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Jarmo

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Everything posted by Jarmo

  1. Oh they are considering it and if It's out there's a thinking behind it. It's not something that's going to just slip their mind. NWN2 and KotOR2 were full of the stuff, I'd always have everybody with at least +1 regeneration, smaller wounds would heal pretty quick after battle and you could leave the magic for in battle healing. Can't remember, but I think at least BG2 and IWD must have had rings of regeneration or something.
  2. I would like to see all kinds of regeneration inducing artifacts, since those are my favorite and really streamline gameplay. (only really come to play out of combat though) But I'll have to say. Running around in circles is no good way to regain your endurance. That's just... no.
  3. In principle yeah they should do all that, and when the companions have AI to do all that they should. Maybe they should do all that now and it could be great, in some good NWN module (maybe The Prophet or Dreamcatcher) the companion actually did stuff like that, "hey this is really neat sword, can I keep it, I want it" and you'd be stunned (and gave the sword). In ToEE, the companions ask for a share of loot, maybe a pick of magic items (one "only" wanted all the scrolls) AND they leech XP. So I never used them, the greed stopped me. Maybe they were great. ( I did use a couple of high level non-humans I found at the deep temple). In the AD&D gold box adventures you could hire an adventurrer from the guild to help you out. A bit expensive but effective. Since we were a Lawful Good party we couldn't just murder him outright. Letting him charge a horde of orcs all alone and then loot his corpse was fine though. Full plate and a +1 sword, yay! So, unless there's a real good AI making them act way more human than anything yet accomplished, just make them my paperdoll slaves to use as I please.
  4. Well would you guys like it the other way then? Difficulty levels 1-5 and you're only allowed to take the easiest. Then there's a mock battle you'll have to pass in order to qualify for the second difficulty and so on. Sounds like a waste of time as you know you wont be playing on easy anyway, eh?
  5. Check out the thread referencing Ferg's KS comments --- I think that's confirmed. Yeah, if I'm remembering right, you get a choice even with the boxed game. I'm actually going to choose STEAM. It's made my life easier a number of times. It's sort of maybe perhaps confirmed. Meaning either a drm free dvd or a download ticket to gog. If a developer would like to make it crystal clear the dvd will be usable without any download, activation or cd-check system, I'd increase my pledge by $100. I'm maybe the only one and maybe not. I hope they'll spell it out before the time runs out. Because it might be worth a couple thousand to do so.
  6. Combining the deep involving storyline of Temple of Elemental Evil, the rich memorable companions of Icewind Dale and the satisfying combat system of Arcanum! Can't not unpossibly fail!
  7. Never my problem, but actually you usually can't. The games won't let you continue until you've spent it all. (alhtough you can splurge it all on charisma or something, but still)
  8. Not the main point of OP but this does kind of blow my mind. Are you really thinking the portrait artist and the gameplay are in such a symbiosis that changing the artist also changes the gameplay, or even nudges, pushes or affects it in one way or another? Because either it doesn't or I'm in the alternate dimension again. Not saying this because I'd want Justin Sweet back, a fine artist and I wouldn't oppose either, but I'm fine with the stuff they've already shown.
  9. Kind of the same issue as should money have weight in modern or futuristic RPG? Well yeah, but if you're weighed down by the endless piles of hundred dollar bills, there should be a way to work around that. Maybe hire a caravan and a mercenary company to keep it secure, leave them guarding the door of the next dungeon while you go loot. And a steward to do the money exchange. Or maybe it's just simpler to have weightless gold and one currency afterall... Yeah, time to change my vote..
  10. I'm pretty indifferent overall and find it hard to believe it'd be worth the effort to make the sequel show major differences. But if the impact shows, I'd like the "good" option picked in the first game, not always lead to "best" result in the second. An example. You find an elven and human village at odds, with a full blown war as a possibility. You can: 1. Side with the Elves, help defeat and drive away the human settlers. 2. Side with the Humans, help defeat and drive away or enslave the elven settlers. 3. Discover it's all a plot of a major trading house wanting to drive the elves away so they can build a lumber mill in the sacred grove. You reveal the plot and settle things between opposing parties. Everybody's happy, the best XP, the best outcome. 4. Discover it's all a plot of a major trading house wanting to drive the elves away so they can build a lumber mill in the sacred grove. You agree and share in the profits. The most profitable outcome. In the next game these would result in: 1. Elven village prospers and hail you as a hero, free lodging and magic rewards. 2. Human village is now a prosperous town, you are hailed as a hero. Key to the city and a bar full of willing wenches. 3. Villages are still at odds, nobody prospers. Nobody is happy. Everybody is still alive though. 4. Human village is now a prosperous town, you are hailed as a hero. Key to the city and a bar full of willing wenches. Your (large) share of the profits awaits. Not worth the effort in this scale, but I'd like to see similar through other missions. Sometimes the short and long term have different outcomes and I'd like to see that reflected somehow.
