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GreyFox

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Everything posted by GreyFox

  1. Yup One good offset they do though is trading value...for example you could trade a sword for a book if they were equal in price(or you could take a gold hit and trade a higher value item for a lower value item). The IE games didn't allow you to trade item x for item y but D:OS does so that could be a helpful feature to minimize the issue. Real item trading based on value wouldn't be too bad I guess.
  2. I'm glad they removed merchant gold as it wasn't a very good idea anyway. It's one of the annoying parts of Divinity OS (since I bring that up as a positive sometimes) can't stand running around to different merchants just to sell stuff. No reason to be super realistic about petty things like that.....it's a game.....and I don't want to play eat/sleep/drink/sell mini games. Well done OE
  3. Thanks for the response! This will certainly help create a better atmosphere IMO and having people sitting and drinking definitely makes the city/area more believable.
  4. It's been said before and most people would agree with you but....maybe in an expansion....
  5. People fixate on the weirdest things. The only reason I drop things on the ground in games is to make room in the inventory. With unilmited inventory, why would I ever drop anything on the ground? I'm not fixated on it in the sense that it's that big of a deal but it was funny and caught my eye when I saw that. Maybe people want to free up their unlimited inventory to minimize the clutter? Why would people want to keep smelly underwear and 100s of notes from whoever NPC in their inventory? (IE stuff that could have been useful at one point but no longer is) Do Merchants still have limited gold to buy our items with? If so that would clearly limit the sell all items you don't want option. Also in the IE games some items were not sell-able do we know if this is the case in PE? Yea lets keep all the staff and clubs we find in our unlimited stash since I want to look at that every time I open it. WYSIWYG loot is now a thing right? Pretty sure Josh Said that so if the merchants run out of gold or the item can't be sold we have to drop it or put it in some box somewhere...it's usually easier to toss an item on the floor than to find ye ole nearest box. The main "problem" if you call it that is not everyone wants to fill up their inventory with garbage stuff, this is minimized if merchants can just buy anything with unlimited gold though. Also in pre meditated response to the whole "don't pick it up then" idea is that you don't always know what is garbage or a hidden use item like the rogue stone in BG2.
  6. I agree with Sarex it's one of the many bad decisions that were made when designing this game. They've spent a lot of time messing with it and I'm still not sure it's right TBH...could have just used the tried and true health system but wheels are square in many areas of the game so I don't even.... (at the very best it's an un-intuitive system that new and old people alike are going to be like wut?) Athletics still the "Fatigue" skill? and bleh stuff like that.
  7. It shouldn't really be too hard to do and it's pretty much a no brainer for most games like this...even D:OS has it AND unlimited inventory as far as slots are concerned. It's going to really look bad if PE isn't on par with Divinity considering how much earlier that game came out and it will be compared to it, make no mistake about that. And honestly as much as I love Obsidian and the old school games...some of the terrible decisions this game has produced makes me appreciate D:OS that much more and I know I'm not the only one thinking that...especially with them going forward with their own/better engine the new games from Larian are going to be insanely good if D:OS is any indication.
  8. You can't drop items on the ground? Damn I didn't even realize that was a thing...as in...games have been doing that for what 20 years? Not sure how that's not a thing but I guess I'm more confused than anything. I don't care about scripts either as I actually like to play my games and not have them play for me. There are plenty of games now that are basically interactive movie/novels so...there's always those for people who don't enjoy DOING things in the game.
  9. BG2 mages were awesome and that was some of the best combat in a CRPG. PE went with the boring all around combat style so bland game play is what we have in comparison to IE games. Good wizards would probably spice PE up a bit and make it look less boring.
  10. Yea the interiors that I saw did have people inside at what looks to be an appropriate amount...appropriate meaning "not lifeless" in this case.
  11. Good stuff and keep up the good work Kaz!
  12. I agree and I wish the wizards were a bit better/more dangerous overall.
  13. Agreed, Cyseal was a town well done...full of life, ambiance, and believable. No reason why Obsidian should have empty lifeless towns like that...it's boring quite frankly. They really need to take this feedback to heart and add some life to the cities...more peasant/wanderers and more ambiance. Hell they could add a GreyFox peasant who wanders around bitching bout everything!
  14. I hope they do this and it was an issue with NWN IMO...not enough people in the cities and not enough sounds. I want the city to feel alive.
  15. I agree with pretty much all of that. They have got to change the color of the background on those and make it darker...it is hard to read. Stats and some other things don't seem right and combat is still leaving me with a bleh sort of feeling...as much as I want to play this it could be a 3 month wait or heavily modded play-through for me...set up game is set up though?
  16. This looks like a mandatory mod for me especially getting rid of that ludicrous engagement mechanic. Maybe someone could mod wizards and magic in this game to make it worth a crap.
  17. After watching more videos the sounds and music(including voicesets) leave a lot to be desired.
  18. I agree that the combat looks pretty stiff but it also known that Obsidian(JE) clearly tried to pull a fast one by dubbing this a RTwP game then designed combat as if it was turn based. But no I don't think it should be Crouching Tiger Hidden Dragon stuff going on either...
  19. Yea I'm playing Divinity Original Sin ATM and it has the PC as blue and the NPCs as the green that we like so I'm like WTFUUUUUU? Bassackwards man. Also does it sound like the voicesets are still place-holder or are they now moving toward the final version? I say this because if they all sound the same(as you said the female did) I would be dissapoint.
  20. Dunno but I don't like it either...I'll play with a mod that removes it if they leave it in and I'll be fine to deal with any glitches that come from it. Looks like they removed the paused recovery time while moving which is a great thing.
  21. If they do nothing else they have got to get rid of the green outline when hovering over characters....
  22. Not all traps are nor should they be recoverable though...disarm a pressure plate that drops a boulder...yea let me take that boulder with me... Recovering a disarmed trap as a reward is lame, much lamer than a small amount of XP for clearing it.
  23. They might end up including XP for everything, which I believe is a mistake, but the current design isn't a matter of convenience or lack of time. Now, Fox, before you get your back up, I'm not calling you wrong. I'm saying this statement is factually untrue, at the very least regarding Sawyer. Even before this project, Sawyer, in this very forum, proposed that kill XP was not good from a design perspective. Now, I don't know for sure if he meant all manner of incidental XP or just kill XP, but he's made statements that demonstrate his preference for objective XP for many years now. I don't tend to follow his comments or interviews elsewhere, but *here* he has been consistent. I even posted a link to his comments from over two years ago that demonstrate that objective XP follows his design philosophy rather than just convenience. I am not saying I'm right either it's just what I think happened/is going on. I agree on JE but as he is finding out now on his own IP...what sounds good on paper(or bad) isn't always the case in actuality. Like...I don't believe they would come out and say "Oh we went with objective based XP cuz yea...time"
  24. Forgot about this thread and wow Sensuki's still looks way better than the way it is now....not sure why in the world the combat log still sits on the right side. Those floating damage numbers really kills immersion for me as well.
  25. Doesn't matter, too many people seem to be worried about how other people play. SP game and there is no need for this over balancing nonsense. I honestly believe their original XP design was because of time constraints more than anything else. This game could end up with BG style kill, lock, etc type of EXP. Watch the other games OE puts out and you're crazy if you think kill/other XP isn't coming back in the Pathfinder games or otherwise...I don't believe this whole idea that its their XP philosophy...time was more of the issue as it is easier to just place XP in zones than individual monsters.
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