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Everything posted by rjshae
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Why 9 Charakters only?
rjshae replied to Muschas1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is the choice between Adventurer's Hall characters having mild depth and a small number of major NPC companions being designed exactly like they were in BG really a mutually exclusive choice? I'd find both a decent amount of general personality/reactivity from Adventurer's Hall peeps AND significantly-improved-compared-to-the-way-BG-did-it main companions to be quite preferable to just one or the other. Personally. Any interaction they implement with the characters from the Adventurer's Hall would probably be pretty limited: there's just too many possible variations race/class/background that would need to be taken into account. It wouldn't be cost effective to put a lot of work into variations that wouldn't get used much. -
I think the key word there is "bonuses". How many spells will get a damage bonus from an attribute? Presumably then the bonus comes from physically hurling the magic at the target, like a rock that you summon into being and project toward a foe. A Fireball may not get any damage bonus, or even an accuracy bonus.
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Well, senior level managers are more likely to be psychopaths...
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I'm looking forward to seeing the water animated. To me, a good rendering of properly flowing water can add a lot to an environment's look and feel. Some of the most enjoyable examples of water animation I've seen were in Drakensang and RoT: the stream with the swirling leaves in Avestrue and the frothy water in Nadoret. Of course, those were 3D rendered environments, but still...
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Some wild screenshots appeared!
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fair enough. The lighting in the left side of the tavern didn't quite look right, which was a give-away. Looks decent overall though. -
I remember once about reading a quote from L. Ron Hubbard that said, in effect, if you want to become a millionaire then start your own religion. Which he proceeded to do. (At the time, being a millionaire actually meant something.) What's interesting (to me) about the history of early Scientology is how at least part of the science fiction writer community seemed to rally around the concept. John Campbell, a notable editor of Analog, was an early proponent of Dianetics.
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A big part of the player experience this time around will be the option to grow a vegetable garden, found in the "Agriculture" skill tree after reaching a certain level. As long as my man-servant Baldric can grow a turnip that looks just like a thingie, it will be a realm...
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Just an old forum thread... http://forums.obsidian.net/topic/60018-free-concept-art-and-model-previews-to-wish-you-luck
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Some wild screenshots appeared!
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Aren't those concept art? They look more hand drawn than rendered. -
Mr. Wobbly is disappointed...
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Another update... The Chuubo's Marvelous Wish-Granting Engine RPG -- A diceless RPG with what seems to be a fantasy/spirit setting... I'm not really sure. Successful at $90,081. (See above postings.) ZEITGEIST AP hardcover compilation -- Steam-powered fantasy setting for D&D and Pathfinder; Successful at $38,074. Deep Magic: A Tome of New Spells for Pathfinder RPG -- Pretty much a compilation of 500 spells, plus variant magic systems, &c. in a 200 page work. Succeeded at $126,031. Maelstrom Domesday [sic] RPG -- New edition of a 1984 system. Supernatural fantasy. Succeeded at £6,556. Space: 1889 - SF Role Playing in a More Civilized Time -- A new version of the victorian steampunk RPG. £4,642/£15,000 with 38 days to go. RED AEGIS Roleplaying Game -- Fantasy RPG with strategic aspects as you role play members of a family bloodline. $3,607/$25,000 with 37 days to go. Shadows of Esteren - A Medieval Horror RPG: Travels -- "A medieval roleplaying game somewhere between Ravenloft, Game of Thrones and Call of Cthulhu." Nice artwork. Succeeding at $65,434/$15,000 with 24 days to go. 1d100 - A Book of Lists -- A bunch of lists for generating random encounters, items, and so forth. Succeeding at $7,029/$350 with 7 days to go Shaintar: Legends Unleashed -- Fantasy setting for the Savage Worlds RPG. Player's handbook is already available. Succeeding at $24,421/$10,000 with 67 days to go.
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A stronghold on a remote mountain peak with no nearby farmland? Well I hope it either guards a valuable trade route or there are productive mines nearby. Otherwise you're not getting much income.
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Update #59: Developer Q&A with Polina Hristova
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
"Your cat JoJo" might be a reference to the pet?- 119 replies
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Update #59: Developer Q&A with Polina Hristova
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
So I guess no update today then? Alas, no.- 119 replies
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Something they could do to make your background matter a little is to start you off with a small family inheritance: say a unique crafting recipe that you inherited from a parent or guardian. The nature of the recipe would depend entirely on which background you choose, and it would be unique--you couldn't acquire any of the family recipes through your adventures. In other words, it's a family secret. For example, suppose your family were pig farmers: you could inherit a crafting recipe to build a device for drawing small amounts of pure water out of the mud. This seems pretty worthless at first, until you figure out how to use it to veil yourself in concealing mist.
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Err... what?
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I think the humor is in her reaction to his behavior. That's about it really.
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Unfortunately the exploding Corgi was kidnapped by an eager paparazzi. The headquarters of the London Sun was leveled, leaving nobody surprised.
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My understanding is that multi-player games require a lot of extra effort to build the networking functionality, as well as significantly more product testing. That can be a big chunk of the budget right there.
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Game Manual
rjshae replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I pledged at the level I did so that I can get a physical copy of the media and a printed manual. For me it's decidedly not a subject of debate, unlike virtually everything else around here. -
I've had a few second thoughts. Kickstarters that split their effort between single player and multi-player modes concern me as I'm not that interested in the latter: it means I'll only be getting about half the value of my donation. As a result I'm probably going to hold off and see what type of game they produce.
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I have no idea. The OGL assumes products in a written form. The license appears to allow for multiple forms of distribution and use, including broadcast. A potential licensing hangup could be in the use of any product identity material belonging to Paizo. http://paizo.com/PRD/openGameLicense.html
