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GreyFox

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Everything posted by GreyFox

  1. Yea Always, Seldom, Never is still a must have. That WL2 options menu is pretty indepth and would be a great end goal for the options on sounds.
  2. It's "fixed" that's cool but will anyone be able to verify that before it goes live? Otherwise the game could launch with a different exploit or something similar.
  3. LOL I know you're just trolling and you never make sense...especially since you post that "no one forces you to pick up or loot items" then carry on about PoE eliminating back and forths and inventory juggling because it added tedium lulz. Take your own advice no one forces you to play inventory tetris or return to town. Weighted inventory system works just fine and is a successful model to follow...certainly didn't hurt D:OS sales. One thing the old games could have done better(and is a much more valid argument) is the number of inventory slots and item stack count. I think weighted inventory with unlimited space works the best.
  4. The resting system has people going back and forth or at the very least the same people who would do the back and forths because of loot will do it with resting since it uses supplies. By your logic there shouldn't be resting supplies since it doesn't eliminate back and forths.... Hell the back and forth you'd do with resting would work just fine with a weighted loot system.
  5. GreyFox you should actually try the game as designed first. Don't just assume you're going to feel the same way about it as Sensuki does - many people don't. I have 4 RL friends who backed the game 2 of which have the beta...so I've seen it(not 480) in person. One of which is my best friend and we've been gaming for 20 years together. I have a decent handle on the way I feel about it...but I understand what you're saying...we only had to play 1 Battle in 3E before we house rules out AoO...so...yea sometimes you just have to confirm your suspicions on what sucks. To be fair the DM gives AoO for people doing REALLY stupid ****....simply moving in combat isn't one of them.
  6. Not just DA. I also think the Witcher games are extremely mediocre, the Elder Scrolls series is a pox on gaming, and I'd rather stab myself with rusty garden shears than play a Souls game again. Basically, most things people choose to call RPGs kinda suck. Awaiting my cred points... Which is why I called them adventure games
  7. Seriously someone remind JE of the 5' step...just looking out for the people who actually like that mechanic...I'm not playing 1 second of PoE with it on.
  8. It's a legit issue and one that can easily happen during the midst of regular gameplay...I bet it's happened to people and they didn't even realize it. I would also like the tool tips on stats and damage additions to be correct....instead of saying X1.2 damage it should say what it does....+20% base spell damage.
  9. Well i'll be a goblin f**ker...if we're getting real and doing petitions and **** I'd rather have a remove engagement petition.
  10. Na I dislike **** RPGs like DA:I. Even similar games such as Zelda/Dark Souls are good examples of ones I like...since Bioware went the adventure game route....The Witcher is another good one...etc.
  11. Another example showing how well thought out this mechanic wasn't. How the hell is that even possible that there is literally no wiggle room? Even the 5' step in PnP doesn't trigger AoO....fail sauce man.
  12. LOL Dragon Age... PoE will be very little like that game and thank god...as much as I complain about this or that..DA:I actually is utter trash.
  13. Right....and for most characters and mobs, aren't you only engaging the target you are actively attacking? Otherwise, why the referenced talents that expand the number of targets you can engage? Giving out disengagement hits and recieving them are entirely different issues. It makes sense that you would take 3 disengagement attacks if 3 mobs are actively attacking you, but that you'd only apply such an attack to the 1 of the 3 you are attacking... Am I completely wrong about how the system is implemented? Na it doesn't matter whose attacking you...Sensuki did a video showing that it works. It matters whose engaged with you like others have said...you can perform the engagement attack without having the character targeted. One of the big problems is the range once you're involved in the mosh pit...for example you could move around a bit in D:OS without getting hit with an AoO performed on you...the "grace zone" in PoE isn't big enough.
  14. Anyone you engage you are able to get a hit on from what I understand...there doesn't appear to be a limit to the # of engagement attacks a person can receive from another enemy...IE if movement gets mucked up and or the pathing fails. I could be wrong about that though...is there a cooldown on the engagement attack? Not sure about that one. Could be a good idea to give a person a cooldown after he makes an engagement attack...but as of now I'm pretty sure 1 guy can simultaneously hit 2 people that he engages if they move out at the same time....it's a really muddy system /shrug.
