Everything posted by PK htiw klaw eriF
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Power of classes (Realism vs. Filling unlimited power)
Apparently reading comprehension is lost on you. Well they did not propose something that almost the opposite of what was in the average IE game and then claim it "wasn't much different" than what was in the average IE game. They were quite upfront when they proposed something different and made no such claim, but you did. Point me to one IE game where HP is not tied to level or class. Show me one that does not have a focus on "stat inflation". You can't, because all of them had HP tied to level and class and all of them focused on "stat inflation". Your proposal is not similar to what was done in IE games. Strawman. I simply pointed out that what you proposed was not in ANY IE game. I have never objected to a mechanic because it was not exactly the same as in the IE games. Do everyone a favor and actually try reading before you start building strawmen. As for the mechanics you proposed, they would not work in a high fantasy setting where magic/supernatural abilities are very commonplace. Like the PE setting for instance. Static HP would not work out side of an extremely low power level game with no/extremely limited magic/supernatural abilities. In PE, you would end up with characters that either die too quickly and easily at high level, or extremely tedious low level combat that consists of hitting each other with swords for half an hour till someone drops dead. Focusing on skills and feats with no "stat inflation" would not work outside a low power game(which PE will NOT be) it does not allow for characters to get harder to hit or resist magic better(increasing attack and saving throw ARE "stat inflation"). The mechanics you want would fit in a low power game, but PE is not that game, and will not be that game. If you want a game like that may I suggest Age of Decadence? Perhaps you would like to kickstart your own game in a low power setting?
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Skyrim Mods
Is there a mod that fixes the terrible combat system?
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Balancing Stealth vs Combat II
PK htiw klaw eriF replied to IndiraLightfoot's topic in Pillars of Eternity: Stories (Spoiler Warning!)Like I said in the previous thread, I think XP should be challenge based. You randomly encounter a group of bandits, you can pacify them in any number of ways, you get the same amount of XP. Also XP awarded for clearing dungeons. That way we don't end up with a ME2 like "quest only" system or punish people who like to wander around a bit first rather than do a mad dash to complete quests. On an unrelated note, I would like a few areas that have no quests tied to them that the player can explore. Dude where have you been? That game is probably one of the best FE released so far. Just look out for Chapter 5, that one can be a bit tough.
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Power of classes (Realism vs. Filling unlimited power)
I don't know. Maybe you should pay a bit more attention to what you post. You did say what you proposed wasn't "that much different from your average IE game", then listed two things that were completely different than what was in the average IE game. Strawman and fake outrage? You must be a conservative or libertarian.
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Design a monster.
PK htiw klaw eriF replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Here is my idea. A skinless humanoid creature that kills people and wears their skin in order to impersonate them. It has a photographic memory and is incredibly good at impersonation, allowing it effectively pass as a person that it has killed. It is not supernaturally adept physically, but does have advanced mental abilities. It would be likely to be adept at magic or have Cipher like skills. It would be included in a quest where the party has to find out who in a tavern/town is the creature it attempts to kill them in their sleep. If the party discovers the creatures identity, it offers them something if they spare it. If the party does not discover its identity, it attempts to kill them in their sleep. If the party accuses the wrong person, the creature does not attack them, but will kill one person in the area every 7-30 days.
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Balancing Stealth vs Combat
Well isn't this thread a lovely cesspool of negativity? Anyway, I want challenge based XP. Group of bandits are encountered, you get XP for pacifying them, with a myriad of possible options to do so available. That way the player still gets a XP reward for completing difficult random encounters not tied to an established objective, but won't be at a disadvantage if they don't always choose combat to deal with them. Sound fair enough?
- The End of America (and Western World)
- Russia tread
- Russia tread
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Gay Marriage to be legalized in the UK
****ing logic, how does that work? Well.... 1. LGBT gets equal rights 2. ????????? 3. Destruction of Religious Liberty, Order, and America
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Gun Control in the US
Lookout, Obama's gunna take ur guns and make ya gay marry an illegal immigrant in a muslim ceremony.
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Power of classes (Realism vs. Filling unlimited power)
No. A wall can't use a PC. You have a problem with me assuming the power level of a dragon by referring to the common usage of dragons in fantasy? Fine. Except you did the same thing..... You don't know if a fictional creature in this setting is mortal, yet here you are making your argument using an assumption, just like I did. Again, you can go making justifications on how a normal group of people can accomplish amazing things forever, but it doesn't ****ing matter because PE will not be populated by "normal" people. It will be populated by people who can use magic, call upon the power of their souls to perform superhuman feats, and by non-humans who have special abilities. If you want a hyper-realism game, go play Age of Decadence or something, because PE will not be for you. And just because I couldn't resist... In EVERY IE game HP was tied to level and class in addition to CON In EVERY IE game there was a focus on stat inflation(attack, AC, HP, etc) What you are proposing is different than what has been in ANY IE game
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Power of classes (Realism vs. Filling unlimited power)
Yes. Just because a weapon can break through a well crafted suit of armor doesn't mean it will harm a Large magical flying lizard who can incinerate creatures by breathing, has great magical power, is highly intelligent and physically powerful. Of course you could pull justifications on how a normal person could defeat a dragon out your ass until PE is released, but that doesn't change the fact that the PE setting is not realistic. Unless being able to tap into the power of your soul to break the laws of physics is realistic.