  11. None of the above. This is not happening, but I'd like the expansion to not be a continuation of the game, but a standalone like SoU for NWN. New character, new adventure, new plot, new people, new problems. The hero of Eternity should be done and all over by the games end.
  12. 1 or 2 and I'd prefer it be 1. With infinite rerolls, or with as many as you want. If it's just one try, it simply means you'll have to restart the game. Takes longer but the same end result. With point buy, everybody is more or less equal and you might not be able to make a character you want. In NWN I once wanted to play with Conan, meaning average wisdom and ... well pretty much maxed up everything else. So it's time to open the cheat console and do the adjustments that way. I tend to cheat the least if I can reroll a few times, like in ToEE. 3 is a nice minigame, but then I'd always start thinking which stat is which answer and then redo the whole thing. In the end it's just a more laborious way to do the 2nd option. In Elder Scrolls kind of game it works, because the beginning stats are meaningless in the long run.
  13. Yeah, long hair would be cool. It's strange how that's somehow the most difficult thing in the world to do. Cloaks as well. I'd like both hair and cloaks react with some belieavability to movement, not just point straight down like they were made of steel sheet. It'd be awesome to see the wind blowing with hair and cloak flapping about.
  14. If I don't have complete control and the companions try to pass for individuals, making their own levelup and proficiency choices. I'd rather they buy their own equipment as well, keep themselves stocked on ammo and potions. That's the way it should work for 1-hour plot added allies anyway. I'd kind of prefer full control anyway.
  15. As long as gold is actually really expensive. More gold than you can carry should be immense wealth. Not the usual D&D or DA:O copper -> bronze -> silver -> gold But after 3 levels everything is gold and at the capital a mug of beer costs 3 GP and good wine is 10 GP. The 10GP should be the price of a plate armor while beer should still be 1 copper. And gold is gold, should be usable pretty much anywhere, although one area could use, or try to use, paper money or something like that,
  16. Not that I'd like to justify cutting content just to act as a tie it to a single user copy protection. But I could appreciate some "minor" DLC's as well. Like a bunch of people seem to really want bard and paladin classes in game, let's assume they wont be in because it's a waste of effort and resources. Then let's assume those could be included as DLC, together with a new full companion of each class. I'd be fine with it.
  17. In BG2, the one that summoned the demon thingie, loved hanging back and sending them off to work. In ToEE, magic missile was brilliant, the neatest spell of all.
  18. There's really no difference between a good old expansion like Tales of the Sword Coast and a DLC like Fallout 3*s Broken Steel or New Vegas Honest Hearts or Old World Blues. Eternity's expansion will be Downloadable and it will be Content. But it's just great there'll be more to come.
  19. Maybe. The expansion bit is something that won't be cheerfully accepted everywhere. Some will take it as "oh, I'll just wait until I can get the whole game, not just the first half". I would normally do that (still haven't bought the first 1/3 of starcraft 2 for the same reason.) Everything else was just neat, but... I don't think that was a good move. Not affecting me either way.
  20. And this is what I'd expect from Eternity companions as well. The very same thing. I don't think you can make your party from the beginning, but only after having a chance to meet some of the NPC's and reaching the adventurers hall. If Torment had a new patch with an option of creating your own party at the burning man tavern, I'd guess a few people would replay the game just to try it out.
  21. It's not that much of a more disadvantage than dagger vs reach weapon. But yeah, logically it doesn't work, in game it probably will. Actually I could also like a kensai, sword saint type. Not a big difference from a standard fighter, but what's the real difference anyway? Between monk and a fighter specializing in unarmed combat. Equip knuckle dusters (same as having "iron fists") and you still wont do ANY damage to armored opponents, your fist simply lacks the power created by the swing of longer weapons. You can't split wood by hitting it with the axe blade alone, you need the shaft to create swing speed. I assume you never read the comic? In that context, punching through plate armor is no big deal. In game context, I guess it could be soul power that gives the hit the extra punch. Instead of casting the lightning ball, like a wizard would, you contain it in your fists, or something like that. But anyway, I'm not thrilled the class is in and wouldn't mind seeing it dropped. But whether I'll take the NPC or not, mostly depends on if I like him/her as a character, not as a representative of the class.
  22. Helsinki, Finland That's in europe at least. Even if, according to some heretics, not a part of scandinavia.
  23. With Thor's Belt and Wristbands of Hercules, why not. Well not infinitely, but maybe the strength of one hundred men? Or to put it in another way, if you're already as strong as you can be, and then add a strength enhancing magic item, it does nothing because you're already at max?
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