Now it's an auto-combat game. Being on a mount will give you + defense, + offence, maybe restrict you from some weapon, give you a couple extra, restrict you from using some abilities give you a few other abilities... ok doesen't sound that exciting to me. Like you could use a modal ability or something.
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Well, I don't know if you're serious or not but he had the biggest writing role in PoE1. If you or anyone else hadn't heard of him its probably partly cos of Obs used more well known devs on marketing/panels etc despite they may have had lesser roles in the development of PoE. Okay, he's a writer. I'm still not clear why all the excitement. Many consider him a very good game writer; he was writing lead in Pillars 1 and also contributed in previous Obsidian games. That's it.
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I think non-AAA games appeal to people who spend more time in searching for games, learn about them, want the experience only this medium can provide where blockbusters appeal to those who don't care much, just want to have somw fun with a game this week and look up the new arrivals, their covers and maybe some trailers. Just like blockbuster movies or books. That said, I think lower budget games have a large enough audience and can make money for their publishers because of their relatively low cost.
