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Bryy

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Everything posted by Bryy

  1. In my opinion, we've been bred to think that shoddy and over-cumbersome mechanics in RPGs are somehow a good thing. That the game itself being unbearable to play somehow means it is "smart". How many times have you heard someone complain about an inventory system being dumbed down just because it is not a list of 500 items, or that you're supposed to "go slow and look at everything" as if that will enhance your fun? Good RPGs have to cater to being a good game first and foremost, and worry about any pre-conceived notions the player has as a second. Leave that to marketing.
  2. Got Blood Dragon for Christmas. It is beautiful.
  3. I'll never understand why people make threads on company forums about "my friend who pirates" or even flat our piracy in general. At a con a few years ago, some kid went up my friends booth and started talking about how he hated DRM and would pirate whenever he could. He got so upset when my friend started yelling at him, as if it was my friends fault for giving a **** that they cared about him taking this guys $60 game for free.
  4. Sorry, you don't get to hide behind "I don't condone it" when you write bull**** like these two gems. "Ultimately, it doesn't incentivize participation, it promotes exclusion and fuels piracy out of necessity."
  5. You seem way more intent on proving other people stupider than you than to actually have a discussion about style.
  6. That's actually very simple. EA is a publicly traded company, basically "owned" by stockholders. ZeniMax Media owns a LOT of companies beyond just Bethesda, because it's basically a shell company created for tax purposes that uses subsidiaries to run the actual business of games production/publishing/development. It's owned by a small group of mutual shareholders, most notably Robart A. Altman, a wealthy lawyer who "founded" the shell "company". ZeniMax operates as a storage business; it's job is to provide legal ownership of various IP's, which are then used by it's subsdiaries. ZeniMax does nothing in-and-of itself beyond tax shelter and legal IP ownership. Obsidian is co-owned by four or five people, who left Interplay when it went under and founded a new company so they could keep making games and having a career. Feargus Urquheart, Chris Parker, Darren Monahan, Chris Avellone, Chris Jones. I'm pretty sure they are the guys who literally own Obsidian. I believe this facts support and substantiate your claims. A big business can make a successful game, no question, but true creativity can't be mass produced. It's the small companies ran by people who love playing and making games who are truly the most creative companies. They're not always the most successful, and there's no guarantee that the products are gonna be any good, but when a game is made by people who love games with profit as a secondary motive, it shows. Ah, good. Then why do people keep comparing what Obsidian does to what those companies do? Obsidian is owned and controlled by long time developers, guys who love game playing themselves, guys who started in the business because they wanted to make games. To me that means they are creative people, people cab able of thinking outside the box. Because whenever a company does something we don't like, that makes them equatable to other companies we don't like for completely different reasons. So, say, when Obsidian does something "wrong", we instantly label them as bad as EA or whatnot because most people have a horribly naive view of how games are made. And sadly, they get mad when shown that it's not magic rainbows and puppies.
  7. Bethesda has never really made good RPGs. They care more about scope. But ultimately, trying to compare any one game to another unless it is a sequel or a rip-off is failable.
  8. You know, I'm biased as I'm making a game on Lovecraft, but these are ridiculous standards to hold to. I'm sick of people shredding their creativity in order to stay on the "tradition" route. It's not "tradition"... Lovecraft by the very nature of its theme the villain can only be survived, joined with or it is secretly yourself. That is the root premise of Lovecraft horror. That is what set it apart from the rest of horror: ancient, unimaginably powerful and absolutely unbeatable, period. Now, you can have something Lovecraft inspired that works differently, but that the evil can be bested in whole with a happy ending is not a theme I've ever encountered in his fiction. It's of course okay to call your fiction something different, but to say "this is the Lovecraft way" doesn't work if there is blue skies and happy children petting puppies at the end. Oh, these guys seem to get it too... I don't know why it's so hard to understand. Stagnation in any genre limits originality and creativity. That's a fact. Once you start putting definite, concrete words to one author's prevalent themes or concepts, it becomes a circle-jerk of trying to reclaim their status for yourself.
  9. Everything you just said is ridiculous and harmful to the industry. You want less DRM? Shed this BS "if I don't see Shepard breathe for a half second after the credits it's not the full gaaaaaaaaaaaaame" attitude. I'm sick of hearing about how people are being "forced" to buy 5 copies of the game. 1) Yes it is the full game. Just because other outlets have incentives doesn't mean they are essential. In fact, it means the opposite. 2) You are the only one that thinks it is neccesary to pirate.
  10. You know, I'm biased as I'm making a game on Lovecraft, but these are ridiculous standards to hold to. I'm sick of people shredding their creativity in order to stay on the "tradition" route.
  11. Two-handed warriors seem kinda pointless. I think it's between that or dual-daggers. DPS is good but damage per ability use isn't and survival is hard in melee. Admittedly I haven't done much with either though. How are Archers besides Varric? Horrible at low levels. Beast at high.
  12. Because their suits said that their programmers time costs money and their calculations show better return on that money if all programmers work on games that sell well to casuals. Reality said their programmers time cost money.
  13. Crafting seriously needs some sort of comparison function.
  14. If this was EA or Activision, people would be crying bloody murder. But it is Valve. Even when people are pissed at Valve, they in earnest still call Gabe Newell Lord Gaben.
  15. Finally got (and kept) 100 approval as a Qunari. Like a boss.
  16. I always facepalm when people donate to KS campaigns but then ask "why do you guys need money?" . It happened during the DFA financial stupidity, and it happened after they explained the DFA financial stupidity and why they had to break up Broken Age into two parts. They literally had one of the documentary episodes be ALL ABOUT the budget, and the VERY FIRST comment was asking them why money mattered.
  17. It's easy to see things that aren't there if you've convinced yourself they are. Wall-E is liberal propaganda about pollution!
  18. Are you sure? You did tell me to get DAI. No? I asked you how you think you can possibly have such a vehement opinion about it if you have never played it. But it's clear you just want to bash the game merely for existing, so good day to you, sir.
  19. Oh please. Let's stop this immature, petty, kindergarten crap. Yes because your post is full of awesome grown up logic... Well, it IS very condescending to say "players don't want to read". It's also a huge blanket statement used to further ones belief that they are a "True Gamer" or whatnot.
  20. "when you left-click, something awesome happens!" Contrary to popular belief, this is sound game design.
  21. You've posted as such before. It was trite then, too. Why are you even in this thread? Because I really liked DAO and did finish DA2 and I was hoping DAI was going to be a better game and was hoping to play it in that case.So I am voicing my displeasure now and I have the right to do so. But you stated time after time you've never played it. So by your own logic, you don't have a leg to stand on. If you walk down the street and find **** on the floor, do you pick it up, smell it and taste it before you decide it is **** after all and continue on your way? 1) If that is how you feel, why are you still commenting? What's the point? What do you gain? 2) That's a wonderful strawman. Nobody is asking you to pick up poop.
  22. You've posted as such before. It was trite then, too. Why are you even in this thread? Because I really liked DAO and did finish DA2 and I was hoping DAI was going to be a better game and was hoping to play it in that case.So I am voicing my displeasure now and I have the right to do so. But you stated time after time you've never played it. So by your own logic, you don't have a leg to stand on.
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