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Everything posted by rjshae
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Posters have responded rather negatively to the idea of mini-games in this forum. Vehemently, in fact. But I did enjoy the little games of dice poker in The Witcher.
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Integration is King
rjshae replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is probably the singular element of your list that is the biggest challenge to implement. Good AI covering all of the potential events and contingencies across a multitude of characters can be a lot of work. The remainder just require some careful game design and clear thinking. I don't know, BG2 managed it; Cowled Wizards showing up if you cast magic in the streets, anyone? True. But that is just a small faction responding to a singular type of event. It's easier to code than a large population with diverse responses and complex institutions. -
Integration is King
rjshae replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wonder how much the problem is the result of having a large team of developers with each working on, say, different parts of the map or aspects of the game world? It's much harder to maintain consistency that way. The larger the setting grows, the worse the problem becomes. -
Spell Casting Time
rjshae replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It seemed like the way they did spell casting times in D&D v3* worked fine. Most just took a standard action. -
Sheathed weapons
rjshae replied to StreetBushido's topic in Pillars of Eternity: Stories (Spoiler Warning!)
IIRC, when the party entered into a combat situation in Dragon Age 2, they auto-prepared their weapons and shields using a fairly dramatic animation. Alas, sometimes it was the only clue that you were entering combat because of the nuisance camera angle. But perhaps I'm not remembering the details precisely. -
Is $4M enough?
rjshae replied to Eternitude's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Interesting, well-informed discussion by the way. Thanks. -
Gameplay or Story?
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd say 55% story, 45% gameplay. A game that excels in either one can be fun to play, but a good balance is preferable. I particularly like gameplay that features a lot of variety in tactics. -
One difference between a well-made sword and an enchanted swords should be that the well-made sword requires a skilled swordsman to fully exploit. A tyro wielding a sword like a bar of iron will be equally inept with a plain sword and a masterwork weapon. But an enchanted sword should actually help the tyro fight better. Perhaps give the masterwork weapon a better chance of penetrating armor, while an enchanted sword has a better chance of penetrating the defense.
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I'm not clear that I fully understand the full motivations for wanting 'weird' companions. Is it just a desire for the exotic or mysterious? Do you just like quirky, eccentric behavior, or do you really want strange capabilities? I mean I'm a big sci-fi fan, but truly alien species are just plain difficult to write well, and equally hard to comprehend. Trying to role-play them properly may be impossible for us humans.
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Sheathed weapons
rjshae replied to StreetBushido's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, but let the game engine handle the action like it does in DA2. (Yeah I know, gasp, horrors, and all that.) -
A price to being good?
rjshae replied to Margaretha's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sometimes I just want to choose between chicken or fish.- 73 replies
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- morality
- quest design
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Yes, that is a problem with the D&D approach to sub-races. All the bonuses really do is allow you to push the envelope on certain stats. If they want to do that, they could just provide three different point cost sequences for the favored, normal, and unfavored stats. The racial differences would be much more emphatic if the modifiers were applied to the derived statistics rather than to the base ability scores. For example, they could give elves significant bonuses (+3) to Move Silently and Hide skills, rather than just bumping up Dex. A -2 penalty to Fort would be more distinctive than a reduction in Con. Adding racial-specific magic abilities would also help.
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Integration is King
rjshae replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've never liked the way guilds were implemented in cRPGs. For example, you basically have 'a' thieves guild that runs all thievery everywhere. I don't think that's the way it worked during the middle ages. Adding some cultural aspects to guilds would help. -
While a fair point I'd say having one out of eight wouldn't harm your enjoyment more than it'd enrich mine. But again, anything they go for is fine by me. But a game is like a symphony and much can be gained from having a counter-point to the mundane as long as it's not forced. It probably depends on what you mean by weird. Exotic would be okay; somebody from another culture with different values yet still able to share an understanding with the player.
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Nah. Save the weird guys for the oddball campaigns. I want to see normal people dealing with abnormal events. When the normal is just weird, then weird becomes mundane. People can relate best to other people, or people-like beings; they can't relate to a multi-armed, tentacled bacterial colony that eats stone and mates with squirrels.
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If magic becomes oppressive in some culture, then secret societies may arise that seek a means of response. They may turn to alchemy to produce anti-magical materials for their weapons and armor. They may employ certain substances that folklore holds to have magic-like properties, while remaining non-magical. These include cold iron (which was beneficial against undead), meteoritic iron, and silver. Other materials may be used that don't exist in our world, such as adamantium and mithril. Over long stretches of time these secret societies would undoubtedly devise others, unheard of to us. Negation alloys, quasicrystals, or null rune binding, for example.
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I'm selfish and lazy, I demand there be some sort of rule where it's mandatory to have a cat in your avatar. Mmm, perhaps only when you're trying to get something useful done....
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Is $4M enough?
rjshae replied to Eternitude's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why don't we ask them? (Scroll down to the comments.) Nice, thoughtful comments. I remain puzzled though how a team of four can be funded for anything like $29,000. Perhaps there was a profit-sharing scheme? ...Oops, I guess this had already been discussed. Sorry.