Everything posted by PK htiw klaw eriF
- What you did today
- Project Eternity Update #36: Off to our elfhomes, but first...
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Relationship/Romance Thread IV
PK htiw klaw eriF replied to Tigranes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You know, this sounds almost exactly like what Sawyer said about classes except for the statement in (). [To the thread in general]Anyways, I think the general sentiment on romances here is "If you do them, do them well, make sure the other alternatives have enough character interaction where they don't seem shallow in comparison, and make it more than about boning the character in question", essentially, do not do them like Bioware does them. Can we move on to other types of personal relationships now? I think the dead horse has been beaten enough already.
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What kind of puzzles do you enjoy? (if any)
PK htiw klaw eriF replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like puzzles where what you are supposed to do is clear. I hate puzzles where there are no instructions at all.
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Relationship/Romance Thread IV
PK htiw klaw eriF replied to Tigranes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Good lord will this thread never stay dead?
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Gun Control in the US
This is clearly an Illuminati plot to steal our guns so we can't defend ourselves against their brainwaves and stop listening to the high prophet Alex Jones. EDIT: Obviously the problem with violence in the US is that weapons are available to those who shouldn't have them(like crazy people) and that seems to be the major problem here. Still, suggesting that someone may have to wait a bit for an extensive background/mental stability check or that sales at gunshows be a bit more restricted will drive some people into a frenzy.
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Gun Control in the US
We are. All we need is for someone to cleverly put together random scraps of unconnected information to unveil our conspiracy.
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Gun Control in the US
Shhh, don't tell anyone the Plan.
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Gun Control in the US
But it's the only time it'll ever come up for discussion. Times like this happen everyday. With some people there never is a time to talk about gun control.
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Gun Control in the US
Comedy Gold. I honestly can't tell if he is truthful, his bull**** is so damn crazy. Not to mention his followers are even more religiously devoted than the paultards.
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Gun Control in the US
Gun Control will not happen in the US. Any attempts to even start a conversation about it will draw the gun nuts who believe that banning semi-automatic assault rifles or requiring a through background check means that the government is trying to take away all of your guns. Damn shame.
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Two weapon style (dual wield)
I think that D&D 3.X/Pathfinder did dual-wielding very well. While it has the potential to deal higher amounts of damage than Two-Handed weapons, it is more feat and ability intensive(3 feats and 19 DEX) to be competitive. I think that PE could take inspiration from Pathfinder for combat styles, with feats(or whatever the PE analogue) for all combat styles that correct weaknesses and add strengths.
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Gamers.de Interview with Sawyer + Gamasutra Top 10 Devs 2012
This is a good thing and must be applauded. I can't get on a boat in an RPG and not expect a giant sea monster battle. I blame Shining Force. Now a Kraken would be an awesome monster to face. Damn Shining Force.
- Skills and balance in PE
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Two weapon style (dual wield)
Just implement dual-wielding how it was in 3.X and Pathfinder. Slap an attack(hit) penalty on both weapons, off-hand only gets .5 strength bonus to damage, and it requires feats(or whatever the PE analogue is) to gain access to more off-hand attacks per round(or however PE calculates attack rate) and/or unique abilities.
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Josh Sawyer: Balance and Utility
PK htiw klaw eriF replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think the best balance is where some classes' OP abilities are limited(like concentration checks and spells per day for casters). From what I can tell, that is what Sawyer is going for with class design in PE. I also like the idea of removing encounters or mechanics that require the player to have one particular class in their party(like a locked gate only a rogue can unlock, an opponent whose mystical protections can only be removed by a mage, etc.) and instead providing many ways to overcome an obstacle and removing certain spells that made someone invincible and could only be dispelled by a very specific spell.
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Power of classes (Realism vs. Filling unlimited power)
I want all classes to have the potential to become powerful. I think that designing classes with balanced progression where they do not gain super-powerful abilities early on or they not gain anything of use after level 10 is the best way to do things. A level 1 fighter should be a competent amateur at combat, while a level 20 fighter should be a master at combat(switch out "fighter" with x class and "combat" with whatever you feel x class is good at and the statement should still be true). I don't want one class to be amazing(or awful) compared to other classes. A fighter should be a reasonable alternative to a mage, not the choice of a guy who hits things with a sword or a powerful wizard who can throw around meteor storms every round with impunity. There are two ways to balance the two, one is to design the system where both classes do everything equally and the other is to design the system to have them be balanced by having strengths and weaknesses. For example, in an equal system at level 7 both classes would be able to deal 17 damage per hit, the only difference being how it was dealt(melee attack for the fighter, acid arrow for the mage), while in a strength and weakness system at level 7 the fighter would deal 7-14 damage per hit(using a longsword with a high strength score and specializing in longswords) and be able to hit a foe until they die, while the mage would be able to blast areas of foes with fireballs for 7-42 damage but be limited in the amount of spells they could cast, so when they were out of their spells they would be pretty vulnerable(compared to the fighter).
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What do you guys expect from the Chanters?
PK htiw klaw eriF replied to Zenning's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Being a bit more serious, there was an old Doctor Strange issue where this guy basically knew shout magic; each word, perfectly shouted created an effect. I'm really thinking that's going to be what the Chanter does channeling energy into the old texts and using those words to cause things to happen. I'm hoping its not just buffing, though, as I find buff oriented classes fairly boring. I think I might have that issue in my dad's collection. Would be a cool take on a Bard.
- What you did today
- Apocalypse Predictions
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What do you guys expect from the Chanters?
PK htiw klaw eriF replied to Zenning's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think that the chanter(like every other PE class) should function in a similar manner to their Pathfinder analogues(Pathfinder > D&D 3.x simply it allows more versatility and has more abilities) because that is how they are described and what most of us are familiar with. That means..... Some spellcasting, mostly support and debilitating, with a small bit of damage and healing Wide variety of skills(or whatever the PE analogue is) Competent combat training(more than a wizard, less than a fighter) Variety of songs that have a multitude of effects
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Example Names In The Game Manual
PK htiw klaw eriF replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes please! I think that letting the player know the culture of the characters they will be playing is a pretty easy thing to accomplish(a few passages in a manual) that has quite a bit of benefit for those of us looking to role-play a character.
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Baldur's Gate enhanced edition
To be fair, most games these days are pretty damn buggy on release. You should always wait about a month till a few patches are releases or someone comes up with a fix.
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BG2 Vs NWN2 crafting
PK htiw klaw eriF replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)So you would like a NWN2 system for crafting the basic weapons and adding enchantments to them, and a BG2 system for crafting epic/legendary/unique items? Because that sounds just dandy to me.
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BG2 Vs NWN2 crafting
PK htiw klaw eriF replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)In general, I think that D&D crafting systems are crap. Oo, let's nerf non-casters EVEN MORE by giving ALL crafting abilities to casters who have to spend their precious experience points in order to make items for the non-casters! I'm sure the party wizard and cleric will be delighted to drop two levels so that you can have that +5 funky-ass exotic weapon you always wanted instead of using the +5 longsword you FOUND for FREE. That is why I said Pathfinder improved it quite a bit. No more XP costs for Magic Items.