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Adam Meyers

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About Adam Meyers

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  • Xbox Gamertag
  • Interests
    game design, novel-writing, film-acting, martial arts, raising children
  1. This is exactly what I feel. I want a serious RPG, not fantasy- themed softporn for 15- year olds who have never seen a naked woman in their entire lives. It's so tragic when games almost subconsciously repeat the same silly, immature sexual objectification of women because it's "always been done that way" in the male- dominated field of computer games. When people put thier thoughts to it, I think most would prefer a realistic portrayal of women in games. This is more important than people realize, as it sets the tone of the game. It's this sort of detail that determines whether you t
  2. I'm a big fan of RPGs, especially tabletop ones, due to their extreme player freedom. If someone came up to me and said they wanted to run a game where we owned a blacksmith's shop I'd probably say no, but that doesn't mean I'm not going to try and open one whilst simultaneously questing to save the world. In an average campaign I'll hire brigands I was supposed to fight, run animals through a dungeon to trigger traps, build my own town, or spec a character out as an expert distiller just so I can start an organization of rum-runners, all while questing through dungeons and battling monsters
  3. I like the idea of crafting in games, but I think it could be handled better than it usually is. Sometimes it's superfluous (as you only make things you don't need or can easily buy or find,) or it's too labor-intensive (it's a must-have to get the best equipment in the game, and so takes up a lot of time scrounging for materials, etc.) I'd love it if we could find a third option, one that was included for and focused on fun and enhancing the game experience. Is crafting something that is independent of class, build, and level-advancement, so everyone does it equally? Then I'd love to
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