-
Posts
5767 -
Joined
-
Last visited
-
Days Won
44
Content Type
Profiles
Forums
Blogs
Everything posted by AndreaColombo
-
Bit on the off-topic side but hiring someone full-time and being their boss is quite different from contracting someone for a time and being their client.
-
The Obsidian sword is actually a battle axe. If our experience with the first Pillars of Eternity is any indication, those items will probably not be made available otherwise (with perhaps an exception as a reward to returning backers as was the case with Gaun’s Pledge? If and when a third game is crowdfunded, that is.) I understand your sentiment as I’ve felt the same about other games in the past. If it’s any consolation, those items have either no in-game effect, or a rather unspectacular one.
-
Josh mentioned in a QA stream that their tooltips are generated by code that reads the item's properties, and he attributed inaccuracies to the code's shortcomings. I have no way to disprove this, although frankly it shouldn't be too hard to make the code read the specifics and give us the hard numbers. Clarity on these matters has been requested since the PoE days, and certainly during the Deadfire beta days. As for the thresholds, they should be visible in the JSON that has the ability. Let's see if kilay can tell us
-
SAVED GAME: Link STEPS: 1. Load the attached saved game. 2. Select Tekehu and go to his character record screen. 3. Observe Tekehu has both the Heart of the Storm and Secrets of Rime abilities. 4. Go to Tekehu's inventory. 5. Select his second weapon slot (Lord Darryn's Voulge) and in right-click it. 6. Observe it deals the best of Slash/Shock damage: 7. Check Tekehu's penetration with this weapon. Observe it benefits from Heart of the Storm: 8. Now select his first weapon set (Frostfall) and right-click it. 9. Observe it deals the best of Crush/Freeze damage: 10. Check Tekehu's penetration with this weapon. Observe that it does NOT benefit from Secrets of Rime: Frostfall should benefit from Secrets of Rime in the same way Lord Darryn's Voulge benefits from Heart of the Storm.
-
I think Brandon said in the last QA stream they are actively looking into it. Nothing further has been said about it officially, AFAIA.
- 1 reply
-
- 1
-
- Patch
- Skill Tree
-
(and 1 more)
Tagged with:
-
I did entertain the thought of going Devoted/Berserker on occasion, although Devoted/Helwalker eventually won out. The Brute can certainly be built to great effect, but it bothered me to miss out on +10 MIG (which is very consistent with the LoP concept) and +10 INT in exchange for a Carnage ability that isn't but the shadow of its PoE self. Granted, a Berserker brings more to the table than just Carnage, but especially at lower-levels I like Monk's abilities better. Helwalker/Berserker wouldn't, in my opinion, make a great combination. Helwalker really needs Constant Recovery (and any other source of HoT) to offset the extra damage taken while hoarding wounds, and a Berserker would effectively replace it with DoT from Frenzy. The inability to see one's Health while being exposed to 50% extra damage also hurts, whereas Thunderous Blows wouldn't stack with Frenzy and you'd miss out on +2 Penetration. Paired with how meh Carnage is in Deadfire, I would still favor Devoted/Helwalker by several orders of magnitude. A case could be made for the Devoted/Berserker build as mentioned above, although the Brawler just pushes all the right buttons with me. If you're willing to dual-wield, I suggest using sabres since you can always switch to the Monk's fists when facing highly-resistant or immune foes. Min's Fortune in your main hand, and any of the following (depending on availability and personal preference) in the off-hand: Scordeo's Edge, Grave's Calling, Beza's Toothed Blade. Since you would no longer need the Helm of the Falcon, you could replace it with Heaven's Cacophony for Avenging Storm, or Fair Favor (once you complete Serafen's quest) for extra damage with sabres. Two-Weapon Style instead of Two-Handed Style goes without saying. I personally still prefer 2-handers, though I realize in Deadfire they are overwhelmingly inferior to dual-wielding since there's no DR and no way to reach 0 recovery.
-
The second half of the game isn’t worthless—it’s when the real fun starts. Finally we get to enjoy the full extent of the power we’ve built I’m not saying the game doesn’t have a balance problem, because it does. However maxing out when only one encounter is left (or very close to the end of the game at any rate) is something that would personally put me way off. I want to spend as much time as possible maxed out, for that’s where the real fun is (at least for me.)
-
The Hylea gauntlets (not sure what the exact name is) aren't bad, either—though I don't think I could get them to apply the Raw DoT? May need more testing. The +5% Slash damage is applied to your final damage (i.e. roll + all modifiers); however, in the case of a critical hit it is actually slightly higher than final figure * 5%, but not quite as high as (final figure * 5%) * (1+25%). Not sure how the math is: The same is true for the funky new helm that looks like an auroch's head, and adds freeze damage to your next successful attack (10%, but slightly more on a critical hit.) EDIT: In response to a post in the previous page, I did get The Power of Money ring to proc a few times with 69k gold. Definitely working. EDIT II: The Raw DoT from the gauntlets actually works exactly as advertised, except it is not communicated in the combat log. It merely shows the number on the character's head, so it's easy to miss if you're not paying attention. I actually really like these gauntlets.