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Everything posted by rjshae
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Let's Not Have Everyone Level At Once
rjshae replied to Kjaamor's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Personally I'm okay with handling multiple level-ups at once. But they could add an option to do random level-ups in Expert mode. Basically, each character receives a random seed between 0% and, say, 25%. When the character reaches that (hidden) percentage of XP toward the next level, then they are able to level up. As an added option, the player could go to some designated location and level up the character right away. -
Your basic a$*h0le must belong to the SIlver tide then, I take it?
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Update #66: Double Whammy
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
I'm okay with the mundane details like food being abstracted in a system like this, along with minor repairs, finding water, making camp, and so forth. Such matters are better for use with a single-player game.- 208 replies
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- Project Eternity
- Darren Monahan
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Let's Not Have Everyone Level At Once
rjshae replied to Kjaamor's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If the characters start out with different base XPs, then they are bound to level up at different times... at least at lower levels. Thus the developers could varying the starting XP appropriately to encourage this effect. I.e. level = PC level, plus or minus some fraction of the XP needed. Ed.: oops, I see this has already been suggested. -
Ryuutama - Natural Fantasy Role-Playing Game -- "Ryuutama is an original Japanese heartwarming tabletop RPG of travel and wonder, currently being translated for release in English!" Succeeding at $37,379 with 40 days to go. CORPORIA - the RPG where Camelot meets corporate! -- "Corporia is a new tabletop role-playing game of genre-bending fiction and futuristic urban fantasy written by Origins and ENnie award-winning author Mark Plemmons. In Corporia, you play reborn Knights of the Round Table or their modern supernaturally-powered allies, fighting an invisible war for justice in the struggle between otherworldly Chaos magics and the oppressive Order of the ruling mega-corporations!" Currently at $3,929/$13,000 with 28 days to go. Unwritten: Adventures in the Ages of Myst and Beyond -- "The worlds of Myst and D'ni are yours to explore in this FATE Core-driven tabletop RPG of Adventure, Discovery & Accomplishment" Succeeding at $30,742 with 48 hours to go. The Ages of Allu: A Pathfinder-Compatible Campaign Setting -- "A dynamic fantasy campaign setting, blending myth, elemental magic, and steampunk to tell sweeping tales of epic destinies." Currently at $560/$9,000 with 29 days to go.
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Adding population dynamics to Fallout 1 and 2.
rjshae replied to Prosper's topic in Computer and Console
A population simulation that doesn't take geography into an account is mostly suitable for microbiology. -
Melee/ranged roles for classes
rjshae replied to Griebel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If the weaponry is historically correct, then I'd expect that smoothbore firearms won't be very accurate at extended range. They may turn out to be better suited for fighters and rogues. -
you know, I've heard and seen this come up a bunch of times, and I don't think it's true When you break up an asteroid into a lot of tiny little pieces, you increase the surface area by such a large amount, that I believe it would burn up a significantly larger portion of the meteorite in the atmosphere, rather than if you can one big chunk with a limited surface area. I'm pretty comfortable leaving this whole scenario in the hands of rocket scientists. It probably should be in a different discussion than "funny things"...
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^^^^ I remain skeptical about the reality of that one. You'd need an audio exploit on the remote system to break in, and the audio components would need to support ultrasonic transmission and reception.
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This. You're busy trying to control two sets of actions--body movement and head facing--that are normally performed by different sets of muscles. Trying to control both just through your hands will always be less effective than how you do it IRL.
- 75 replies
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World Map Travel
rjshae replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
From a budgeting perspective, it might make sense to implement a point-and-click map on the initial release, then think about something more sophisticated for the enhancement release. That will give them an extra selling point and give us something to look forward to. -
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I do like the rotatable isometric view in Wasteland 2 though--it has the viewpoint advantages of 3D games with a minimal level of camera management frustration. (Just use the arrow keys to turn.) If future publishers could combine that CRPG approach with the artistically enhanced details in IE and P:E, it could make for some very nice game play.
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Trees in Project Eternity
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think they can simulate an overhead canopy fairly readily by using moving shadows/light patches on the ground and just presenting trunks that fade with altitude. Some streaming, shifting light beams would help as well. -
Dang it, now they're going to make me replay it yet again...
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World Map Travel
rjshae replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wasteland 2 is adopting an overland map for world travel. Possibly that might have some influence on the developers at Obsidian? -
Update #66: Double Whammy
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
That initial stronghold curtain wall could be made to look a lot more dilapidated and abandoned merely by adding more accumulated dirt and debris along the tops. Right now it looks much too clean. Various leaves, animal droppings and wind-blown debris should have accumulated along the surfaces and corners, allowing a few scattered weeds to take root.- 208 replies
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Hit & Miss - Finalized/Updated?
rjshae replied to Pray's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As non-typical as it seems, try to think of the fact that certain enemies are going to have "super high Deflection" as their thing; their difficulty. So, even amongst higher-than-average Accuracy folk, that range is going to shift towards a lot of missing and grazing. Hell, imagine, even a 50/50 between those. (Well, 50/45/5, because of the "you can always Hit" thing). If you can increase the 45% chance to Graze to, say 75%, that pushes the miss chance down to 25% from 50. You're missing HALF as often as you were. So, as strange as it is (again) for Grazing to be your almost-best-case-scenario, it kind of is, there. Hits would sort of become your crits. Basically, think of those enemies as being "immune to crits," just like others are immune to certain damage types or elements, etc. Then it makes a little more sense, I think. It's still very much not what we're used to seeing in existing games, though. 8P Oh I get the scenario. It's just that (1) the actual situation may be uncommon at higher levels, (2) you're missing less often with your least damaging result. The net effect is you may slowly grind down the occasional enemy a little less slowly than you did before. -
Update #66: Double Whammy
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Thanks for the update, guys! The finished stronghold section looks fantastic. But somehow I was expecting the ruined stronghold to look a little more, well... ruined. But we're not seeing the entire scene so maybe the walls are more disintegrated elsewhere. Anyway, keep up the good work!- 208 replies
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- Project Eternity
- Darren Monahan
- (and 5 more)