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Jarmo

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Everything posted by Jarmo

  1. I'll go with NWN: Dreamcatcher At one point you'd be poisoned, stripped off all items and clothes and tossed into this dungeon/deathtrap. You have 1HP, move real sluggish and throw up every 20 feet or so. Unnerving and hilarious.
  2. Dont put temples dedicated to destruction, murder, deceit and the likes into normal towns. I cant get into the mindset where everybody would think it's completely ok to have them around.
  3. Oversexualize away. Just don't do it all over the place. Dont give my female warrior only outfits with open cleavage all the way down to the hairy bits. Don't give the odd succubus or Prince Kim Jongs pleasure bodyguards perfectly reasonable combat worthy outfits either.
  4. Oh, and one more thing, remembered it about the wine. If there are these "find me 20 bottles of the old wine" quests, which I wouldn't really care for anyway, then in the name of all the dead gods make the quest giver accept the 14 bottles I've found instead of going "nah, I want 20 bottles! Count them, 20, not 10, not 14. Go back and find me all 20 bottles."
  5. Well now. I could agree as far as to avoid poorly implemented stuff altogether. As long as it stays within games internal logic and the plot, pretty much anything can be made to work. No busywork just to pass the time, no "I happen to know the missing key is at the bottom of this dungeon, because it makes sense" There was this NWN module The Tangled Web, with a real kick as cool "could you go clear my basement of whatever critters, rats or stuff, is down there". Wouldn't have thought that particular quest would have had any legs left, but there you go. Highly recommendable the module.
  6. Oblivion had this great insane system. You'd be looting someones home at night, and she'd notice you there. She'll growl menacingly and be all "the hell outta my house before I call the guards!" And then she'd wait for you to leave and put up this wide crazy smile because you're her best friend in the whole world. .. then shout some more or attack unless you leave quickly.
  7. I thought the 4th option would be redundant, falling between liking a lot and not liking but still not banning. Not trying to dictate policy, it's not like I had any authority or anything. If there had been a clear fast result of something like 476 votes for ban and 5 against, then maybe that'd have lead to new policy. Or not. But with 6 for and 9 against... bah, forget the whole question, it's clearly a non issue to just about everybody.
  8. If I replay, I replay with a new character. That said, I know a lot of people enjoyed heart of fury and such. Ambivalent, if it's not ungodly amount of work (like tick in +100% health for every baddie), go for it.
  9. Yes and it matters. If possible, the sheathed weapons should stay visible. Spears and greatswords carried on shoulder, bows on back and so.
  10. NWN2 needed the face creation system for the main game, because the 3D models in game had detailed faces. I'd assume Eternity's in game 3D models to be maybe about the same level as in NWN. Don't need the higher polygon count when everything is viewed fro higher up. So the detailed 3D face modeling system would be just for the portraits. Doesn't make sense to me. And even in NWN2, the faces were so butt ugly I couldn't use an elf character even when I wanted, because my eyes started bleeding. (And the same in Skyrim) Elves are slender forest people, with unsurpassed archery skills and faces that look like crows arse.
  11. D&D gold box adventures had the best system so far, now also in Mount & Blade (but it's inferior there). When combat is over, you get a list of everything that was dropped. Pick what you want. Fast, convenient, easy.
  12. Nah, humans are the baseline. The norm. You can't give bonuses to the baseline. Or insanity.
  13. I'm not much of an optimist, I'd give 50-50 it goes to that. Assume Eternity sells decently, but not nearly well enough to fund the second part. Assume it wont get glowing metacritic scores, and it wont, not from todays crowd. Then it's either doing another kickstarter, knowing it won't gather the same enthusiasm as the first one. They'd basically be stuck in a downward spiral. Not a good place to be. Or maybe there'd be a publisher ready to finance the sequel, with no demands on the content, yet. Take a chance and see if the franchise takes off with plenty of CGI cutscenes and a big marketing push? -- And then there's the other 50% chance everything goes smoothly. Hey, I didn't believe they'd collect 2 millions in the kickstarter either.
  14. 3 out of 8 would be too much already. Maybe. But it's a matter of definition also, Morte is weird and so is Shale (DA:O) or Construct (NWN2), Minsc, Viconia or Aerie are not and I wouldn't mind 4 companions like that, or like Gannayev (MotB).
  15. That I was. But again, if you google up images, there's a bewildering variety popping up. The naming and classifying of weapons leads and has lead to silly rpg conventions where this is a poleaxe, this is a short halberd and this is a long battleaxe and the last one is a greataxe. And they all have about the same length and in game you use the axe blade to do the damage. And it's all just variations of the same thing. Basically, you always just have the pole/staff/handle that's either long or short or something in between. The shorter it is, the faster you can swing it (that's just basic physics, but the difference isn't huge when the difference isn't huge), and the better it's usable in enclosed spaces. The longer it is, the better reach and higher damage (until absurd lengths when it's totally unwieldy). On the top, is whatever kind of weapon you'd want to stick in there, or nothing at all (staff). Could be a sword (sword staff, naginata), could be a dagger (spear), axehead (axe, battleaxe, poleaxe), hammer or mace (polehammer, is there such a thing as polemace?) On the base 3-way halberd type design: You have the forward business end that can be an axe blade, forward or reverse curved, hammerhead, spike, or nothing at all. The top, which can be nothing at all or a spike, dagger or a sword type. The reverse business end, with a second axe blade, spike, or hook or nothing at all. I'd love the system or/and developers to work by factoring in the length, dimensions and the stuff that's there and work out the speed/damage/other features from that. Not by relying on old rpg tropes and pulling figures from their butts by gut feeling. Now.. was there ever a polearm with 2 hooks and a sword on top? Or a spear with 2 hooks? Just do the math and you have the correct effectiveness for such, in in game terms as related to other polearms in game. If the formula is wrong, it's the same wrong for everything.
