Everything posted by Jasede
- Do not make the game isometric
- Do not make the game isometric
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Do not make the game isometric
Why does this thread even exist? The Kickstarter pitch said "isometric, party-based RPG". What are you going to do next, post a "Please don't make the game party-based." or a "Please don't make PE an RPG." thread? This is what I keep saying: the RPG player of today can't read because the games that come out train you not to and are designed for ages 8 and 80. Edit: I do get what the OP/TC is saying but that's just like TOEE and we'd probably all consider that pretty much isometric.
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What do you wish not to see in PE
I hope we won't see a lack of quests, paths and factions that exclude other ones. Else you end up with that ridiculous situation where you are the Master Thief, the Archwizard, the leader of the Ninja Assassins and the Ultimate Leader of the Fighter's Guild- all at once. I despise the modern RPG player.
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What types of weapons would you like to see in game?
2-Handed Flails 2-Handed Axes 2-Handed Mauls 2-Handed Clubs (spiked and not-spiked) I have a problem.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Why the heck would the Codex want to sabotage their own last, best hope for a proper RPG in years? There hasn't been one since Knights of the Chalice.
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Just how Easy will Easy be?
Killed me. ...but, to answer your question - in one of the updates I believe it have been said, that you will be able to get through the game even without some, or any, party members. So your easy would't probably be less easy than regular Infinity Easy. Unless they completely FUBAR things up, it will probably be significantly easier, as a large part of the difficulty was poor control schemes and the fact that 2nd ed did not translate to computer well at all. Also, I continue to maintain THAC0 should die in a fire. I've heard this before but I still don't get it. What makes 3rd edition more computer friendly? Most of my favorite cRPGs were 2nd ed. based. Also what alternative is there to some kind of thac0? Just hitting every time? They don't realize that 3.5/3rd Ed AB/AC system is just Thac0 in disguise, maybe? Not sure.
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Just how Easy will Easy be?
what concessions are being made? Easy mode was in the oldschool RPGs this is a tribute to. In general; we already know there'll be an easy mode. Whatever. I don't have to like it.
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Just how Easy will Easy be?
Then what did we even pledge for? If they want to reach that "big large audience" they could just have gone for Fallout 4: The Elder Scrollsening. We pledged because we thought they are reaching out to us- the oldschool RPG fans. The more concessions are made to this "new generation" of gamers the worse the game will be. Period.
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What do you wish not to see in PE
While I see no harm in adding an opt-out option for what I shall code-name "busy people" I would welcome it if the game was designed and balanced around mechanics Shevek describes. In truth I'd rather there be no concessions made in regards of accessibility and difficulty and convenience for the masses but I realize that that'd be impractical. Unfortunate.
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Debate/Discussion as a Combat System (Mages/Intellectual PC)
I felt like spell-casters in BG 2 were so much fun that every encounter with a lich felt like one. We definitely need to see that kind of scripting and encounter design. But on-topic, not every fight should be avoidable- that's why you bring the big guy with his huge sword along, after all. But if many situations can be resolved with the correct skill or words that's more than fine; that's a good thing.
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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Have you played an Infinity Engine game before?
...once apon a time, BIOweenia promised that yer SoA/ToB character was gonna be importable ta NeverWorkin'Right...dunna believe the hype... ...WHO LUVS YA, BABY!!... I actually remember that as well. I was much younger then. I imagined NWN would be this never-ending grand adventure where I could import my characters from module to module, experiencing all sorts of wonders. Well, that was a bust.
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Have you played an Infinity Engine game before?
I finished them all except IWD 2 and ToB; ToB because the combat got a tad dull and IWD 2 because the game felt a little soulless and shallow, despite the additional combat options. The Targos Docks theme, though... ooh baby... my eyes are watering.
- [MODES] - How about a 5% experience bonus per difficulty mode?
- Random encounters
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Just how Easy will Easy be?
It's because I believe combat and playing an RPG are one and the same thing, or at the very least closely interconnected. I feel as if a lack of challenge makes for an unsatisfying experience. To me, if you're good at RPGs you're good at the combat in them as it stems from building effective characters and making sound tactical decisions. Like I said before, since there'll be an easy mode, apparently, there's really no reason for further debate. That said I'll still judge you as I please because I feel we're both old enough to live with people being blunt and lacking tact.
- What do you want the other race(s) to be?
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What type of "player house" would you like?
I voted *Something Else*. A) No player housing at all Failing that B) A customizable stronghold in the vein of NWN 2 or BG 2. Preferably BG 2, with how the strongholds differed for every character class.
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PVP Question
No.
- My weapon does nothing!
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Just how Easy will Easy be?
You realize some people have other things to do in their life than reloading and trying to get better at a game ? If some people feel like doing so, good for them if it is their enjoyment. Other don't. Yet they will accept funding the game, or buying it, thus contributing to its success, provided they are offered an option that allows them to play it the way they want. Actually, I don't. It seems pointless to me to play a game if you don't want to get any better at it. It's like playing soccer but not trying to win. Where's the enjoyment in that? Maybe you get some out of it. I don't. I don't want your way of playing a game to infringe on my way. Hopefully there will be options to make sure that is prevented.
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[Merged] The races of the world, Please something other then Elves/Dwarves/Orcs/Humans?
I'd like there being non-humanoid races but only if having them in your party leads to repercussions from NPCs for memorable encounters, complete with significant dialogue/quest/story changes. Edit: For a crude example, if you are a certain race, you can't take certain quests- because the quest-givers would kill you on sight. Or if you are, say, a dwarf, certain quest rewards may be lower because the NPC has certain prejudices.
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Leveling up skills should have more depth/change (IE lv 1 fireball shouldn't look same as max lv).
I believe this is a waste of time. Spells should scale with level like D&D, except that higher level spells are more useful in general.
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Just how Easy will Easy be?
If you want to enjoy the story, read a book. Don't play a role-playing game. That said, it shouldn't be too hard to add an option for the disabled to make the game more enjoyable to more people. It shouldn't be a design goal nor should it be included if it takes away from any other part of the game but if it can be done in the time frame then I'm all for adding a casual mode that simply removes all the monsters or gives them 1 hit-point or something.