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GreyFox

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Everything posted by GreyFox

  1. Hah...the names really get me too. UtherhartSnufflebunny It's actually funny that i've heard Sawyer say "Deerwood" (Dyrewood) and then in a separate interview hear Avellone say "Direwood" (Dyrewood) I don't know if even they are on the same page as far as the names go. I'm gonna need a dictionary like mechanism for telling me how to pronounce these things.
  2. I like BG1's portraits better than BG2's and even redo the NPC's with BG1 when I play BG2... That said it was the same guy who did both of them....so he was likely given a direction on how they were supposed to look and IMO they look darker/more depressing....and yet somehow still more cartoony in BG2...
  3. In a game that didn't want save scumming I see a lot of save scumming... Seems that you need to rest WAY to often still.
  4. I agree with that guy earlier in the thread who said he thought this was already a feature....I too thought you were going to be able to use a pistol in 1 hand and a sword in the other...guess I wasn't paying close enough attention to that part. That being said of course I want it in...I played a Swashbuckler in BG2 ! Well they could put the pistol on a cooldown as well after it's fired which disables it from being used.... It could also double as a club after the first hit bash someone with the other end!
  5. I quoted that as something I said/referenced not you...in regard to selling units....more of a thing we say in sports. we played d-1 football. always hated when somebody "quoted" us with what they thought we meant. that kinda thing would get any journalist seriously skewered. though, admittedly, by the time we got to University, we were no longer quotable as an athlete seeing as how we only ever got one start and that were due to injuries. as an aside, we saw "oh noes" nonsense in a post by helm, which kinda figures. HA! Good Fun! Yea I thought you were talking about my "scoreboard" thing but you weren't that was my fault I miss quoted you. I fixed the other post.
  6. EDITED: quoted wrong person/wasn't referring to me.
  7. **** man if they consider past xp mechanics to be failures this game is worse off than I imagined. Thank god they have a partnership with Paizo as a Pathfinder cRPG will no doubt have combat as well as other XP...not to mention popular/established mechanics already in place. This is especially true considering the IE games didn't try to have what you consider equal rewards for different resolution of quests so it's rather silly to judge it as if it did. Besides not everyone thinks there was an issue nor do they think of this as an improvement. Sure two of the head guys on PE think there was an issue but we've established that one didn't do too well when left to his own ideas....so yea cause for pause is very much warranted. *chuckle* it would be hard for stun's example to be any worse as an example o' past failures. ps:t? A Wisdom of 12 and lower, no bonus 13 gives you about a 2% bonus to experience earned. 14 5% 15 8% 16 10% 17 13% 18 15% 19 18% 20 20% 21 23% 22 25% 23 27% 24 30% 25 35% the game was so skewed in favor of wisdom it were ridiculous. intelligence and charisma also were receiving superior xp rewards, but as we noted in another thread, ps:t were the prime example o' th schadenfreude josh were talking about in his recent balance article. you could not active play as a cleric in ps:t, so no class had wisdom as a prime attribute, but wisdom not only got you the best xp awards, it gave you a freaking BONUS beyond the awards. and unlike other ie games, you could level as a thief, mage and fighter, so you were smartest to do all three if you wanted as much xp to get as much wisdom a possible. stun example o' the best is perhaps the worst freaking example we can recall, and clearly the most arse-backwards ie game as far as experience were concerned. is ironic that stun edited from bg2 to ps:t, 'cause he backpedaled his way into a complete ridiculous xp mechanic that made so that anybody who played through ps:t as a high wisdom mage character knew very well that playing as a low int/wis/charisma fighter as were oh-so-common, in other ie games were a functional punishment, particularly as combat... sucked. schadenfreude, and stun actual edited his way into it. tickles our sense o' whimsy. we loved ps:t, but stun points to it most farked mechanic as the guide for PoE? we couldn't have scripted this to make stun look more foolish. honest. HA! Good Fun! edited out oh-co-common... as if the c is all that close to the s on keyboard. sheesh I get what you are saying in that regard and I wasn't referring to Stun's post specifically. I was more talking about combat xp AND other xp working together. Your point above is valid and can be improved upon for sure as it doesn't really mean the system as whole was a failure just that some of its short comings can be reworked and the nonsensical parts removed. Sorry I should have further clarified I guess. Hell that is if I'm even in the right thread hah! So many XP threads I forget what we are talking about in which one sometimes. Good Fun indeed!
