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Showing results for tags 'Levelling'.
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[Description of the issue] When levelling up while sneaking/stealth the NPC rings show through the levelling screen [Expected behaviour] When entering the Levelling up screen, expected to see it as normal (nothing from the game play to show up) [Other remarks / Comments] Only tried this at the starting point by the bridge, not tested else where in the game [Files] Attached screen shot shows the detection rings
This isn't a particularly long one, because the title really says it all. In BG, classes had different experience requirements for each level. This meant that those level ups were generally spread around and didn't all occur at the same time. By contrast, in NVN2, experience demands were standardised, and everyone levelled at the same time. Given that levelling up is one of the major gameplay rewards of rpgs, I always felt that the BG system was more rewarding and offered more of a "I'll just play one more hour..." encouragement to keep playing. I understand that exp will be quest driven rather than kill driven (for which I'm glad), but I still feel it would offer more incentive to keep going if party levelling was staggered. Thoughts?