Everything posted by Bryy
- Next Obsidian Kickstarter
- Update #89: Backer Rewards
- with your help their could be possible treatment for eye floaters
- Update #89: Backer Rewards
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Backer Reward Shipment Poll
#2. I'm not getting a physical, but it seems aesthetically lame to get everything but not the disc. This is one hell of a pickle you guys are in, though.
- The Backer-Made NPCs
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Sequel to Ultima Underworld out on Kickstarter now!
This is not an EA Kickstarter.
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What's the expected level cap in this game?
It's not the perceived length that's the problem, it's the low level themselves. In my experience with early levels in IE and NWN games, they were the most annoying, by far. Damage mitigation was done by attacks missing, but since everybody had low HP it made the fights swingy. And since everybody had only one attack per round and a low attack bonus, it made the fights longer as well. So yes, if you told me a D&Ds inspired game (or a NWN module) made you spend half its length in the early levels, I'd be worried as well. Again, you are using your pre-conceived notion of "levels" to dictate your thoughts.
- Next Obsidian Kickstarter
- Update #88: Final Sprint and... Release Date!
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Eternity 2 being talked about already
O.k. but why go for a sequel? That is what we know from the AAA studios. Sequel after sequel. If they use kickstarter again it would be nice they would throw something new into the ring. Because sequels sell. It's an a "publisher" concept. They have a stable world to play in, they want to make new stories in it, plus they know it will sell.
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Sequel to Ultima Underworld out on Kickstarter now!
They really only have "LOOK AT US" right now.
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Dragon Age: Inquisition
WHY DOES VIVIENNE KEEP APPROVING OF ME KILLING NUGS?
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What's the expected level cap in this game?
Why? I've always been curious as to why people think low levels means a short game?
- Original IE Mechanics: Health and Death, no endurance
- The Backer-Made NPCs
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Will there be a larger range of character portraits available in the release version?
Approximately 12 backer portraits are in the game (according the $3k and $10k tiers). It's been a while since playing the beta, but I believe they are all in there so far.
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New Engine?
Right! Instead, they'll be a little more diplomatic when they tell it like it is: you have a long wait, Bryy, before you ever see an Eternity game on Xbox. That quote only reinforces my statement. PoE was developed for PC. That doesn't mean consoles are out of the question. If it makes good business sense, I'm sure they'll do it. But for right now, developing a straight PC game without having to worry about a parallel console version is their gameplan. Nowhere in that statement will you find any hint of "console peasents", which I think you are implying there is.
- The Backer-Made NPCs
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My old school solid UI mock-up for Pillars of Eternity
What do you mean "did not work"? It didn't pull off the intended result well. I respect the concept, but it's an On Paper thing.
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New Engine?
So would making console versions of the game. I suspect you don't actually understand what Obsidian is trying to do here. Okay, let's move it back a bit. Not going for consolization has nothing to do with not wanting "these type of players". Let's not imply Obsidian doesn't want it to have appeal past the target audience. Unfortunately. Obsidian is a business. More than that: Obsidian is in the business of people having fun, and many of their customers play consoles and are no doubt feeling left out by no console version. I have no doubt that PoE will be ported sometime down the line. PoE being PC-exclusive always had the underlying implication that it was to make a great base game without having to translate those mechanics to new platforms right away. These people are professionals, they are not going to have some jaded "PC Master Race/Consoles kill games" mentality of an average forum-user.
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New Engine?
So would making console versions of the game. I suspect you don't actually understand what Obsidian is trying to do here. Okay, let's move it back a bit. Not going for consolization has nothing to do with not wanting "these type of players". Let's not imply Obsidian doesn't want it to have appeal past the target audience.
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Pitching/Who do I contact?
Unless you're already established, it's going to be extremely hard to just break into any industry with a pitch. There's nobody you "just go to". Thousands of screenplays are thrown out per year. Just plain thrown in the dumpster. Doing it yourself is an incredibly daunting proposition. But it works if you go into it with a clear head and a definite idea of what you need. Not want. Need. What is your budget? Who do you need to work with? Can you trust them? The main thing about developing a product is that you have to treat it more mechanically than you would want. You can't go into it thinking "but this is what it will be". The thing will change, it will evolve, there will be additions, but far more subtractions. What about a GDD is hard for you?
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Sequel to Ultima Underworld out on Kickstarter now!
1) pretentious as fudge. 2) KS Exclusives as stretch goals. Pass.
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EA Origin security breach again. Careful if you are thinking of getting Dragon Age: Inquisition
Le gasp. Other people like different things. In fact, DA3 has its own thread here! Blasphemy! The conspiracy goes further... Obsidian staff members have been spotted hanging out with BioWare!