teknoman2
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are polls useful to obsidian?
teknoman2 replied to vattghern's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
im pretty sure they already know what they are going to make and the possibility of being influenced by our polls is minimal at best -
jumping would be fairly easy... you just add an animation to the character, and set the 2D obstacles that are low enough as jumpable so the character can pass over them. swimming is also easy. you just add the animation and merge the model with the water background digging is also easy so long as you dont mean minecraft digging. you just have to put an animation and change a sprite in the terrain now climbing and flying would be trickier, cause they would need a change in perspective to be done in a more complex manner, unless done automaticaly through a skill check. you click on a climbable wall, and if the character can climb it, the screen goes dark for a moment and the next thing you see is the character on top or on the other side of it ready to resume the game. flying would just take a zoom out and you would have to click on where to land. then the camera would zoom in and your character will be walking on that spot
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the ALMIGHTY tab highlight...
teknoman2 replied to NerdBoner's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yes i agree. its not fun going out for pixel hunting to find what you can or cannot interact with. either have a single chest in a room that we can interact with, or have a way to tell which of the 10 chests we can open and what is just decoration. or make all 10 chests intercative -
Is this Arcanum 2 ?
teknoman2 replied to Virgility's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
some of the people who made arcanum are, after all, in the eternity team -
well im not in the legal or accounting department of obsidian, gog or steam and dont know what their deal is. all i know is the simple fact that nothing in this world is free. even for something that seems free, there is always a price to pay somewhere. in any case, since the distribution of the copies for kickstarter funders goes through gog and steam the rules of these two SHOPS apply.
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well all games that are made for both mac and pc, include both versions in the same package, be it digital or physical. it was common practice since early 2000 or even before and still is (even by bli$$ard). also, steam and gog both offer the possibility to install and play the game on any computer at any time, just like the mp3 example you just made so i dont see the problem there. the humble bundle is a diferent matter. it is not an actual shop, but more like an organisation that works together with small indie developers and steam to make its offers but just as when you buy an mp3 from amazon, you cant go and ask for the same thing to be given to you for free from the itunes store, you cant ask gog or steam each to give you a game you bought on the other. and it is obvious that both of them get a cut on the market price (paid by obsidian) for each kickstarter copy they give. they dont do it so that their grandma's soul will go to heaven as we say where i live
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Stealth Killing
teknoman2 replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah, yes! That is something I've rallied for years for (disguises). New Vegas touched on it a little (and AoD looks to have an interesting take as well) bit but I'd love that to be a fully implemented game mechanic. I do realize that this may be asking too much but these are two things which no game has ever satisfied me with. I would only go for that it if would give same or more XP wise as killing all the castle, because sneaking option's are crappy XP wise. That's the other reason I never really use them. one way to make sneaking as worthwhile as smashing, would be to remove combat experience. you dont get xp for anything except for solving quests. but that would bring to the problem that you would have to do stuff only a paladin would do even if you are a psychopath in order to get more xp another way is to scale the xp rewards like in certain situations in BG. you could kill a creature and get 42000xp or find an alternative and get 7000xp for each party member as quest reward (42k total) lets make an example the daughter of a farmer has been chosen by the church to be the sacrifice (how original) the entire town agrees with the choice and the farmer cant do anything but accept it (he obviously had agreed when it was the turn of someone else's daughter) he offers the location of a pirate's treasure as reward to save his daughter you accept and have the following options 1. you break down the temple's door, kill all the priests, take the girl and leave. the ruckus will bring the townspeople at the gates and so you have to slaughter them of threaten them in order to leave. the farmer will give you the location of the treasure, but he will have to abbandon his land before the angry mob comes for him and you will get very little xp for the quest and your reputation with any factions involved will go down (total xp 10k from the quest, 30k from the priest killing, 6k from the slaughter of peasants or bonus for making them back off without a fight) 2. you talk to the priests, learn the reason for the sacrifices if your stats-skills are enough to make them talk and rid them of the problem if possible. you get to kill a demon and get much xp, you get a reputation bonus, and the reward from the farmer plus a bonus from the priests (total xp 26k from the quest and 20k for the demon) 3. you get in stealthily, reach the cell, take the girl out the window and into a safe place where she can skip town with her father (another option in this case is to rape her so she becomes useless for the ritual and leave her there. she returns to her father the next day but he gets angry at what happened and wont tell you the location of the treasure. you have to persuade him in some way or kill him, get his key and have the daughter tell you where he hides his stash that contains the map). no one knows you're involved so no reputation changes, you get the maximum reward in xp for the quest and you may betray them to get more