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Stepout

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About Stepout

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  1. If it actually plays well, my hat's off to them. I can't imagine playing PoE with a controller. I'm still not sure I believe it.
  2. Love the new tooltips and improved combat log, will spend many hours staring at them. Cool stuff all around.
  3. I'm so hype for the combat log filters. Edit: Does anyone know of any mods that do the same thing for P1? Editx2: THAT Recovery Time tooltip! Between that and the pimped out combat log... what more is there to life really?
  4. It is that feeling we all get... deep down inside.... that the next version will be here soon and even better than before... that on the inside we are bubbling over with excitement and glee and makes us scream like little girls.... even if we are 6'4 grown men. Ahem.... nothing to see here.... ahem..... carry on.... all of you, carry on now!..... please, just carry on! Ha! Yeah just the fact that Deadfire gets to benefit from all of the experience and feedback they got from the first game. Can't wait, It's on like Donkey Kong!
  5. (Pillars team + sequel momentum) = Deadfire is the BEST thing dropping next year. Just so we're ALL clear. Thanks...
  6. I have no way of re-creating it. Just letting you know it happened. I was hoping there would be something in the logs that would help you.
  7. Yeah, as far as the party AI goes it all depends on how much you want to micro them. As you play more you'll get a handle on how you want to approach it. I generally set them to defensive and leave per-rest abilities un-checked as I enjoy a good amount of micro. The trouble with turning the party AI off is that sometimes you'll lose track of a party member and then you'll notice them just standing there staring at butterflies while the chaos ensues.
  8. These two things helped me a lot when I first started playing: 1. http://steamcommunity.com/sharedfiles/filedetails/?id=414713755&insideModal=1 2. youtube guide (take anything that's said in older vids about attributes and build guides with a grain of salt as things change with patches, but at some point in that video he goes through how to approach combat and I found it useful). The only auto-puase I have set is when combat first starts (I belive that is the default). As you get better you'll know when to manually pause with the space bar to issue new commands.
  9. Durance is equipped with a fine quarterstaff that is using the Damaging 2 quality enchantment. However, you can still enchant the fine quarterstaff's quality to fine (even though the quality enchant is already used, and the quarterstaff is already fine). To see it, load the save named quarter_staff_bug. https://www.dropbox.com/s/qt8i5egtazdca4k/Pillars%20of%20Eternity_saves.zip?dl=0 Note: I'm pretty sure that was a fine quarterstaff I had in my stash and I am the one that added the damaging 2 quality to it.
  10. On my rogue is a armor called Jack of Wide Waters that has 6 burn DR. If you enchant it with burn-proof the DR only goes up to 8 instead of 9. To see this, load the save named proofing_bug. https://www.dropbox.com/s/qt8i5egtazdca4k/Pillars%20of%20Eternity_saves.zip?dl=0
  11. I was fighting a bounty in Cliaban Rilag and Aloth gets KOd, only he doesn't fall to the ground. He just stays standing, bouncing up and down like he's still fighting (also, healing and revive spells would not work on him). He stayed that way even after the fight was finished. I couldn't leave the area without him, and I couldn't try saving as it gave me the "cannot save while in combat" message. In the attached pic, you can see him standing there while my party is leaving. I attached the output log and my saves as well. Don't know how well my saves make a difference since I couldn't save after it happened, but the quicksave is just before the fight. https://www.dropbox.com/s/mjt9sspxscruc4l/Aloth_Zombie.zip?dl=0
  12. Lets say I have a character with 7 base DR and no other types of DR listed underneath it on the character sheet. What is my DR for elemental damage like fire and lighting? Is it 0? Or 7?
  13. For instance, if the first spell I cast in combat has Average cast time, will there be a big difference between having 18 dex and 4 dex? Or does having more dex allow you to cast more spells during combat, but their cast time is static?
  14. There are apparently mods that let you respec the attributes of the story companions. I was thinking about doing that. Does anyone know if installing mods affects Steam achievements?
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