  8. **** man if they consider past xp mechanics to be failures this game is worse off than I imagined. Thank god they have a partnership with Paizo as a Pathfinder cRPG will no doubt have combat as well as other XP...not to mention popular/established mechanics already in place. This is especially true considering the IE games didn't try to have what you consider equal rewards for different resolution of quests so it's rather silly to judge it as if it did. Besides not everyone thinks there was an issue nor do they think of this as an improvement. Sure two of the head guys on PE think there was an issue but we've established that one didn't do too well when left to his own ideas....so yea cause for pause is very much warranted. For me I think people are completely in the right to challenge their opinion and implementation and "point to the scoreboard" as it were...no reason to come up with anything new when what was old works perfectly fine. It's understood that it won't likely change it's also understood that the "scoreboard" will tell the tale so for the sake of a PE2 (franchise) I sure hope they did it "right". And by right I, of course, mean that it resonates well enough with the masses to actually sell.
  9. I wasn't attacking you either just saying... I also don't know that he's supposed to be an orc or hobgoblin or what....he didn't tell me and I don't' remember from back in the late 90's/2000. I always enjoyed it and he has always posted well IMO I just so happen to totally disagree with him in regards to this subject. (and no I don't want ONLY kill XP but prefer XP for different actions) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Gromnit actually, the only time we do so is on the rare occasions when we is serious... typical drop the "HA! Good Fun" too, just so as to be clear. most recent example were some clown making light about his ancestors raping ours. some folks has commented on the fact that they recall us posting normal, but cannot recal more than a handful o' times in more than a decade. you is free to imagine different causes if you wish. it amuses us that you put such thought into the matter. nevertheless, thanks again for proving our point 'bout efficacy o' schmuck detector function. illustrations is always useful. HA! Good Fun! HA! Good Fun! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wow...bringing up rape and such is a pretty quick way to not be taken serious anymore....doubt it brings home the point very well either.
  10. Look I really dont get why you all say amount of selled copies equals quality in those xp threads. On the one hand, people here express their hate against those "soulless" trible A games and on the other hand you say that sold copies is a indicator for quality. You basicaly say that assassins creed and cod are the best games ever made, also they should make PoE closer to diablo, guild wars 2 or the witcher because those games sold more copies than baldurs gate2. Following your argument thats exactly what you want. You are partially correct (from my PoV anyway)....however... That's why you compare it and put it up against other games that are from the same genre and released around the same time. So CoD and AssCreed aren't viable comparisons. The other IE games are perfectly fine examples and PS:T easily sold less than the rest... Torment would have been a crazy good book but wasn't overly fun to play. It was a great story and very interesting but got boring pretty quickly and the units sold tell as good a story as the game itself did. Which is...most people in this genre want to actually do more than walk around and click through pages and pages of dialogue. The game wasn't bad by any means it just got boring and lacked in overall fun.
  11. It's just a forum personality...you guys gotta bring more to the table than that in your quest to kill quest only xp (and then get xp from that kill)
  12. ToEE was pretty forgettable to me, actually the crappy radial menu is all I really remember from it. I think it's the one that had that crazy bar that determined how much of your turn you used up....yea....no thanks. It did play in a similar way to a PnP module(no duh right) which was pretty cool.
  13. This game keeps track of kills right? I wonder how they determine what the most powerful foe vanquished is in this.....hps, dps, hrmm....it's not XP LOL I'm sure the kill XP people are going to have something else to talk about now that I'm sure they forgot about the fact that the character sheet sure has a lot of extra tidbits about combat/kills....like they get everything but XP right down to most damage done by a single hit. Wonder why there is a "Total Enemies Defeated" section but not "Total Quests Solved by Dialogue" or "Quests Completed". I swear it's almost as if this is a combat oriented RPG.
  14. From my perspective, this is the most powerful argument against my position. I still hold to my view, but if there were a single vexing argument to me from the opposing side, it's this. Without any rewards other than loot - and let us be honest, most of the battles won't yield rewarding loot, but just money in all its wonderful dungeoneering form - normal battles will become tedious. If PoE is anything like the BG series, and currently it looks like it, than there will be plenty of battles to fight with most of them dropping random stuff you'll most likely sell. A non-combat-xp system stimulates a player to always avoid combat where possible, something I find as annoying as others might find combat-xp. The thing is, if players want to go out of their way to get extra xp, by wasting their time and going to the farthest corner of the map in search of three wolves, just for some 45+xp, just let them do that. Why are people so hell-bent on trying to enforce a certain playstyle on others? If you don't like to do that, just don't do it. And before someone says I want to enforce my playstyle, too: No, the thing is it makes no difference for people who don't go out of their way to kill everything to get combat xp, as they're not farming, but just experiencing the game. Combat xp is a logical, calculated and balanced part of the game (or should be). You might hate farming, but this is not a multiplayer, this is not a competition. If people want to farm, let them. Nobody is forcing you to farm. But by taking away combat-xp you are most definitely forcing other players to play the game how you want and this just sucks. By the way, the you is the general you and not a specific person in this case. But in my opinion, this is the biggest problem these days: Envy. People hate that others are faster, more efficient or stronger than them. People hate that there are munchkins out there who could beat the game faster than they will, because they're minmaxing and gaming the system. People hate that there are scumsavers, minmaxers, walkthrough-users and whatnots. And because they hate that there might be someone whose characters are a bit stronger than theirs, because he wasted the time to get some extra kills, they want to "balance" a singleplayer game and enforce a cetrain gaming style. Oh I still remember when there were people who would clamour about the possibility to save-scum. How they raged that ironman was only an option. I don't know if I find it sad or amusing that people are this way. I was pretty surprised to come back here and see people so personally affected by the way other people play their SP game...I wonder how they react to real life situations..... They had save game editors for the IE games, console for NWN and likely will for this but people are worried about giving out 10 exp for killing some wolves....lol...amusing is where I sit atm so I guess that answers that.