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Power of classes (Realism vs. Filling unlimited power)
A normal person could not kill a dragon, unless the dragon was a komodo dragon. For one, they DON'T EXIST, and even if they did their physiology make them virtually invincible to medieval weaponry, even if they are struck in the eyes. To get back on topic: I want a power level/progression to have characters be superhuman(closer to Spider-Man than Superman though), but what is more important to me is that it is explained. I want there to be some in-game, lore supported reason why a fighter is able to withstand fireballs or other powerful spell. Thankfully, PE's souls can be used to explain that so I don't have much to worry about.
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Gay Marriage to be legalized in the UK
Oh noes, teh gheys are destroying religious liberty by getting equal rights and protection under the law.
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Feats
That may be true, but I think that 3.xE/Pathfinder Multiclassing just works great. And multiclassing seems easier to keep up with, YMMV.
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Power of classes (Realism vs. Filling unlimited power)
Too late for that. Trashy's gone into Game_Exile(or whatever his name was) level of hostility.
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what do I need?
When you play, feel free to play by house rules if you do not like a particular rule or feel there should be a rule governing something. Above all, make sure the game fits the audience, some people want to do dungeon crawls, some want combat simulators, some want to role play, often most want to do some mixture of the three. Take in to account what the players like to do when you start a campaign.
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Gun Control in the US
But the problem is that once they're voted into office by and large they serve only the interests of corporate lobbyists. Sure, if the public makes enough stink they'll act to avoid being called out during the next election, but day-to-day they're far more interested in who's giving away dollars. Oh I completely agree. Far too many of our representatives suck at actually representing the people who vote them in office. I just don't know what would be a better system. I mean I'd love to limit lobbying powers, but there already is quite a bit on the books to do that, and yet big business still finds a way. As for a true democracy, it's just unfeasible. I don't have time to sit on committees and read through a bunch of federal stuff to make informed decisions on public policy and budgeting. Unfortunately the people we vote to do that don't seem to have the time either Well, we could always decrease the monetary rewards for elected officials, institute term limits, and crack down much harder on lobbyists and corporate influence. Most likely will not happen though, because the ones who could do those things are the ones who would be negatively impacted by them.
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Gun Control in the US
Sorry, I disagree with the idea that there's both micro and macro perspectives of tyranny. If you get one person that is all "boo I hate our government," that is not a reflection of the government being tyrannical. Tyranny requires some level of large scale consensus. Some guy that goes "I can't murder people without the government getting pissy! What a tyrannical hell hole I live in" is a poor indicator as to whether or not the government is believed to be tyrannical. Social contracts exist for a reason. The word becomes meaningless if someone wants to thump their chest and go "we live in a tyrannical police state" because they're an anarchist and the overwhelming amount of people that live in said state completely disagree with him. It's straight up fear mongering because these people realize that it's the places like Nazi Germany and the Soviet Union that were police states, and if they can convince people that we're just like those states, then they can help gain momentum for their movement. I was commenting on the perception of tyranny from the point of individuals. A better worded version would be: To some individuals the government existing is a form of tyranny, and anything it does is in some way oppressing them. To the average person, the government is not tyrannical until it starts actively harming citizens, strictly limiting rights, etc. The former are wrong.
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Gun Control in the US
Would this mean that any level of social contract indicates a police state? To certain Individuals, yes. To the average person, no. To some people, ANYTHNG the government does is tyrannical.
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Gun Control in the US
Obviously what I posted went straight over your head. Not surprisingly. The fact is that you see bogeymen around evey corner and make mountains out of molehills. Have fun with the fear porn!
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Feats
I read somewhere that it was confirmed that there won't be multi or dual classes. What?!?!? I just checked the wiki and it says there multiclassing is still bring considered.
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Power of classes (Realism vs. Filling unlimited power)
I don't understand why we are even using real life situations in PE. IRL, a knight could not call upon the power of his soul to heal himself, strengthen his attacks, or move at greater speed, unless I missed something.
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Arena/Tournaments and Gladiator life style in PE
PK htiw klaw eriF replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)No.