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rjshae

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Everything posted by rjshae

  1. I don't care if they are a little eclectic, but I definitely prefer companions that I'd like IRL.
  2. I'll have to say oppose. Large 3D renderings of faces are hard to get right. For a game of this nature, it would be an utter waste of resources and effort.
  3. Boss monster heads, treated by a taxidermist then mounted along the walls in my man cave.
  4. Yep. It might be interesting to have a double inventory system; the first pool is for what you can quickly have on hand during combat, the second is for stuff you lug along when you travel. Content in the former is what impacts your mobility during combat. Stuff in the latter takes the equivalent of a full round action to retrieve during combat, after which it is transferred into the first pool.
  5. They might need higher poly models for huge monsters in the main window, but I'm guessing that a few thousand polys should be more than good enough for rendering party members in an inventory window. Maybe less if the figures are on the small side.
  6. Completely agree with the OP, but it's not a concern with this game.
  7. Has anybody posted the PE KS story to SlashDot yet? It would likely be of interest to that community (assuming KS isn't concerned about being slashdotted).
  8. Yes, Journal annotation option would be nice. Especially for those quests that you finish up two months later.
  9. Yes, done well it can be enjoyable... for a while. But I often find myself skipping big boss battles these days. They start to seem like the same old same old; lots of minions to cut through followed by the final drawn out epic whack fest.
  10. TMI... A saline spray cleansing is good for that, once you're used to it.
  11. Perhaps it's not for everybody, but I really enjoyed a couple of the "endings" to Fallout 3; both the Liberty Prime march through the city and the satellite strike in the Broken Steel DLC. I think the distinguishing feature in each case is that the actions of the player finally trigger something larger than themselves, which then proceeds to absolutely kick butt. It felt like an accomplishment.
  12. As long as it doesn't say "Bite me!" on the back.
  13. Yep, even Baldur's Gate had weather. I think it adds a lot of depth to the environment and provides a sense of time flow. People running for cover during a shower was one of the really nice touches in the first Witcher game. The PE designers could put in puddles that appear following showers then dry up. Coastal regions could be foggy in the morning and breezy by the evening. Rain drops on a water surface would be a nice detail, as would roofs getting wet and water flowing down into rain barrels.
  14. It might depend on whatever type of inventory panel they decide to build. That sounds like the one place where you could see a closeup. But I don't think that would require a high polygon count to implement decently.
  15. Yeah I hope they fudge the numbers a bit on purpose so you'll be excited when you find out it goes down another 3 levels. I enjoy it when dungeons explore the whole three-dimensional space, rather than just being a series of levels to be cleared. Making it a three-dimensional maze-like structure adds to the feel of mystery and uncertainty. Features like ramps, sloped floors, elevators, pit traps, chutes, spiral staircases; they all create the sensation of a vertical dimension. I wonder if they will stream the floors together as per Oblivion, or if they will just use old-style level transitions?
  16. I was picturing an ill-tempered, slightly crazy race of people wearing kilts. Except with large, pointy ears.
  17. The lower legs on the Monk looks a bit disproportionate, but otherwise good.
  18. Darnitol, the god of minor inconveniences. He lives on the plane of lost socks. Is worshipped by pranksters and sock makers.
  19. They kind of are overdone, just a little. Some pleistocene megafauna might make for a nice change of pace. Giant flightless birds, smilodons, glyptodonts, mastodons, crurotarsi; that sort of thing.
  20. They could always add a Mezzanine...
  21. The dice poker mini-game in the Witcher was at least entertaining and it added to the character of the setting. If they do have a mini-game, something comparable to that would be good.
  22. That is a nice look. The figure looks a lot less "cartooney" than in BG; just the right amount of detail without crossing into the uncanny valley. I like the inventory grid sizing as well.
  23. There should be a mysterious, unpleasant odor that everybody keeps commenting about.
  24. If they do, I'd actually prefer a smaller map than normal so I can squeeze it into my desk space. Big fold-out maps take up too much room. Maybe they can make it double-sided with the city map(s) on the back?
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