Everything posted by Bryy
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New Engine?
That could be a valid concern, I quite frankly am not familiar with how hard/easy it would be to switch to new engine. But if it isnt to much of a hassle I dont see a reason to not make it into best game that it can be. That's basically like asking "How hard is it to make a car from scratch?" There's a reason why most games use a pre-existing engine. Dragon Age from BioWare is actually an anomaly as both DA1 and DA2 used new engines. DA3 used Frostbite. A game using a new engine is a big deal.
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New Engine?
?? You're arguing like one. The sprites look better than they did in the infinity engine games. (which means: more than we asked for) The only thing about them that isn't a flat out improvement is their animations, but that doesn't have anything to do with the engine. Also you're not going to get that PS:T look unless the game has bizzaro NPCs. No one looked normal in PS:T, and that was the design goal. The whole point was to make them artsy instead of realistic. As for Physics. No. It's simply not that kind of game. Physics work great in 3d environments, but they'll look silly in an Iso-view game with pre-rendered hand painted 2d environments. Asking to not have butt ass ugly characters that poke you in the eyes like Wasteland 2 has them, is not being a graphical whore, wanting game to just look OK is all I ask, Dungeon Siege III did it in 2011. As far as physics goes, I just faintly recall it being mentioned so that is why I brought it, sure this game doesn't have to be nor will it be Diablo 3. The graphics have 100% nothing to do with the engine. Your issue is with the art and modeling department.
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My old school solid UI mock-up for Pillars of Eternity
The problem with old school UIs is that they were trying to mimic PnP in a visual medium. It just did not work.
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Dead Island 2
From what I understand, a different dev team is making DI2. Techland is making Dying Light because they didn't like the direction that the publisher wanted them to take with their second game. Interesting. Dying Light does seem to have more life in it: I like the gameplay but think the world design is horrible.
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Dead Island 2
That is not an accurate representation of the Griffith Park area, let alone Los Angeles, as a whole. I'm assuming they were on Mulholland or Ledgewood. But still not a very good design.
- Update #88: Final Sprint and... Release Date!
- Why I love PoE so far, based on the beta
- Update #88: Final Sprint and... Release Date!
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GoG or Steam ?
Winner winner chicken dinner. Oh also I'm an acheevo whore.
- Horses (Spoilers?)
- Update #88: Final Sprint and... Release Date!
- Next Obsidian Kickstarter
- Update #88: Final Sprint and... Release Date!
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Dragon Age: Inquisition
Agreed. Maybe I'm just easy to please, but I wouldn't care if BioWare stuck to that formula all the time (which they usually do), so long as their execution works. Hell, that's fantasy in general.
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Amazing Kickstarter project which have been released so far.
Banner Saga + WL2 + Shovel Knight are my tops of the first wave.
- Update #88: Final Sprint and... Release Date!
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Dragon Age: Inquisition
I love how people are acting like BioWare's problem is that they are reusing the Hero's Journey, and not the fact that the execution stinks.
- The Great Game Giveaway: Tuesday Edition
- Game Mechanics: Distrubing Trends
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The Witcher 3: Wild Hunt [2014]
I've often mulled this over: Is sex part of the storytelling if its what you, the player, chooses as a completely optional path?
- Game Mechanics: Distrubing Trends
- Next Obsidian Kickstarter
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Dragon Age: Inquisition
I'm waiting on all the major holidays to pop the acheevs.
- Update #87: Internal Play Testing, VO, Performance Optimization, Mac Build, and More
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I learned that fights don't give you experience
No game is ever going to be 1:1 of another game.