  16. To do halberds right (or the... umm... terminology... the short waraxes that look exactly like halberds only with short(er) shafts), the game would really need to have multiple use modes for weapons. Hack away with the axe side, poke (or even slash) with the spear end/shortsword tip, grab pull or do piercing strikes with the hook / pointy side. User selectable (micromanagement) or would the character use them automatically (randomly?) as situation demands. But yeah, I'd like to see them in and I'd like to see them done properly. D&D didn't do the whole polearm genre any favors by grouping them all into 1d10 category, doing less damage than great axes (why?) and basically just having the one benefit of being pretty cheap.
  17. Just occurred to me there's possibly more than one player created character. So.. if there's one that's you, and there's the other two you created at the adventurers place, and then there's the 3 "real" companions. Would it make a difference? Would anyone feel more like letting the second player created character speak? Or would you feel the other player createes are just the same as npcs when it comes to speaking with their mouths.
  18. And furthermore, what I actually should have mentioned in the previous post is "thanks for clarification". Because I didn't even have smallsword in my vocabulary (and I'm still not clear on the definition, or the main difference with rapier).
  19. Classification smassification, a heavy sword vs a light sword. The thing about medieval and older and newer weapons was they had a bucketload of different designs. They didn't have a factory putting these out. One AK-47 is pretty much the same as next, but it wasn't the same at all what with metalworkers here and there doing individual items, taking notes from here and there. Mass produced or mostly not. Mostly the labels and classifications are made by historians while the locals would just talk about swords.
  20. Would it make Citizen Kane or Star Wars any better if they had romances? Oh.. wait they did. No not every movie or game needs to have them and the inclusion doesn't automatically make them better. Not every movie has swordfighting either and that doesn't make them bad movies. But hey, if we go and look up a list of 100 best films of all time, would you guess how many of those would, and how many would not have romance in there? Not necessarily as the central theme, but in there anyway. My guess is that most would.
  21. Absolutely. Alas, I'm pretty sure that Obsidian won't introduce that kind of penalty. They might. If magic and stuff requires endurance that'd be a good penalty for wizards going plate. Actually a pretty good swordfight from Rob Roy with broadsword against a rapier. Generally not smart to use movies as benchmark, but I think that's on the mark and illustrates things well. The bigger weapon is not that much slower, but causes more fatigue. The end is a bit hollywood though. And of course heavier weapons are a bit slower, not MMO much, but still. Just consider a whatever length and kind of staff, then add a 500g axehead on top, just can't swing it as fast anymore no matter what. There'd be pretty hefty mauls of all kinds you could use to try to knock down an armored opponent, and those just don't swing like a sword. Yes, you wouldn't stand a chance against a knight with that in one on one "fair fight", but you wouldn't no matter what weapon you'd use. Just hope he's distracted and put some back into the swing. Wouldn't be a good weapon for an adventurer to use.
  22. Yes they are. In that there are some earlier references to something of same or similar name, but orcs as we know them (ie. not ghosts or pixies or somesuch) are indeed JRR's creation. Elves are not, goblins are not, trolls are not.
  23. Neat looking example and I'd love to see them in game. But the bit about the muzzle is just wrong, a common misconception, now and at the time. The spread is wide (like in any short shotgun) and when even the starting velocity is low (ike in all blackpowder weapons) it's correct they'd only be effective at short ranges, but that had nothing to do with muzzle shape. (except that the flared part doesn't really do anything except look intimidating, so the barrel is effectively about an inch shorter)
  24. Yeah, this and the earlier teutonic helmet 2-hander guy had maybe the sweetest suits I've ever seen. Much better than going with strict total history style, especially as lots of dudes in history where stupid idiots without style or class. I think there was this one... I think gallic or viking chief that had a full stuffed hawk on top of his helm, and with a mechanism built in that had the hawk flapping its wings as the chief rode on his horse. Must have been happy with it and impressed the heck out of everybody, but I'd see that as.. not awesome.
  25. BG was a fine game with lots of stuff never seen before, not as good as FO1 but good anyway. BG2 improved what was good in BG1every way possible, maybe to same level as FO2 and maybe not. PST had a good plot and I'm glad I got around to play it, but it's not as good as BG2 or FO2. NWN had the finest game engine, only a decent OC but with tons of fan made modules (some of which rival or surpass the games done by Bio or Obs) it's my all time favorite crpg. ToEE, IWD, IWD2, fun combat romps. ToEE had the best looks before DA:O and the finest gameplay. But they're not on the same plot level as the others (even NWN OC) so... KotOR is better than anything before it, 2nd part is better in many ways but not as good overall package. ME1 was great, but not as good as KotOR. DA:O is better than KotOR or anything before it. ME2, ME3, DA2 were all disappointments and I have no great expectations from Bio anymore.
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