Everything posted by morhilane
- Map Notes
- The Obsidian Order of Eternity wants YOU! part 2
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What party selection system is best?
1st or 2nd option for me. I actually always forgot about "Bioware improvement" to the party system where you could switch pretty much everywhere. Although, I tend to never change my party once it is formed either.
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Gratification in Acquiring Epic/Legendary Items
I think the best approach is what the IE games had when it come to good magical items. Some were found on bosses (or chest), some were rewards for quests, some were simply found hidden somewhere, some required understanding riddles/hints. But the most important part was that they were all hand placed, no random "all powerful" loot.
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- The Obsidian Order of Eternity wants YOU!
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Experience for Killing Enemies
Untrue. I killed every enemies I encountered in some of the my Deux Ex (1) play-through despite them not giving me any XP. Killed enemies might not give you experience, but they can give you loots, money, quest items and/or alternate quest resolutions. Example: A mighty barbarian might not be able to coerce the prison warden to get a key. Killing him to pick it off his not yet cold body might be a simpler solution for him. Especially if he can't pickpocket him or pick the lock on the prison gate. A wizard might be able to confuse or mentally control the warden to open the gate, while a "thief" might be able to pick the lock or pickpocket the key from the warden to get the key. Why would the barbarian get more XP because he killed the warden, when the goal was to get inside the prison?
- The Obsidian Order of Eternity wants YOU!
- Does anyone remember the riddles in BG2? Yay or Nay?
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The Obsidian Order of Eternity wants YOU!
If we go for a $1000 tier, I suggest to pick an NPC an not an Inn/Tavern. We could design a storyteller/bard that sing BatNat song, have some lore/stories about the order and stuff like that. Although, I think the best would be for Obsidian to create a bunch of naked dead NPCs in "dungeons/caves" with random Order member names.
- How old is everyone?
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The Obsidian Order of Eternity wants YOU!
Localization would be a BIG push to the backers number, but professional translation is also expensive. Planescape Torment quantity of text (8 novels) would cost about $400k* per language. Although, if they want to make money with PE they have to translate it into German. It's the biggest market for PC RPGs on the planet.
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
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Enough money to "make the game" - Multiplayer, modding, language support "open-ended"
It's the first time I answer polls on a forum and I always pick the most popular choices. So weird.
- The new Companion, give your feedback and let your voice be heard
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
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Mega dungeon (didn't see anyone make it a poll and Obsidian said it'd be a good idea to do a poll...)
Something like Durlag's Tower would be nice I think. As long as it have: - different levels with various "ecosystems" - interesting encounters - puzzles and/or riddles - traps
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Where is everyone from
As usual Europe win when it come to RPGs. but I'm from Canada.
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
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[merged] Vancian Magic System and cooldowns
1. Voted others. I think this feature really depends on the core of the combat system and its balance. Going by the Infinity Engine combat, a simple mana bar won't work. It won't feel the same, especially if it regen or there are potions. The way spells are treated as a resources need to create the feeling of urgency after multiple encounters. Not just one encounter than reset like "modern" games. This is how D&D was(is) balanced: a normal encounter (encounter level = party level) should consume 25% of the party resources. So after 4 encounter you have to "rest". I'm not a big fan of memorization though. It always felt a tad too inflexible to me. I guess Josh Sawyer will have to think on this one to have something flexible while keeping the IE games feeling of a spellcaster. 2. Individuals naming spells. There is something awesome using spells that have history and their own names. It's a like famous move in gymnastics: they immortalize the 1st to use them, their creator or their most popular user. 3. Separation between Arcane and Divine, I selected others here. We already know this is tied to the "souls" mechanics, so I doubt there is a division when it come to who allow you to cast spells. I personally think that "divine" should be a school of magic (sort of like a miracles school of magic).
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Project Eternity Composer: In-house or External
Justin Bell all the way. It just make the game more personal to Obsidian, for me, if the music was all made in-house. Although, whom ever Obsidian pick also work.
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Stretch Goal #2 Reached! Congrats!
There is actually a few groups of people who are interested but haven't pledged yet: people who want a DRM free version people who want translations (French, German, Spanish) people who want more information in general (these cause spike after updates) people who always pledge in the last 24 hours There is also quite a few people who haven't heard about the Kickstarter yet. Also, grats on 1.6m and 40k+ backers!