money from the church. another girl takes her place (total xp 46k from the quest) 4. if you are a mage and can do it, you make a flesh golem that looks just like the girl using some of the girls hair, then swap it with her by using a spell that will reverse the location of the two. you get no reputation changes cause no one knows of your involvement, the town is happy cause they made their sacrifice, the farmer can stay at his home but will have to send his daughter away and you will get a smaller xp reward than the thief method, when you return to town at a later date, you will find it in ruins, cause the demon was not apeased by the fake sacrifice. you can kill the demon at that time. (total xp 26k from the quest + 20k if you kil the demon) 5. you report it to the priests, they arrest him, the ritual is performed normaly. the priests, after interogation, learn of the treasure's location and that an artifact they need is there, so they send you to get it. when you get back the farmer is dead and you give the artifact to the priests who can now seal the demon without sacrificing virgins. your reputation goes up and you get a bonus in gold besides the treasure. (total xp 20k for the betrayal and 26k for finishing the priest's quest) -
let me put it this way if you buy a game on gamestop, are you entitled to go and demand a free copy of that game from every other shop that sells it because you "already bought it"? the answer is obviously NO it is the same thing with digital delivery systems: gog is a shop and steam is different shop. you cant go to one and demand a free copy because you bought the game on the other. and kickstarter rewards are like preordering the game veeeeery early. you can choose the shop you preorder from but cant choose to preorder on both, pay for one and still get it on both
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they said its possible to get the digital copies of the game on steam and gog when it is releashed and you may choose which. puting aside some delusions i've seen about getting both versions with a 25$ pledge (with the logic "since i bought it on gamestop im entitled to get a free copy from every video game selling store") , if you make a pledge that includes 2 (or more) digital copies in the reward, in that case can you choose to get 1 copy from gog and 1 from steam or you will have to get all copies from the same "store"?
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yeah, i never liked that. i mean it was like the guards from the TES games who magicaly knew exactly what item you had on you was stolen and what not. i mean i had 15 diamonds on me, how the hell did they know that 1 of the 15 generic things was stolen in the other side of the continent? it wasnt a famous piece of jewelry or anything! the same goes for vendors in BG and PT... its a damn copper ring (round, brown and completely unremarkable) like hundreds of others with no particular markings or magic properties. how the hell do you know that i got this ring by pickpocketing a guy in the street and didnt found it in a dungeon like the other 10 i have with me?
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Unique NPC Companions?
teknoman2 replied to Geldridge's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
the first for me. the basic stuff that have to do with game mechanics should be the same for everyone in the whole game (you cant have everyone use SPECIAL and add an S for Superpowers for one of the companions), but adding something unique to the companions makes them more interesting (like having a unique weapon like Dak'kon's sword or a special ability like Minsc, who could go berserk even if that was reserved for berserkers and barbarians). -
Intelligent Evil Playthrough
teknoman2 replied to d0riangray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
well im usualy somewhere between chaotic good and neutral in my dnd games, i kept Geralt neutral in the witcher and i had barely a point toward light or dark side in the kotor games. so im actualy fine either way, but i do see the lack of actual role play options for lawful or neutral evil characters. in almost all games it is indeed always a choice between being a good hero or a d.ickhead hero, but a hero anyway -
Children
teknoman2 replied to kmelt93's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
even if you dont want to actualy kill them, they may get caught up in a fireball explosion or something if you get into a fight in the middle of the street.- 117 replies
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indeed but they must have a way to go on for those of limited mental capacity or limited patience. if they block your way with a puzzle that needs 200 IQ to solve they kill your will to play
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i like puzzle and riddle solving in my rpgs but its best to keep it to long side quests and dungeons that are not connected to the main story. in the main story the riddles and puzzles should be part of optional side tracks or alternative routes but there should always be a puzzle free road to go on if you cant or dont want to solve them
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as i said in another topic the best would be a mana pool that regenerates on rest or by 1 point per 1 in-game hour (the timer strats when he uses a spell while on full mana) and a bit faster if you are in a rare area full of magical energy. no mana potions. if implemented on a dnd game, it would be like this you get a number of mana points equal to your intelligence for mages and same with wisdom for priests, and as you add points in int or wis you get more mana points plus 1 point for every 3 levels lv1 spells cost 1 mana, lv2 cost 2 mana, lv3 3 mana and so on. no matter what spell it is, the cost goes with the level you can learn spells normaly, but the use of higher spell levels will be unlocked as you get more character levels (so you can have a lv7 spell in your book from lv1, but you have to wait until lv12 to be able to use it) this allows the mage to cast more lv1 spells at the begining of the game, but as he unlocks more spell levels he will have to manage the pool. casting the strongest spell he has, will leave him unable to cast other strong spells at a later encounter or limit his ability to be of further help in the current fight.
