Everything posted by AndreaColombo
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Itemization is great this time around. We need more
AndreaColombo replied to aphotic's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)FWIW, I prefer the Deadfire system. Weapons feel more unique, and it shows that more thought and effort went into each. The unfortunate side effect is that each weapon must have taken longer to design and implement, so we've got less of them in general. We need more, which seems to be happening with the DLCs (on 2nd August we'll get new equipment from the free DLC and more equipment from the paid one.) I loved the first Pillars, but finding a weapon with a lash or the slaying enchantment felt boring cause I could slap those on any weapon I wanted. I'll say this, though: Not many lash weapons at all in Deadfire, as it seems. I was hoping we'd get a flaming sword—because it's iconic for fantasy games and because we were shown an early version in one of Josh's teasers that looked super badass. Hopefully in one of the DLCs...
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The Dichotomous Soul - Damage too low; wrong type
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)...aaaand wrong forum. Will ask a mod to move this.
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The Dichotomous Soul - Damage too low; wrong type
Saved Game: LINK Steps: 1. Load the attached saved game. 2. Use the console to spawn a dummy (cre_dummy) to enter combat. 3. Select the Watcher and activate The Dichotomous Soul ability. 4. When the twins spawn, let them attack the dummy. Observe both twins deal ridiculously low Crush damage, probably because they're using regular fists as weapons: Not only does this make no sense because the twins are made of fire and ice (and should therefore deal burn and freeze damage respectively); and not only because their fist damage and penetration should match the Monk's progression; but also because this is a PL 7 ability. If this is the damage they deal, this isn't worth a talent point at any PL. Notes: The issue has existed since release and had already been reported, but still exists as of 2.0.
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Sanguine Plate (or similar) armor in Deadfire: You know you want it!
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ah, must be the frost-themed plate I mentioned; looks pretty kewl and has a matching helmet
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Beta Patch Notes for Version 2.0.0
I’ll report it again tonight to confirm it’s still there in 2.0.
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Beta Patch Notes for Version 2.0.0
I’ll check this evening or tomorrow.
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Beta Patch 2.0 is live...and so far it looks more like a 1.5
AndreaColombo replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)^ Brandon did mention the ability tree one in the stream, though; said it’s being actively looked into for a future update.
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Beta Patch Notes for Version 2.0.0
Surprised there’s no mention of a fix for the damage dealt by the twins summoned by The Dichotomous Soul. Is that still an issue? It’s been outstanding for a while.
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Beta Patch 2.0 is live...and so far it looks more like a 1.5
AndreaColombo replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Has the new item enchantment UI made it in for 2.0?
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Beta Patch Notes for Version 2.0.0
Subbing thread. Pics of the bow and it’s stats/enchantments please?
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Sanguine Plate (or similar) armor in Deadfire: You know you want it!
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Mechanically or aesthetically? Mechanically it wasn't spectacular, but I wasn't really using it for the mechanics myself.
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Sanguine Plate (or similar) armor in Deadfire: You know you want it!
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So Brandon mentioned this in the stream and said they're looking into what they can do, and I'm practically percolating with excitement right now :D (Yeah, that's how much I love the Sanguine Plate. I probably won't sleep tonight.)
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Dev Stream with Game Director Brandon Adler and Producer Alec Frey
They answered this one and the answer is yes
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Dev Stream with Game Director Brandon Adler and Producer Alec Frey
Possibly not in the form of further speed nerfs, seeing as recovery is already way too long across the board.
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Sanguine Plate (or similar) armor in Deadfire: You know you want it!
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A little bird told me Beast of Winter adds a “frost-themed” armor to the game; no idea whether it looks like White Crest, but it’s possible it’ll be the same level of awesome. I just have a thing for the red color myself
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Update #52 - Beast of Winter Preview
^ I believe it should be easy to make them available via mods once the DLC lands. I’m actually a fan of companion-/sidekick-only races and classes as it makes them feel special. They have something unique to bring to the table that would otherwise be unavailable. I feel that giving the player access to avian/marin/endings godlikes or the unique companion subclasses would cheapen them and make the relative companions less special.
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Sanguine Plate (or similar) armor in Deadfire: You know you want it!
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But you don’t get that armor from a Fampyr IIRC it’s a quest you get from the Vailian Ambassador in Defiance Bay; you kill the goons and their leader is wearing the Sanguine Plate.
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Beast of Winter Interview(s?) with BAdler
AndreaColombo replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can make a mod that turns spells into a per-test resource, though. Going by memory, that’s the example BMac used in his modding guide
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Dev Stream with Game Director Brandon Adler and Producer Alec Frey
Are community-reported typos being looked at for patch 2.0? https://forums.obsidian.net/topic/97853-typo-thread/page-1
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Dev Stream with Game Director Brandon Adler and Producer Alec Frey
You know what I wanna ask, don't you? (hint: will there be a Sanguine Plate to go with our Sanguine Blade in any future DLC?)
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Beast of Winter Interview(s?) with BAdler
AndreaColombo replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In a way, this is easier to balance (not saying DA:O was balanced, which I can't because I haven't played it; also not saying Deadfire should employ the same system. I'm speaking in general.) Developers know you will always face enemies at your apex, so all encounters can be balanced expecting it. In a game that has per-rest abilities, fights need to be challenging for people at their full power while still being generally feasiblefory those who aren't (in the sense they stand at least a chance to win if they play their cards right.) It becomes a very delicate balancing act where different players' skills are no longer the only variable; you also need to account for what resources they may or may not have by the time they get to each encounter. In an open-world game you also can't tell which pieces of equipment the party will or will not have. Hard to make it all work.
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[Feeback] Concelhaut's Draining Touch's recovery time is too high
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)bump baby bump
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[1.1.1] Concelhaut's Draining Touch doesn't benefit from Spirit of Decay
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)bum bum bum bump
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[1.1.1] Caedebald's Black Bow doesn't benefit from Spirit of Decay
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)bumpy ride
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Beast of Winter Interview(s?) with BAdler
AndreaColombo replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The problem with solutions that make resting inconvenient just because it's tedious for the player to do (as was the case with camping supplies in the first game) is that they encourage cheating more than resource management. If I know I can do it within the game rules, but it's time-consuming and/or tedious, I'll just cheat to remove the inconvenience—also because I value my free time too much to waste it going through areas and loading screens just to achieve the same result cheats get me in 5 seconds.