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Everything posted by rjshae
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I believe it's an icon in the upper right of your browser window; the one with a little X in it (if you're using a PC).
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I'd like to point out that this would be fully expected, and even encouraged, for a point-build character system. You should be able to build whatever type of character you want to play, while the game's point system balances out the various player options. It's just the archaic, class-based systems that make this behavior seem munchkin-ish. That being said, I'm not opposed to using class-based systems because they still provide 'color' and possess some nostalgia value.
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Reminds me of the dad who agreed to let his family get a rabbit, as long as it was named Stew...
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I agree with you Osvir, because artistic integrity is an important element of the creative process.
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It depends... is the hug coming from a bearded dwarven female?
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One possibility for a medieval society that follows a different track could be a type of magitech culture. For example, a society where the economy is based on manual labor, but much of the work energy is supplied by enslaved summoned creatures controlled by wizard masters. This could occur, for example, in a byzantine-type region with a long, historical legacy of magical power combined with gross cultural decadence. Some examples: Earth elementals are used to power giant treadmill wheels for winches and elevators. Caged air elementals drive indoor windmills. Fire elementals heat forges and baths. Dragons are bred for their scales and as components for potions. Ice dragons are used to create ice for cooling during the long, hot summer. Mind-enslaved trolls are used as shock troops. Supervised animated skeletons perform much of the loading and unloading of ships. Hill giants are used to clear heavy debris and tow plows. Hippogriffs pull the royal flying carriage. &c.
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Level training used to be included way back with the early Gold Box games like Pool of Radiance. Perhaps level training can be re-introduced as an option with the Expert mode? It could be an element of the Adventurer's Hall; giving it another reason to exist.
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Once you kill it, the pet should start eating at your soul.
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Sawyer views Prestige Classes as a sort of gaming leprosy. It won't happen. I'd be happy to see a different approach taken for multi-classing, if they decide to implement that.
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While Oblivion isn't a PnP company, I can't see that as being a real obstacle. At the very least, Chris Avellone wrote for PnP games before getting into video games, and JE Sawyer has written a PnP system for Fallout. What is this Oblivion company that you speak of? Sorry for mangling the company name. That's inexcusable.
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Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
That's the idea. And as I wrote in my Formspring post, your lower level spells aren't unlimited. You will still temporarily lock out all spells of that level once you've cast enough of them. To me the one oddity is why do spells of a particular level get locked out? That makes sense from a game balance perspective, but the mechanism is a little harder to explain from an in-world context. Still, that's kind of how it works for Sorcerers and Bards in D&D. I guess it makes about as much sense as hit points representing damage.- 54 replies
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Exclusive In-Game Content
rjshae replied to ddillon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A decent in-game item that others have to locate before they can use would be okay. I.e. like an easter egg. -
People should be free to have the kind of gaming experience that they want. But it might be nice to have a difficulty level option somewhere between "save scumming" and hardcore.
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While Oblivion isn't a PnP company, I can't see that as being a real obstacle. At the very least, Chris Avellone wrote for PnP games before getting into video games, and JE Sawyer has written a PnP system for Fallout. No, it's not an obstacle. But pen-and-paper games don't have large margins, so it's not likely to generate much profit. Depending on how well the game does, they'd might have more success licensing game-world fiction or a collectible card game.
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It would be nice to see some different undead in PE. Perhaps a soul-sucking undead that drains away powers related to the souls of the living? Or a "hive mind" undead that fights in unison? Maybe something eerie that draws upon energy sources, creating a region of miasmic inky darkness? How about a wierd animated form made of different skeleton parts that skitters about like a giant centipede?
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Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I tend to look at that as a good thing, to me, and it's probably the D&D influence that makes me think like that, bu, a Wizard without a spell book, to me, isn't a Wizard. It's a Sorcerer. I like the heavy focus on the grimoire. That's a bit of personal bias, mind you. A Wizard, in whatever setting, is whatever the setting requires it to be. This particular setting and its grimoire focus just happen to go along with my preference. No it's not a bad thing. But it should mean that Wizard characters can't just swap grimoires, and a Wizard shouldn't be able to immediately use a grimoire that they find in a dungeon somewhere.- 54 replies
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Good job that things got wings. Those horns would be a royal pain to try and get down a hole. Snobbery has nothing to do with it, Sir NerdBoner. Good luck with that "anonymity" thing.
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Feed the beast? Ah, no thanks. (Meaning facebook, of course. )
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Saving and reloading
rjshae replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One day I'd like to see an adaptive save-restore system that allows you to replay an encounter any number of times, but have the game keep track of your attempts and throw a little curve at you with each do-over. That is, if you discover that you used the wrong tactic the first time through and do a restore, then on the second attempt the tactical situation changes. Not a complete change mind you, but just enough of a revision to throw a wrench into your well-considered plans (just like in a real battle). This is something the game developer could configure during play testing when they find that certain fights frequently cause save-restores. It would add a lot of variety and interest to the game. -
Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Yes it seems to imply that grimoires are more than just guides on "how to cast these spells"; there's actually something intrinsic to the tome that maintains the spell motif in the caster's mind. Somehow the wizard forms a link to the tome that enables those specific spells.- 54 replies
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I have a question along these lines. In D&D, wizards have had many options to make camp a safer experience. But it seems like that should be more the role of a priest. Why couldn't a cleric request supernatural aid to protect the resting party from danger? Say, calling upon a spirit that subtly steers aside potential threats, then warns the party if the threat still approaches.