-
Posts
458 -
Joined
-
Last visited
Everything posted by NerdBoner
-
Crafting vs. Loot
NerdBoner replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i don't really like crafting...the items feel like generic loot. Now if we could make one or two really personalized items, back story and all, that would kick ass. but the whole "insert fire ruby in socket get fire sword" thing is just something that yawns me to death. -
Tribute
NerdBoner replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
gotta admit the thought of this option being available to us mercenary types makes my pelvis do involuntary thrusting motions... -
Houses, mansions, Keeps and castles are merely so that retired adventurers can compare success once their adventuring days are behind them. (besides, everyone knows the truly successful adventurer has his own dimension) An active adventurer will have little time for such things as selecting curtains, upholstery and hardwood floors with all the smiting, rescuing, dungeon diving and dimension hopping he'll be doing.
-
3D or hand painted graphics
NerdBoner replied to domjant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
4D VR...hand-painted.... -
Where is the update?
NerdBoner replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
uh oh...this thread is going south real quick... America, **** yeah! -
Good or evil?
NerdBoner replied to Klaleara's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am beyond good and evil... i typically play neutral characters now who can be swayed to either side depending on circumstance, convenience and personal code. -
Where is the update?
NerdBoner replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
patience padawans...let us be mindful of the ever living midichlorians... -
is it possible to lose an arm an eye or break a leg either in combat or through a failed climbing skill check? will losing an eye cause diminished line of sight? losing an arm prevent me from holding that shield? etc. will serious wounds be implemented and meaningful or will they be hand waved away with the all purpose healing potion? as for my own preference: i'd like for healing potions to work on wounds, cuts, bruises and the like...but if major injuries happen i'd like to see a bit more effort put into healing them, perhaps i need to see a specialist, visit an alchemist who specializes in regeneration etc...or not...maybe i'm stuck with one arm, an eye patch and a peg leg and take up piracy. i liked this in fallout and hope it makes a comeback with greater depth to it.
-
Slavery
NerdBoner replied to Audron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
uhh wouldn't it be more accurate to say we'd be bitching about why there aren't more homosexual romances? or has that topic already burned itself out? -
Romances, yay or nay?
NerdBoner replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Viconia and Jaheira romances added a lot to my enjoyment of BG2.... I am ALL IN for this. but as always, quality over quantity...i'd prefer 2 well done romances over 30 craptastic ones.- 231 replies
-
- 7
-
-
Slavery
NerdBoner replied to Audron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That would actually be pretty good, getting into the slave market would be interesting too like the original fallout. Perhaps having an option instead of killing enemies, you could capture and sell them into slavery. Hell, I would like to go further, having the option to capture bosses and force them to clean your house to show everybody what happens when they go against you. whoop an ogres ass, make him your butler... i rike za way you think friend-o! -
I'm honestly not too concerned with this so long as the classes aren't rigid. even if we stick with the 3-4 classic ones of: Fighter, Mage, Thief, Cleric i'd mainly like to see combinations of these classes. ~I'd want a fighter who can focus magic through his sword ~a thief who was an expert duelist, single weapon style, light armor no shield ~a wizard who could sneak and hide ~a cleric who could pick a lock little things like that which could allow me to build a "me" character...I don't want to be too limited, if i have the stats potential and a proper tutor i want to be able to learn the skill.
- 117 replies
-
Or how about the player gets recruited as an effective NPC for a mission? A more powerful character takes you along as part of their quest, and they're the ones making the decisions and telling you what to do; you could voice your opinion, but wouldn't necessarily be listened to, and disobeying orders could turn the whole party against you. Wouldn't be any fun to make the whole game like that, but it might be an entertaining twist for a sidequest. this would in fact be a great way to spend an entire first chapter of PE, a good way to learn lore of the world, skills and to set the tone of your character... eventually you have to break away and be your own man but its a great idea for a rookie adventurer to be taken in by a more experienced party so he can learn the ropes. I honestly don't think its ever been done to any great depth in a crpg.