- 597 replies
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- cooldown magic system
- vancian
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look steam policy is: if you buy a game you can download it anytime anywhere on any pc as long as you can connect to your account properly. and if there is a mac version of the game, you can download it on any mac for no aditional fees. just as a retail copy of a game made for both platforms can be installed on both from the same disk gog so far only has games that work on windows. they are drm free and you can use the installer you download to install them anywhere you want, but you get no mac version from them. if they add a mac version it will probably be like steam: if you own the game you can download either version at will so the choice for now is simple: if you want it for mac you get it from steam or retail
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if you take the % from the graph, you can see that 110% of the goal was reached in the first day, and the rest 46% was added over the span of 5 days, with the last day having 2% at most. so you can expect to see a 1% increase per day at most (0.5% or less may be more accurate but lets be optimistic) from here, with a chance of no increase at all after a few more days, unless they add something that will make the graph jump for a day or 2 and bring a steady 1%- increase of funding for another 5 or 6 days before coming to a halt again
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i agree with an overall fatique that drops as you go around doing things, lke the FNV hardcore sleep meter. after a time you lose a few stats, after more time you lose lots of stats and in the end you colapse due to exaustion. as for spellcasting, its more probable that they will have a mana system since magic is tied to souls, but im against mana regeneration and mana potions. i may say ok to a very slow regeneration as long as it isnt allowing mages to spam their spells. if i use the dnd system to explain it, i'd say that each level of magic will drain mana equal to its number for any spell of that level you cast... so if you get 14 mana and can cast spells up to lv5, you will be able to cast 2 lv5 and 2 lv2 spells, or 14 lv1 spells or 7 lv2 or 4 lv3 and 2 lv1 and so on. and the mana will regenerate (if at all) at a rate of 1 per 1 in game hour unless you rest or are in a location filled with spiritual energy where the regeneration rate increases
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Level scaling
teknoman2 replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i say the right enemy for the right place and situation. i dont want my character to be able to solo a dragon and then get one shoted by a wolf... but i dont want to walk around in the forest and treat dangerous animals like insects cause i got a couple of levels either. so i think a certain semi-scaling would be better. that means that the enemies should have a starting level so you cant just go and beat them from lv1, and once you are past the level of each enemy, he will grow stronger at half your progress, up to a cap of +10 levels of his initial. so a dragon would start at lv20 for example and a wolf at lv2. up until you are lv20, the dragon will stay lv20, and when you are lv22 the wolf will reach his cap of lv12 and the dragon will be 21. when you get to 40, the dragon will get to his cap of 30. this way the enemies will remain chalenging after you passed them in levels, without ruining the feeling that you got stronger than them... in the example, at lv30 the wolf will die if you spit on it, but the 5 level diference with the dragon will ensure that he will feel weaker than he did at lv20, but wont go down without a hard fight. also this system would not allow you to get the edge on certain enemies too easily by just getting a few levels higher (to get a 10 level difference from the dragon, would mean he gets to be an easy opponent, however instead of reaching the "easy to get" 30th level to outpower it, you will have to toil for the 40 or fight a harder battle earlier)- 168 replies
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- level
- level scaling
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Screen resolution
teknoman2 replied to Pidesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
well being a mod and all, you should have enough access to see if Steve Weatherly (one of the game engineers) is somewhere around in the forum and and send him a pm asking for details.