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Jasede

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Everything posted by Jasede

  1. is OP trolling or what? It's pretty obvious they are making a narrative-focused game. The Hall is just for the players who like making their party from scratch. The main-game and experience will be playing with 1 PC and the NPCs that you meet throughout the story. The existence of the Hall will change nothing. It'll only add more options to people that want them. There's literally nothing wrong with this.
  2. If you don't have to constantly reload the game is too easy.
  3. The existence of this thread is actively reducing the quality of my life. Destroy it.
  4. Unless the members of the illiterate rabble has it their way and somehow forces full voice acting into this lovely project, may they be forever cursed.
  5. Trust in MCA and the god-emperor will reward his faithful flock with the writing we desire, amen.
  6. Look at everything DA:O did. Do the complete opposite of it. There, I just designed a great RPG.
  7. I'm all for waging holy war on dishonorable Biowarians that feel like 99% of RPGs being like the modern junk they love isn't enough, no, it has to be 100%. But this topic is pointless and disingenuous.
  8. Now I know why I don't like modern RPGs: swords and rings. Why didn't I think of this sooner?
  9. What does that have to do with anything? A game doesn't have to use D&D to have similar rules and mechanics.
  10. The sheer mention of that game will throw any good Codexian into a blind fit of rage, as part of their duty towards fair Codexia, may she prosper everafter.
  11. A toaster could play this game by the time it comes out, which is just as well. We're here for the content and the mechanics, not the pretty flowers.
  12. The game could ship with with a chain-mail bikini for the wife.
  13. This thread left a sour taste in my mouth.
  14. Hello Kitty Island Adventure Forums?
  15. Where does this "my mage has to do something every battle" come from? Besides, how badly do you use your mages if yours didn't? You can buy as many wands as you like. Then there's magical slings and darts. Do you really want a game where your mage casts a spell every round? Boring and repetitive. Edit: Scrolls, anyone?
  16. Top 3 RPGs of the decade? That's a given; all the RPGs released now a terrible garbage. Even if they made a sloppy, half-assed game it'd still be in my top 3 because we can't expect any real RPGs from the mainstream.
  17. Bleh, we're just retreading old ground. Let's wait until some more details are announced; I think we all sort of gave a good glimpse in what certain factions want/expect, keeping in mind that the people on the forums are a minority compared to all the backers.
  18. Demon's Souls does something like this. If you fail to beat a stage without dying your health bar is cut in half. Really makes you learn how to play well. Why'd you want to get better if you aren't punished for being bad? I do like the idea of giving rewards to people who don't rest as a compromise instead, though.
  19. These were the things I disliked the most in IE games. I like the games themselves, but I did not like the D&D game system or it's magic rules. These were things I tolerated. I simply can't understand your kind. What made the IE games for me were the spell system and selection. The huge amount of spells, the different ways to use them, the mage battles in BG 2, the sheer utility and power of it all. Finding a new high level spell scroll was a real joy, as was reading all the different spell descriptions and planning out casting orders and techniques. Who hasn't spammed Chromatic Orb on Firkraag after lowering his SR and saves to instant kill him? Or set up clever spell sequencer combinations? There were so many options. Spellcasting made the IE games; the melee and ranged combat was very dull.

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