-
How old is everyone?
NerdBoner replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i'm an oldfag like most of you and my first memories of an rpg was a game called "The Crimson Crown"...it was a 'puter game in the 80's. Hard as all hell for a young whipper snapper like me. as for my favorite? I love Planescape but I love BG saga equally...its like how you can love your wives equally but for different reasons. edit: My first TRUE LOVE though will always be "QUEST FOR GLORY: So you want to be a Hero?" -
The Chosen One
NerdBoner replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
even if i'm joe shmuck the farmboy turned adventurer it is inevitable that i WILL become the chosen one...thats what the PC always is, prophecy or not. -
Slavery
NerdBoner replied to Audron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
definitely slavery...I'll go further and say i want the option to buy a slave to care for my home or to travel with me and carry my loot. Whats an evil overlord in the making to do without a body slave to groom him in the mornings? It would be absolutely scandalous! -
Hahaha sorry about the loaded questions...I just like to "subtly" persuade people over to my way of thinking I'd go further than that and implement gp/sp/cp (gold/silver/copper). This isn't pen and paper, there's no cost to keep track of this stuff. I expect to find only a few miserable copper on low-level goblins/thugs, versus a purse of silver for doing some important mission for a local noble, versus the kings ransom in gold (still only a few hundred sovereigns) if I ever sold a rare powerful (late-game) artifact. It makes the world a little more realistic; real people use varied coinage and large numbers (tens or hundreds of thousands) of coins seems out of place in a medieval setting. i really like that they did this in DA:O I remember the first time i collected a bunch of coins, i thought "damn, i'm gonna buy a crapload of potions before heading out...only to find out it was just a mess of coppers that could barely fetch me 1. but this really worked out because it meant i actually had to worry about getting hurt in combat and could only use that potion when ABSOLUTELY necessary.
-
Rarity of magic items?
NerdBoner replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
herp a derp...don't feel stoopud. Just made a similar thread <_<; I'm ALL for rarity BTW -
I, shamefully, used to be one of those @ssholes who wanted every single corner of the world to be littered with magical items...until i learned. I learned the glory of the low magic fantasy setting. now this doesn't mean there is no magic, on the contrary, there are mages of great power, but they are few and far between. It doesn't mean there are no liches, dragons and demons...it just means that when you meet one you will likely crap your pants rather than foolishly believe you can tackle an insurmountable challenge, especially with your low level gear (forcing you to reevaluate your options) It doesn't mean there are no magic items, it just means that when you FINALLY get that +1 RatsBane you will be the biggest Billy Badass for a hundred miles in every direction. This also means you have to rely more on your brain - tactics, traps, deception and ambushes rather than simply charging in to a den of bandits who are probably as well equipped as you. This means that the few magic items you DO get will be well earned and highly appreciated...and even the low level magic items will give you a significant edge in an encounter. Finding that legendary artifact? that would be endgame material and would literally make you one of the most formidable people in that world. Low magic also implies low gold: You will not be paid 100 gp for delivering a man his lucky socks, it will be more like 3-5 gp. Random barrels throughout a city won't be loaded with gold, neither will crates (remember how in BG2 you could collect 20,000 just by scavenging the poor parts of town without doing a single quest? this doesn't happen, its absurd) Regular items in stores cost a reasonable amount compared with what you are able to make as a low level mook. A potion of healing? 10 gp, pricey but easily manageable by killing 2 or 3 Gnolls. This type of world lends itself to more manageability and believable economies. And once you do become high level you will CLEARLY stand above the rest, not because you took advantage of wolfs and kobolds that drop gold for no reason, but because you quested and earned your place among the elite. so what say you? should the world be littered with magical artifacts, every bandit has an enchanted blade or should such items of power be few and relegated to elite foes and hidden in dangerous dungeons?