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Sedrefilos

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Everything posted by Sedrefilos

  1. Joke time huh? Ok how about this... In the Soviet Past museum: - This is the famous picture "Lenin in Belgrade". * the other guy looks at it, sees a man and a woman having sex* - What is this? - Lenin's wife having sex with some guy. - So where's Lenin?? - In Belgrade.
  2. If anyone needs an extra healer, I'm willing to join! I was born a healer.
  3. A game in full 3D would have solved this problem though Like NWN 2
  4. I think it'll be like Torment. Everything moves around you but you cannot zoom in/out. You're stuck to the zoom level we were when initiated the dialogue. It makes sense though; you're using mousewheel to scroll text up and down at that moment. And the dialogue interface takes half the screen (although I think they said that it'll be transparent-like in illars 2, so we can see more of the environment while talking).
  5. yesteday Q&A live session had some detailed info about stealth. Check it out where you find it!
  6. I found it! Replacing camping supplies with... resting supplies!
  7. Why shouldn't spellcasting classes have a variety of different spells instead of just specializing in a set of spells? It was that way in the IE games. I like summons, but I don't like the theme of chanters. I like druids and their transformations, but I also like the fact that mages could transform into monsters that are less "druidy." There is nothing wrong with having more options for ALL spellcasting classes. It would be cool but not every fantasy rpg should follow DnD mentality. Pillars has its own lore that restricts/defines classes. I could argue why not having fighters with pullchain abilities or flying up in the air smashing 20 meters away aoeing everything or just casting spells. That'll be cool. Come on each game/universe is its own.
  8. Pillars has many spellcasting classes that cast cool spelss. Like druids (polymorf self - for those "complaining") or ciphers or chanters (summon stuff). Why should wizards have everything?
  9. I'd like something completely new. When dialogue initiates, each time a charater talks, the camera peeks through or zooms in random spots. From the nostrill looking out, hidden in the hair, a zoom in the eye maybe under the armpit. Neat. The background will be shown in 2D of course. Totally flat.
  10. That's because there are no mages in the game. Only wizards! Kidding. No detailed info about any class whatsoever yet. Most probably we'll learn soon when the bi-week updates start.
  11. Zooming is good. If no zooming, portraits of those who speak at the moment (I think it's in with the waterpaint portraits though).
  12. Well, if it fits the character why not? I mean, not just because one is anoble should be pompus and just because one is a beggar should be pathetic, right?
  13. I never understand why powergamers play rpgs. There are other games that do this well. Diablo-likes for instance. Anyhow, I really liked health/endurance system and the injury system. I have to have an excuse to rest (except re-charge spells - oh, I hated that one!) since the game uses rest mechanic.
  14. Well with uncharted islands in, I thing it'll be larger than the 1st.
  15. I strongly believe Pillars' character creation system s the best and most fun in any crpg thus far. I found myself starting over just to make a character I had in mind and just play with him or her for a while. Today I was in a mood to make a fantasy all star party so I rolled a character and played till reached Black Hound inn to make the rest of the party. Then I wanted to make the party I play with some friend on a tabletop game etc. You get the idea. I was thinking: What if the character creator existed also as a standalone feature at the game's main menu. You can go there and make any level 1 character as save them. Then, when you start a game, or you want to recruit a hireling, you can pick any of those pre-made ones. Maybe you can also export characters and send them to friends etc. I'd fancy this feature
  16. Ah well those katanas weren't true katanas made by a true master smith over a period of twenty-five years and quenched in the tears of virgins. If they had been using those then the war would have gone very differently. (hopefully it's clear I am not being serious). Yeah I know you're not serious. But I see this katana VS longsword "argument" that is so popular in youtube lately ghosting your comments
  17. Why are they archaic? Being based on polynesian real world culture doesen't mean they should be archaic in Pillars.
  18. Apart from katanas of course. A single katana wielding master swordsman could have won the 30 years was on his own Thank god the Japanese didn't use them during the 2nd world war then!
  19. Maybe a bayonette "enchantment" for arquebuses for going into melee when swarmed without swaping weapons or something. Although not oriental at all But what can you do? European 16th century weapons were the best in the world. Europeans invested hard in how to kill people better Also, atlatls and javelin throwers I think they are a bit outdated
  20. My latest calculations indicate that the chance of hitting all stretch goals is 23.03%. I can show you the math if interested - a bit complicated though.
  21. Principi Sen Patrena could also mean rulers (or lords) without homeland.
  22. I don't admire any prticular weapon myself. Katana or not. They were just tools. Tools to kill people. In a video game, though, things are different. I don't mind eastern-inspired weapons as long as they're not they only ones in the archipelago.
  23. Checked my e-mail about an hour ago and pledge is collected.
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