Everything posted by rjshae
- The Kickstarter Thread
- The Kickstarter Thread
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Update #77: Art in Alpha
Variety is definitely a good thing to bring to the table in a CRPG. The more variety in appearance, while staying true to the general form, the better. To me, being able to distinguish male from female forms is good, as are differences in races, class roles, weapons, banners, shield types, and so forth. Again, this is all just a tempest in a tea pot. A very tiny tea pot, covering maybe a dozen pixels or less.
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Update #77: Art in Alpha
What makes you think that one precludes the other? I'm not sure how you would distinguish between men and women's role in front-line combat; there you either learn to fight well or you die. But it might be interesting to explore the difference between men and women's soul-based abilities. Just to hypothesize wildly: suppose the role of the male is to draw forth a new (or recycled) soul out of the aether; that of the female is to hold and retain the soul while a body forms around it. Thus like a magnet and a battery: the male is able to draw off some soul energy from a source but cannot retain it; the female is able to retain the soul energy but is unable to draw it off. Now apply that to combat: a trained male can use his ability to temporarily disrupt and weaken the soul of an opponent. A trained female can latch on to that (or any other loose) soul fragment and prevent it from being recovered. By working together, they are stronger than they would be individually.
- Update #77: Art in Alpha
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The Funny Things Thread.
But at least there's no boob plate... or is there?
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Will Pillars of Eternity have better combat system than Dragon Age Origins?
I usually only read the combat log in BG1&2 when a character wasn't inflicting damage, so that I could figure out which one and switch weapons. It would have been nice if that were indicated visually in some manner.
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"But it was made for us."
Unless the boobscale is more exaggerated than I think it is, not having seen the image in question, it wouldn't introduce a structural defect to the scale. Just be slightly more complicated to construct. Whereas the boobplate would have seriously impacted the structural integrity of the armor. But would it really? Or is this just another frequently repeated internet exaggeration? If what you say is true, then prove it. I'm skeptical; there's a much more dangerous weakness at the joints, which require sharply curved pieces with small joints. Some plate armor was made for nobility with significant belly bulges, which has a far greater surface area and curvature to protect. How is that any different? No, I think the word 'seriously' is well off here. At best it's 'very slightly'.
- Update #77: Art in Alpha
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Tomes are lame
To me, the spell system for Wizards in PoE seems much more self-consistent and flexible than it did in D&D. It has the feel of a D&D 3.5e Sorcerer in combination with a Wizardly interchangeable spell set. There's not really a need for separate classes. But if there were, perhaps human Sorcerers are able to use special tattoos to store the fragments of soul energy and channel attacks? That would limit the flexibility, but avoid the problem of carrying special tomes.
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Can we really play the whole game with just one character?
Optional achievements that appear as trophies in your Stronghold might be appealing, especially if they had subsequent ramifications.
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RANDOM VIDEO GAME NEWS
Driving a Peterbilt 281...
- Update #77: Art in Alpha
- The Kickstarter Thread
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"But it was made for us."
Go play Divinity: Original Sin. It has it. Going around the various forums it seems universally hated, so it may not make the final cut... so get in while you can! I think it makes more sense for a game with one one or two controlled characters. It may not scale well, becoming tedious with six party members. That being said, I liked the idea of a very simple weapon wear implementation. But a tiny but loud minority managed to shout it down.
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Will PoE have level scaling? (Please no)
Level scaling is clearly a solution to the problem of player characters increasing in capability much faster than they ever would in real life. It's a fake simulation for a fake progression capability that was built to feed player ego. Asking the designers to fix it is just asking them to heal a symptom, rather than the cause. My $.02 worth...
- Update #77: Art in Alpha
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Can we really play the whole game with just one character?
Playing with a single character seems much less tactically interesting. Yes it has a challenge aspect, but you lose the elements of interplay and trade-off between the different class' combat capabilities.
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How hard is PoE going to be?
For a higher difficulty level, they could do things like: increase enemy detection radius, reduce the number of rest locations, decrease the resale value at stores, make traps more lethal or impeding, increase the negative impact of environmental factors such as rain and nighttime, provide cover for enemy archers, damage some of the loot, and make allied NPCs less cooperative.
- Update #77: Art in Alpha
- "But it was made for us."
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What's on the idiot box... Part 2
I'm enjoying season 2 of Orphan Black thus far. It has begun to drop hints about where the story is heading, although a lot of the motivations remain a mystery.
- Update #77: Art in Alpha
- Update #77: Art in Alpha
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Are we there yet?
You kids be quiet back there...