  15. They have time to make multiple iterations of those in couple months. Which of course don't mean that they can surpass BG1 in quality, but then reason is probably somewhere else than they didn't have enough time. Manpower/money? Honestly a company with the nickname "bugsidian" in some circles doesn't need to put out a rushed/buggy product when there is no publisher to place blame on and the full brunt of all critique is solely on their shoulders. Personally I don't think the nickname is fair or really warranted but I have heard it and yes in locations other than RPGCodex....
  16. Well you posted.... 1.) Clearly answered the question...I can explain it to you but not understand if for you...sorry point 1 is relevant because regardless of what is used to express the items in the radial menu no one naturally reads or looks about for things in a circular way.... 2.) More tongue n cheek than anything but most gamers hate radial menus and most games don't use them. I said PSTs menu was OK not good....as in it was tolerable because you mostly walk n talk in that game whereas in TOEE you have a lot more need of the menu. You could also do most of what the radial did from the bottom bar and the spells/abilities used in that game were less extensive than in other IE games. 3.) I did indeed as that IS the impression I get...if that isn't the case I apologize. Curious though that you say I posted a good radial UI but only offer that it "looks neat" not that it functions well or why it's good....unfortunately looking neat doesn't make for a good UI.
  17. This one was OK But probably only because you never had to really use it.
  18. IWD1 Rangers using bows were more broken than anything in BG1 IMO disagree. bg1 excessive bow powha was a topic discussed on the iwd boards as a matter o' fact. a bg1 fighter with grandmastery in bows would make any iwd ranger build look like a child wielding one of those plastic toy bows with the suction-cup arrows. the howls o' anguish that inexplicably rose up from the bg bow fans were defeaning when they understood that bis were nerfing bows. HA! Good Fun! At least you could have your fighter specialize in bows in those games... ask obsidian to include a bow specialization talent. the developers has admitted that their current talent list is less than complete. particular weapon specializations does not strike us as an unreasonable talent request, and even if it were unreasonable you could still ask for bow specialization... or firearms specialization, or camping proficiency that would double camp supply usefulness, or Racial Enemy: Tribbles. is there tribbles in PoE? who cares? am genuine hopeful that talents provide genuine differentiation and customization. HA! Good Fun! ps we thinks only a jackarse would choose the camping supplies talent we suggested, but no doubt some Role-Play purist would get use outta it. LOL Indeed....hope
  19. I mean who doesn't like twisting their head around trying to read this ****? Do it with me folks...tilt head left...tilt head right...
  20. I love it when people ask why something is bad before explaining how it's good first. I guess you really answered your own question....given that there are numerous amounts of bad examples and like....0 good examples of a radial menu. Lets see: 1.) people tend to read/select things from left to right not around and around 2.) it's never done properly and when done not properly its annoying an aggravating 3.) it looks fugly 4.) screen clutter 5.) clearly takes more time to negotiate 6.) never gets done properly HOLY WTF WERE THEY THINKING BATMAN
  21. Yea I wish Obsidian sucked as bad as Blizzard....there was a time before WoW and their games were still high quality and very well done.
  22. Agreed...a better UI could solve the major issues with what the OP was talking about.
  23. IWD1 Rangers using bows were more broken than anything in BG1 IMO disagree. bg1 excessive bow powha was a topic discussed on the iwd boards as a matter o' fact. a bg1 fighter with grandmastery in bows would make any iwd ranger build look like a child wielding one of those plastic toy bows with the suction-cup arrows. the howls o' anguish that inexplicably rose up from the bg bow fans were defeaning when they understood that bis were nerfing bows. HA! Good Fun! At least you could have your fighter specialize in bows in those games...
  24. Yep, just like in all the IE games. Yep except you're wrong...it amazes me how much people don't' actually remember about the games they reference. http://baldursgate.wikia.com/wiki/Spider%27s_Bane Items did have minimum requirements in BG1/2....load up BG and try to put full plate on Viconia plz and ty.
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