  15. OH and it's not about being scared of being punished for moving in combat, it's the principle of the matter. Combat(especially melee) is very fluid and you don't want to get pinned down(cornered) or stay stagnant...but yet in PoE... I could see pikes/spears threatening an arc but performing a "free" attack on someone moving past you when you yourself have a person in front of you would leave you open for an attack from the person in front of you....so put in attacks of opportunity to hit people leaving themselves open while making a disengagement attack! video that derp
  16. Remove Engagement Pathing Voice/Sound Options Performance If every thread needs to include that disengagement attacks stink then so be it...I've never been in a fight where someone got a free hit on someone for moving around. Squaring up on someone does not flipping hold them down nor does it mean you can just hit em when they move around you(especially if you are attacking someone else), especially if they are faster than you. The idea of halting someone for a round or so is fine but as implemented its bad.
  17. am thinking you are a bit optimistic. we have access to a small portion o' the game. we don't know as much as some folks believe we know. at release, there will be many quest and dialogue bugs. many. period. at release there will be more than a few mechanical bugs. those o' us who played the beta saw a fraction o' the total critters in the game. fix player-side mechanics issues does not address all enemy mechanic problems. more than a few technical issues will be location specific. we have explored very few locations in the game. most testing by players has been ' characters between levels 5-8. there will be more than a few level specific oddities related to mechanics. there will be talents and spells and weapons that only is broken when used together, and we has had fewer opportunities to test all such combinations as we soon will. am thinking it is a mistake to believe that based on dedicated feedback, poe will be "highly polished" on release. that would be a nice result, but it would be a nice surprise. HA! Good Fun! ps we is saying such not to be a jerk. quite the opposite. Gromnir is anticipating the game with high hopes. however, if folks genuine approach march 26 with expectations that poe will be highly polished, we cannot help but believe that many folks will be unreasonably disappointed. we do not see justified cause for a belief that poe will be particularly polished. am not even certain the poe will be more polished than past obsidian releases. therefore, we won't rage and howl when poe is released and it is predictably buggy. The game could use another push back honestly...but yea I'm biased against a lot of the stuff in it so...
  18. If this was done like the EE games with a little toggle button then fine, but if it's the ONLY way to loot its bad and just wasted time that should have been spent on sound/volume options.
  19. Unfortunetly (or maybe no), I can't feel performance hitches, my CPU is too fast As for the reverb, I agree, but I guess there's nothing that can be done now Upon testing (well, listening more carefully), I see what you mean, but I think this is Working as Designed ® There are indeed two sounds, but that seems to have been done intentionally - one sound for active state (mouse button down) and another sound for leaving active state, when you let go of the mouse button. I share your opinion, we're better off with just one sound, and I believe it should be played only on "mouse button pressed". I think some people were complaining about the monotonous clicking that was going on with each click...so they may have added another sound to break that....I countered that by saying the old games had the same monotonous clicking and it was fine but..... We'd have to hear from them if that's something they added due to that feedback but yea there should only be one click sound...................
  20. Yea these over the top visuals are lame and I want a way to remove them....the stupid arrows and cloudy green/red things have to go...even if they remove it with expert mode...SOME WAY to get that stuff off the screen. Like you said...we bloody well know when we're flanked....the only reason these things are added is because of a controversial(at best) mechanic.
  21. Did you watch any of the videos? It's pretty obvious. The characters have no collision so they can stack on each other and or run through things. I seen several video the others have recently upload. I got confused when I the whole bar started to rush in and attack the party. There was some weird skills that was used in that video seem off. One of the characters was using somekind of whirlwind skill (diablo and path of exile like abilities) that the npc rush into melee range and got one-shotted. However, the video didn't show it being casted. Most of those attacks were engagement attacks or disengagement rather.... He was showing an exploit with the system.
  22. You get +3 Accuracy and Defenses per level, always been the case. Nah, but feel free to rename the strings of those attributes yourself though Yea i think I'll put the stats the way i want them. Just curious but you think dex is OK as is?
  23. Everyone has their own idea of what stats should do but definition/literal wise I can see Perception being Deflection and Accuracy...but since it already does interrupt... Are you changing Dex in the IE mod...seems like a nice spot for Deflection.
  24. Wut...definition wise that makes no sense bro
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