
SarcasmoTheGreat
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Everything posted by SarcasmoTheGreat
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Will we be able to specialize in sandwich mastery? /misogyny
- 578 replies
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- Project Eternity
- Women
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The 16th century was a fascinating time for technological and medical advancement. If this game is to include some of our better achievements, expect rudimentary microscopes, flushing toilets, detailed anatomical diagrams, simple thermometers, pocket watches, and cannons.
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Looks to me like they've been working on this for a while now. I don't think they were pulling lore concepts and screenshots and character or dungeon designs out of thin air last weekend. I believe they've known what they want to do, and Kickstarter was simply intended to make more of those goals a reality. A year and a half to code their ideas and write some stories seems like a pretty long time in light of that.
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If there is a community of people eking out a living within the endless dungeon, I will set this game aside and go back to FPSs. I don't want yet another inhabited region. I want a dungeon to plow through. Level after level filled with terrible nightmares and gleaming treasure. Something to test me as an adventurer and send me back to the surface with tales of awesomeness. Something that reminds me of the times as a kid that I actually played AD&D. If there's a friggin' village, or worse yet a trading post, then I want nothing to do with it. That's ridic.
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This is why I didn't pay $1,000 to design one. I'm not shelling out that kind of cash to have my NPC featured in an alley leaning against a wall as the PCs walk by. There wasn't enough real information for me to risk paying that much. And yeah, I can't wait for the game credits. All 1.5 hours worth.
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Designing an NPC
SarcasmoTheGreat replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My guess is that if you want to create a guy standing in a bar, grumbling about his spouse, they would probably be happy to allow that ... If you have some NPC that will fit into a quest they have planned anyhow, they will be happy as well. If, however, you want your NPC to be a major one, someone the player will return to over and over, with massive amounts of dialogue.....uhm, I obviously cannot speak for the devs, but I think you had better have a REALLY good story in that case.....basically, they have said "within reason", so be reasonable. At the same time, though, for $1,000 you can (or could; it's closed now) design epic weapons and armor that people will likely use over and over and over, so is there a difference? I mean, I'm asking you. Isn't that the same thing? The devs said that some of the items we design will be among the best in the game. There is a certain implied longevity and frequency there. -
Designing an NPC
SarcasmoTheGreat replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I PMed a dev a very similar question and didn't hear back. I want to know what kind of NPC it is, too. Someone standing in a bar grumbling about their spouse? A party member? A quest hub? I wouldn't spend a thousand bucks on a video game unless it was a pretty substantial contribution, and I think it needs further explanation. -
You both lost me and had me at Mass Effect semi-interactive-space-opera-click-to-win-dialog-option-non-choice.
- 22 replies
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If the ROI on this is more than just marginal, then fine. And since that's a business decision I will leave it to management. Otherwise this isn't high on my list of concerns. I'm thinking about content at the moment. It's an interesting concept, and something I hadn't thought about, but it won't make or break this game.
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Did you play Icewind Dale or Baldur's Gate? Did you have fun? Were the worlds teeming with 12,000 types of flora and fauna?