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Everything posted by AndreaColombo
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That is not a particularly good argument. This game is at the end of its life cycle, with 1 or 2 patches left beyond 3.02 if we're lucky. There are limited development time and resources left to fix bugs and polish the product. To fix the console command, development time should be invested that would inevitably be taken away from what time is left to fix bugs. What you are suggesting is that they start supporting a feature that was never officially supported in the first place, and spend time to develop a solution that a mod's already offering—thus taking away from bug fixing and polish—based on your opinion of the story companions. This despite the fact that story companions reflect the developer's vision and the developer never meant for you to change their attributes. Having played with both hired mercenaries and story companions, I disagree with your assessment of their attribute spread, and of the importance of attributes in Pillars of Eternity—but that's beside the point. You can use the IE Mod to alter story companions' attributes; why demand that the developers to start supporting the console this late in the development cycle at the detriment of much-needed bug fixing?
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Azzuro the merchant
AndreaColombo replied to zered's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not sure, but you can console his items and pretend you bought them As of 3.0, he will show up with a dilemma (same chance as to get any other visitor with a dilemma) you need to solve before he starts randomly showing up with something to sell. If you plan a build around one of his items, just console it in (Azzuro may show up and offer the same item any number of times; I buy what he sells every time, stash it, and console in what I want after his first visit if it wasn't what he sold.) -
Fairly sure it is level 12 for PX2 (IIRC it was confirmed by a dev.) Should be 9 for PX1; not sure for Act III (used to be 14 for Act IV; not sure whether that changed.) If you get there earlier and still want scaling, you can activate it via console (but it will likely only apply to areas you haven't visited yet, so better console it in before you enter the relevant Act/content.)
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Well, the thread is from April 2015—nobody could mention Shadowflame then as it hadn't been even designed yet Definitely one of the best Wizard spells, and the absolute best of level 4. Would be interested in reading some opinions on levels 7 and 8 (including the uniques from Concelhaut and Llengrath.)
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I had my main do it and she survived thanks to the diving helmet. It's amazing to see the kind of reactivity they implemented for this: from DoC simply walking back to characters volunteering, passing through Durance's refusing (how in-character of him!) Love that you can get the non-standard game over and/or really lose a companion there. It's the kind of stuff you don't see in games anymore nowadays. That you can blame Ondra for the loss of companion who didn't die is a bug. I'd report it myself but I did Act III before TWM 2 so I don't have a relevant save game to provide. My question, however, is: wasn't Ondra's motive kinda weak? Weren't the Engwithans almost extinct when she called forth the moon to destroy them? And why would she, if those left were doing her a service by making everyone worship the new gods? It's also kind of silly that Abydon would disagree but let her do her thing just to oppose it last minute. Why not act sooner, if he had known of her plan all along? Maybe I should start a new thread for all this...
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Again, I don't understand how fixing an unsupported feature can be more important than, say, fixing items that don't work at all or work in a completely different manner from what is expected (just to name a bug that is rather pervasive as of 3.01.) There's a reason why story NPCs have the stats they do (and I was never a fan of how some of them were changed in early patches to accommodate game mechanics); no problem if people want to go out of their way to change them, but demanding that the devs go out of theirs isn't logical or fair. Besides, the point about power doesn't really stand. I'm running a PotD game with upscaled content and story companion and they do pretty good. My only complaint is that Durance is slow (then again he himself claims in your first conversation that his weight is considerable, so a low DEX makes sense for him); other than that, more power is the last thing I feel a need for.
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SAVED GAME: link (Hope it's the right one; should be right in front of the crystal you need to hit with Abydon's Hammer to bury the Eyeless.) OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Interact with the crystal and make the protagonist strike it with Abydon's Hammer while the rest of the crew leaves. You'll get to a point where the tunnel is clogged by crumbled rocks, and you're given the following options: Twin Stones appears as a selectable option, but I have no Druid in my party. The only party member who is able to cast Twin Stones is the protagonist, since she has Amaia's Codex. However, the protagonist is not with the rest of the party at the clogged end of the tunnel—they're back in the cave striking the crystal. Hence, Twin Stones should appear as "Requirement Not Met." Select Twin Stones. Observe that you get to the following screen, where "1: Continue" is your only option and cannot be clicked: At this point all you can do is force-quit the game and reload a save.
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[2.03] Loading screen text resizes
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Got this too, but totally appreciate there are bugs with higher priority Thanks Aarik (and the whole QA team) for the great job you're doing fixing bugs and being responsive over here! -
You could pull that off if going for a pure melee Wizard, though. You'd only need a few spells to set yourself up as a melee character; just start the fight with DAOM to counter the recovery penalty from your heavy armor, summon a weapon, use one of the fancy spells that increase your stats and disable spell-casting, and go into the fray.
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With the Lady of Pain I got to 40 Slash/Pierce DR and she's a Fighter, so it's not just the Monk. If you start piling up DR bonuses, you can get pretty darn high. The key here is that DR can never reduce inbound damage to 0. Minimum damage (equal to, if I'm not mistaken, 20% of the total) will always go through. Maximizing your DR only ensures that the vast majority of incoming blows deals minimum damage—which is great, but won't save your life if you're taking a prolonged beating. I'd rather Torment-Reach everyone within sight or Flagellant-Path the entire battle field if I had 10 wounds to spend. Or, you know, summon a pair of kick-ass twins
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You need to get rid of the Frightened (or is it Terrified? Can never recall which one of the two the dragons cause) affliction from the dragon's Fear Aura. Use a Scroll of Protection Against Fear (or the namesake 1st-level Priest spell if you have a Priest in your party) at the beginning of the fight, and Suppress Affliction (2nd-level Priest spell, or from a Ring of Unshackling) if any of your characters are hit by the aura before the protection spell goes through. If you have a Priest in your party, generously drop Crowns for the Faithful, Devotions for the Faithful, and Champion's Boon on your party. Dire Blessing won't hurt afterward. Scroll of Valor and Scroll of Defense are your friends; use them like your life depended on it. I also advise shielding up one of your party members (the one with the best defenses), and send them in alone leaning against the leftmost rock wall. They'll eat up the dragon's breath while the rest of your party buffs before diving in. Make sure you keep an eye on the loner and have them sip potions of Major Endurance now and again to keep them alive.
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[3.02b] Annihilation doesn't seem to be working
AndreaColombo replied to Harlath's question in Patch Beta Bugs and Support
http://forums.obsidian.net/topic/84542-30-sabra-marie-calcul-bug/?hl=%2Bsabra+%2Bmarie Was kind of hoping it would be fixed in 3.02, but I guess they had their hands full already. Better luck in 3.03! -
[v3.02.997 PX1 PX2 -steam] Savage attack penalty counted twice
AndreaColombo replied to wbc889's question in Patch Beta Bugs and Support
Is this purely cosmetic, or is the penalty actually applying twice?